Tags
Creators
Details
0.21+mod
Compatibility
Changes
changed mob spawning for basically every biome:
-less spamming of pillagers literally everywhere
-climate based mobs spawn in their respective biomes (like husks in hot biomes, strays in cold biomes, etc.)
-there's some rare mobs that can spawn only in certain biomes (like blazes in bone canyon, and pillagers in the enchanted forest)
other changes:
-fixed a bug with the firesight enchantment where you could use it infinitley
-music should cut off when changing biomes less often
-villantis cartographer will offer 1 new explorer map per trade instead of all of them at once
...yup, that's it
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:eBiNxmRM:MCElGU4f"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:eBiNxmRM:MCElGU4f"
}

