Tags
Creators
Details
0.23
Compatibility
Changes
Cave Ruins
-cave ruins are a new tiny structure that generates at the bottom of the dimension.
-they have a guaranteed explorer map that leads to a different structure. the map usually leads to villantis, Skeletown, or the Sewer, but can rarely lead to others
-the Sewer loot can now include an explorer map, and has a much better chance of leading to said other structures
General changes
-amethyst paths in the empty caves are now much larger/more common
-finally adds grass to cave biomes that makes sense to include grass
-cave features (trees pillars, etc) should no longer generate underwater in aquafers
Note: this update is also called pre-release 1, because i'm pretty sure that after this update i'll stop marking saturated as "Beta"
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:eBiNxmRM:aKqBfrgx"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:eBiNxmRM:aKqBfrgx"
}

