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Details
All versions
3.0.5
Beta
SCP Additions 3.0.53 months ago 95
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Changes
Refinement Update
Facility floors
- Added automatic connected-transition logic and model support between the blue and gray Sector 1 floor blocks;
- Added tooltips to both Sector 1 floor blocks explaining that they connect automatically;
- Reworked the vanilla fallback for the SL1 Small Floor Arrow and SL1 Big Floor Arrow to use a stable cutout pass with a muted gray-blue tint, preserving their faded-paint appearance without angle-dependent disappearance.
Facility building
- Consolidated the SL1 Wall Detail into one adaptive building block: a single piece uses the bottom model, vertical stacks automatically use bottom and top endpoints, and longer columns fill their interior with the middle model;
- Kept the previous middle and top registry entries for world compatibility while removing them from the normal creative-building list;
- Renamed the adaptive piece to SL1 Corner Wall Detail and replaced the pane-shaped outlines on it and the SL1 Pillar Wall Detail with directional solid collision shapes that match their model footprints.
- Changed SL1 Corner Wall Detail placement to use the exact click position: the right half of a wall face keeps its natural orientation, the left half rotates it 90 degrees counter-clockwise, and the four quadrants of top or bottom faces select the corresponding corner; vertical stacks continue inheriting the facing of their neighboring segment.
SCP-173
- Changed natural-spawn scheduling to begin a full interval when each player joins the server, preventing a spawn check from firing immediately because the player's accumulated tick counter happened to align with the old global check.
Presentation and naming
- Standardized capitalization and removed inconsistent spacing from legacy SCP Unity block names, including Sector 1 and Sector 2 floors, walls, details, SCP-914 parts, and the Decontamination Checkpoint.
Blink controls
- Fixed manual blink input after the 3.0.3 keybind change and restored its intended activation rule: the key only closes the player's eyes while the Blink Bar is active;
- Removed an obsolete duplicate
key.scpinventory.blinkmapping. The 3.0.3 change fromSpacetoBupdated the SCP-173 mapping but left the older SCP Inventory mapping using the same identifier, allowing Minecraft to load or rebind one instance while gameplay checked the other. I forgor 💀
Technical changes
- Unified the in-game mod version with the Gradle project version so future builds no longer require the version to be updated separately in
mods.toml. Just so I don't forget to update the in-game version, again.
Optional dependencies
Any compatible version
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:WV6FcDAL:Z3Oh6ggn"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:WV6FcDAL:Z3Oh6ggn"
}

