All versions
2.0
Release
Sans The Skeleton: An Origins Addon9 months ago 219
Uploaded by
Compatibility
Minecraft: Java Edition
1.20–1.20.1
Platform
Fabric
Supported environments
Client and server
Changes
(All of remaster edited by Breaks)
A remaster of Sans! Changes include:
- LOTS of optimization & bugfixing
- All of Sans' attacks now deal 1 continuous damage rather than powerful bursts
- Hitboxes were corrected
- Stamina values were adjusted to be more balanced, however most cooldowns were made insignificant
- Dodging has been reworked; you now have slight control over where you go, and WILL NOT dodge anything that bypasses armor until Shortcut is unlocked; to compensate for this, Sans' fall damage is reduced by 2
- Sneaking while dodging will not boost you upwards
- Bone Wall can now be destroyed after taking enough damage, bursting and dealing explosive damage to anyone next to it
- Bad Time's blue & orange walls were changed to a large blue wall and a white wall which becomes higher based on how high you're looking
- Bones can now get stuck in surfaces! (Only visual)
- ALL Gaster Blasters now fire from the actual blaster rather than the player; because of this, they will attempt to move to fit within tight spaces
- Soul Push & Pull have been merged to pull towards the targeted position; replacing the swap is Freeze, pulling the enemy towards their original position
- Blue Soul now affects gravity and jump height, but also has a cooldown for activating
- Soul Slams are now actually based on collisions
- When Gravity Changer is installed, wall slams will change the target's gravity if there is a surface for them to fall onto a reasonable distance away
- Direct targeted attacks are now dodgeable, and with the previously mentioned gravity flipping, direct bone zones will spawn on the wall that the target is standing on
- Shortcut can now be swapped for Return (teleports you back to your spawn after 10 seconds of no interruption)
- In Bad Time Mode, Return becomes Multiattack (blinks your screen briefly; using an attack during this will transform it into a deadly, precise version based off Sans' original patterns)
- Sans is now undead
- Sans' damage now bypasses armor & enchantments, and no longer triggers thorns
- KARMA has been reworked to work almost exactly like in the original game, accumulating over time and draining the target's health; the maximum accumulation depends on their max health
- Last Breath now distorts the screen of everyone nearby
- Reality Bend now flips screens and has a longer cooldown
- Last Breath's blasters are now destructive
- The left Master Hand can now grab enemies, and the right can now slam
- For now, Sans deals only one damage even in melee
- Sans is now immune to knockback
- Bad Time mode is now activated by a counter and provides absorption stamina
- Bad Time's bone cluster can now change direction
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:r1wz2Lob:vJvJC5ib"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:r1wz2Lob:vJvJC5ib"
}

