-Added a new effect, Aggression.
Aggression is a potion effect brewed using a Potion of Tranquility and a Fermented Spider Eye.
Aggression is the polar opposite of Tranquility, making any neutral or hostile mob attack anything in sight (except creepers)
Mobs with the Aggression affect will be targetted with priority by hostile/neutral mobs nearby.
Mobs affected by Aggression will attack anyone and anything indiscrimnately, changing target if hit by something to the thing that just attacked it.
Mobs affected by Aggression are able to be calmed down using Tranquility, or mobs affected by Tranquility can be turned aggressive with Aggression.
For players, it makes everything (except their own pets and passive animals) target them.
At higher amplification levels, affected mobs gain extra strength, resistance and speed to keep them fighting for longer.
-Added compatability for making extended/amplified potions with redstone/glowstone.
-Fixed not being able to turn splash/lingering potions into this mod's potions of the same type.
-Nerfed Tranquility being able to turn Brutes non-hostile.
-Other unnamed bug fixes because I forgot, but there's a lot.
- Added a new effect, Tranquility.
Tranquility is a potion effect brewed using any level of regeneration potion + cake in a brewing stand.
Tranquility makes any mob, neutral or hostile passive towards any entity that has Tranquility on them, or if the mob has Tranquility on them, they become passive towards everything until taking damage or attacking something.
As a player, attacking or taking damage while under the effect of Tranquility instantly removes the effect.
Tranquility does NOT apply to boss monsters or strong monsters like the Ender Dragon, Elder Guardian, Iron Golem, Warden or The Wither. Supports modded creatures (mostly)
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Made Nightshade slightly more common in lush caves, jungles and dark oak forests.
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Some small bugfixes
First version uploaded to modrinth, I wont include previous versions because they only include unwanted bugs.
Original changelog for this version:
-Integrated JEI to this mod's brewing recipes (for now a very simple GUI due to a couple of complications, I had to make my own JEI tab)
-Actually fixed Toxin not dealing true damage (through armor), for real this time.



