
Savage Cyclopes Mod
This mod adds new and difficult foes to the game. They are similar to pillagers, but are stronger, faster, and more dangerous. All of the features were carefully designed to fit in with the vanilla game, yet still be unique. This mod is frequently updated.
0.1.1-1.21
Compatibility
Changes
This update adds/changes the following:
- A new cyclops variant called The Cyclops Mage rarely spawns in the End Highlands biome (more info on it can be foudn in the Mod Description)
- Some translation issues were fixed (renaming "Spwan Eggs" to "Spawn Eggs" and some other stuff)
- A new Totem item has been added, but is still in developement and is only available through commands and does not work perfectly.
- Added a few new buildings, roads, and side builds to Jungle Enclaves
- Adds a new desert variant of Cyclops Barrages (currently only spawnable through spawn eggs)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:3IEpKj53:hHp32NtZ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:3IEpKj53:hHp32NtZ"
}
