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0.19+mod
Compatibility
Changes
added 2 new structures, a cave biome (technically 3 but the other 2 are unfinished), soul enchantment for tridents, and some other minor magics
first structure: Prosperous Skeletown
-as the name points out, its a rich town filled with unfriendly residents
-generates in the boreal valley, it has a central 'keep' surrounded by towering townhouses
-most of the loot is in the attics
-some residents seem to have special abilities...
-the centeral keep seems to have some kind of fountain. getting too close breaks a seal...
-yup, it has a boss fight
-(bonus: there seems to be a way to make the residents not attack you... but how?)
Second Structure: Villantis
-villantis (villager atlants) is, of course, filled with villagers and iron golems
-the central bubble has 4 villagers, each with unique and decent trades
-trade in some loot you get from other structures for a new "favor tablet" currency
-added gambling
-villagers have considerably decent trades (or atleast for the first level)
-iron golems are enchanted with randomness
-(bonus: it seems the central cartographer has some useful maps for you if you trade with them first...)
soul enchantments for tridents
-as it says, trident soul enchantment. can be aquired by trading for it in Villantis. except for the finisher, which is adrop from Sloni boss vaults or Babel spawners
-first one buffs you and debuffs the enemies
-second one damages enemies nearby in a similar way to how a conduit does
-third one buffs you, debuffs enemies, and forces some of them to attack eachother
-the finisher condenses a portion of their life into an end crystal
new cave biome: littoral Hollow
-cave biome that's usually found near the surface or under oceans
-a bog and volcanic-themed cave biome
-you can find some volcanic pillars mixed with trees and mud+water on the ground
-also the floor and ceiling have a large amount of basalt
Minor magics
-summon skeleton/zombie: summons a lightly armored undead to fight for you. found as a 1st phase boss drop from skeletown
-enigmatic spells Wabbajack and Sheogorath: has a 50% chance to cause a completely random effect on the victim. can be benifical or damaging. is also the enchantment found on villantis golems. can be obtained as a jackpock from the standard villantis lottery
-suspicous spell fragment: is found as a 1st phase boss drop from skeletown or as a jackpot from Villantis. if from skeletown then it is enchanted with an enigmatic spell: evil disintigration wave. If from Villantis then it is enchanted with enigmatic spell: i hate you 3000
-evil disintigration wave is a 1-time spell that forces certain mobs to dissapear, functionally working as a one-shot. however, the mob effected doesnt drop loot or xp, and the user gets unluck and bad omen
-i hate you 3000 is a one time spell that summons a tnt, lightning, and end crystal on the victim on top of doing 100 raw damage. has a con that the user is usually caught in the crossfire
other changes: -soul enchantment gathering should be per-player based instead of everyone getting a soul -changed the salts of the structures -other bugfixes that i forgot about whilst making this -added the bare bones of the cave biome: glacial carve -added the bare bones of the cave biome: crystalline cavity
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:eBiNxmRM:WxE3y3j1"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:eBiNxmRM:WxE3y3j1"
}

