
Savage Cyclopes Mod
This mod adds new and difficult foes to the game. They are similar to pillagers, but are stronger, faster, and more dangerous. All of the features were carefully designed to fit in with the vanilla game, yet still be unique. This mod is frequently updated.
0.1.2-1.21
Compatibility
Changes
This update adds/changes the following:
- The Totem of Invocation has been added (you can learn more about it in the Mod Description)
- The Glacial Cyclops and Shriveled Cyclops have been added (added as experimental features -- only spawnable using spawn eggs/commands)
- 2 new buildings were added to the Jungle Enclave
- The Cyclops Mage was balanced, making it difficult but no longer impossible to defeat (the healing cooldown was slightly increased)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:3IEpKj53:gjLDPjvW"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:3IEpKj53:gjLDPjvW"
}
