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Alerts
- Added worm spawn cooldown end alert [disabled by default]
- Added high heat alert [disabled by default]
- Added Anomalous Desire ready alert
- Added goblin spawn alert
Alerts you when a golden/diamond goblin spawns - Added Jerry spawn alert
Alerts you when a hidden Jerry (mayor perk) spawns - Bedrock wall and high heat alerts can have their trigger values changed
New: Custom Alert Mode
- New alert mode to create your own alerts
- Lets you set custom alert audios and title texts (the latter supports Minecraft's color/formatting codes using "&" instead of "§")
- NOTE: Audio files used have to be in *.ogg format, but the mod supports FFmpeg to automatically convert mp3 and wav files to ogg. It looks for either an FFmpeg installation in your environment's PATH variable or in the mod folder with the name "scathapro-ffmpeg[.exe]". The installation you use has to support the libvorbis encoder to work!
Overlay
- Individual components can now be disabled/hidden
- New components [all disabled by default]:
- Spawn cooldown status
- Anomalous Desire status
- Time since last spawn
- Real time clock
- Added an Anomalous Desire effect progress bar similar to the spawn cooldown
- The worm stats can now be set to track either per lobby, per game session or per real life day [default: per lobby]
Note: overall kills are unaffected by this setting - The Scatha percentages have been relocated to also use the place of the Scatha kill amount by cycling through both periodically
- This can be reverted to how it was before (behind the total kill counts) with a new setting
- The cycling times can be customized with settings
Achievements
- Added a bunch of new achievements
- New achievement type: BONUS
- Achievements with very high requirements now use this type
- New setting to hide non-unlocked bonus achievements from the list [disabled by default]
- Some achievements can now be repeated
- Added settings to hide repeat unlock alerts and/or repeat progress in the list
- Added achievement categories to make the list a little less confusing
- New setting to hide unlocked achievements from the list
- New setting to disable achievement unlock alerts
/scathachances Command
- Now allows decimal places for parameters
- Removed automatic looting parsing (looting doesn't apply to pet drops)
New: Average Scatha Farming Money Calculator
- Open using /scathamoney
- Needs everything entered manually, but saves the pet prices across sessions
New: Key Bindings
Added key binding settings for:
- locking player rotation
- toggling overlay visibility
- toggling pitch/yaw display visibility
- cycling the overlay worm stats type
All key bindings are unset by default
Miscellaneous Changes
- Added a dry streak message on pet drops
- Added settings to add the Scatha pet rarity to the drop message with a few customization options
- Added a daily Scatha farming streak
- Progress can be viewed using /sp dailyStreak
- Saves a highscore
- The messages upon increasing/failing your streak can be disabled with a setting
- Added setting to mute all non-Scatha-Pro sounds in the Crystal Hollows
- New setting to hide the "You hear the sound of something approaching..." message on worm spawns
- New settings to customize the pitch/yaw display
- New command to toggle the overlay visibility: /scathapro toggleOverlay (alias /sp to)
- Added settings to choose the amount of shown decimal points for Scatha percentage and the pitch/yaw display
- Added setting for higher contrast
Turns gray overlay and alert title texts to white - Backup system can now backup the entire Scatha-Pro save folder in addition to just the persistentData file
- Added a Scappa mode (note: not an alert mode!) that has a 1/250 chance of unlocking per Scatha kill
This is a just-for-fun setting that slightly changes the overlay and makes Scathas play a sound...
Fixes
- Total worm kills should now no longer be an incorrect sum
- Legacy achievements don't count towards achievement progress anymore
- Persistent data loading improved to work better in combination with in-game account switcher mods