- Added Cyclops Imposters
- Added Trading Charms
- Cyclops Lumberjack has been added as a spawn egg, but is not fully implemented and has buggy AI (Also the 3D model and texture are both kinda ugly)
ALSO I've been posting the versions with the exact some name, but have now figured out how to change the file's "version". Also, I added a custom icon so it won't look so ugly.
- Scarfs have been fully implemented and are now craftable in survival
- Added two new types of towers to Ice Palace
- Added "Frigid" Music Disc functionality.
- Added Blackberries
- Optimized Raspberry code
- Added 2 new buildings to Jungle Enclaves
- Added a new Loot Table to Jungle Enclaves
- Modified all three existing Loot Tables to balance progression
- Fixed a TON of AI bugs in the Glacial Cyclopes
- Optimized all entity code
- Poisonous Darts now spawn in front of you when you use them so you won't accidentally poison yourself
ALSO
I will stop posting updates so frequently but I will post larger updates, because I know it's annoying to get notified for something like four or five time a week.
- Ice Palaces now generate with small underground catacombs and four external spires
- Added Scarfs (still in dev process-only accessable through creative inventory or /give command)
- Added Raspberries
- Added music discs (not fully functional - full functinality coming soon)
- Removed Mushrooms - find them in my Serene Cyclopes Mod
- Small AI fixes
- Shrivelled Cyclopes no longer spawn naturally due to some deprecated APIs (fixing in progress)
- Cyclops Brutes and Cyclops Barrages now have their own custom sound effects instead of the vindicator sound effects
- Cyclops Brutes, Barrages, and Glacial Cyclopes have had their AI enhanced, and now pathfind less randomly
The following features have been added/changed:
- Cyclops Mages and Totems of Invocation have been moved to Savage Cyclopes mod: Nether & End Edition to help balance toe difficulty.
- Ice Palaces now generate in Frozen Oceans
- Added Ice Shards (Obtained by killing Glacial Cyclopes)
- Added Frostbite Arrows (Craftable like an arrow but using an Ice Shard instead of Flint)
- Added Bludgeons (only obtained in creative - updating soon)
This update adds/changes the following:
- The Totem of Invocation has been added (you can learn more about it in the Mod Description)
- The Glacial Cyclops and Shriveled Cyclops have been added (added as experimental features -- only spawnable using spawn eggs/commands)
- 2 new buildings were added to the Jungle Enclave
- The Cyclops Mage was balanced, making it difficult but no longer impossible to defeat (the healing cooldown was slightly increased)
This update adds/changes the following:
- A new cyclops variant called The Cyclops Mage rarely spawns in the End Highlands biome (more info on it can be foudn in the Mod Description)
- Some translation issues were fixed (renaming "Spwan Eggs" to "Spawn Eggs" and some other stuff)
- A new Totem item has been added, but is still in developement and is only available through commands and does not work perfectly.
- Added a few new buildings, roads, and side builds to Jungle Enclaves
- Adds a new desert variant of Cyclops Barrages (currently only spawnable through spawn eggs)
This update changes the following:
- Crumbling Jungle Enclaves generate less frequently
- Crumbling Jungle Enclaves generate with more branches, making them larger and more complex
- Several new structures were addeed to the template pools of Crumbling Jungle Enclaves
- Crumbling Jungle Enclaves now generate with chests and barrels filled with loot from 3 different custom loot tables
- Cyclops Ordnances were renamed to Cyclops Barrages
- Cyclops Barrages now drop Poisonous Darts as an item on death