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2.0
Compatibility
Required content
Changes
Transfer save files from MC 1.8.9
The new mod version uses new save file formats for the settings and the persistent data (= tracker number etc.) but should automatically import all the data from the old files!
If you're using a different installation directory for Fabric than you used for Forge 1.8.9 you can just copy over the save folder from "<Forge installation>/config/scathapro" to "<Fabric installation>/config/scathapro" and everything should carry over (do this before launching the new mod version for the first time!).
Note: if you're using a mod version between 2.1 - 2.1.2, the old config.cfg and persistentData.json files have to be put into the base config folder instead of the scathapro subdirectory (delete the v2 files if they already exist so they can be regenerated with the old data)!
This is unintended and will be fixed in v2.1.3.
Changelog
Changes:
- New setting for chat copy button: Copy to clipboard
(old "suggest message" option still exists as well!) - New setting for alternative crosshair overlay layout (disabled by default)
-> Makes space for the crosshair attack indicator - Commands now have hints & tab autocompletion
- SP-Settings button now gets added to the end/bottom of the vanilla option buttons (new MC version doesn't guarantee that there's space above them)
- Merged alert enable/disable and alert configuration menus
- 2 new HIDDEN achievements regarding mod versions...
- Removed Scatha-Pro key bindings screen and replaced it's button in the main settings menu with the achievement settings
-> key bindings can be set in the vanilla key bindings screen - Removed chat and overlay screenshots as re-implementing this would've been too much work for something not too important
-> Automatic pet drop screenshot now just takes a regular screenshot of the full window - A few more tiny changes here and there
Fixes:
- Renamed "Anomalous Desire" references to "Tunnel Vision"
- Reading Magic Find and Pet Luck from Skyblock/stats menu works again
- Pet drop message extension also works again
-> Changed the settings a bit since Magic Find was removed from the original message; you can now add the Magic Find read from your profile stats (currently doesn't include shuriken Magic Find) - Jerry detection fixed
Known issues:
- Bow and fishing rod worm hit detection isn't working very well, may lead to kills and pet drops with those weapons not being detected
- Ultimate Scatha pet skin breaks worm kill/pet drop detection
Missing features from v1 (1.8.9 version):
- Custom alert mode creation/editing menu
I will re-add this soon!
In the meantime, you can manually edit the folder structure like this:
Show
For creating a new mode you can create a folder with any name under .minecraft/config/scathapro/customAlertModes/.
To set the name shown in the mod's selection screen, create a file called "meta.json" in that folder with the following content:
{"name":"<name>"}
Sounds must be .ogg files (don't just rename the file extension, actually convert it to ogg if necessary!) and be under <mode folder>/assets/sounds/<alert ID>.ogg.
Titles and alert volumes can be set in <mode folder>/assets/properties.json:
{
"titles": {
"<alert ID>": {
"title": "...",
"subtitle": "..."
},
"<more alert IDs...>": {
"title": "...",
"subtitle": "..."
}
},
"soundVolumes": {
"<alert ID>": 1,
"<more alert IDs...>": 0.5
}
}
(Volumes between 0-1, so percent value divided by 100; if the JSON format isn't 100% valid the entire file won't work)
Alert IDs:
bedrock_wall
old_lobby
worm_prespawn
regular_worm_spawn
scatha_spawn
worm_spawn_cooldown_end
scatha_pet_drop
high_heat
anomalous_desire_ready
goblin_spawn
jerry_spawn
anti_sleep
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:lPe25xOt:T7IBEiH1"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:lPe25xOt:T7IBEiH1"
}


