- Removed all status effects from the SCP spawners (they were causing too many issues, this means players may have to heal after spawning, sorry)
- Fixed some other issues with the spawners
- Added 2 new game rules (mostly for maps), one makes it so being hit by SCP 106 teleports you to the end, builders can add some fun event there, the other one disables hunger, so players can still sprint, but not regen health.
I want to start working on added some more blocks to the mod, allowing for maps to be built!
"As I walked through the halls of this Hellish site, I heard screaming, I dash to see what was happening, and I could not belive my eyes, SCP 939 just escaped containment and killed the scientist involved in it's testing. I bolted to the nearest ERS and declared a contement breach. Soon the area was swared with guards and moblie task forces. I wish to never return, but I still have unfinsihed work..."
- Added a new playable SCP - SCP 939 SCP 939 (unlike the game), has the darkness effect as long as they are alive, to balance that, they have an effect that closely resembles SCP 1344 You get a claw item that is a basic weapon dealing 7 damage, but holding crouch and waiting ~2 secs causes you to lunge, dealing 25 damage and teleporting you to all nearby entities You also can go invisible by pressing I Your skin is changes to reflect your new form You get 200 max HP, and some other effects
- Added a new playable SCP - SCP 106 He is a lot more simple than SCP 939, he has a hand weapon that deals more damage per time you hav hit something, and inficts wither (with ths ame idea of scaling) He also gets a lot of ender pearls He cannot sprint You have 20 base armour and 100 hp Your skin is "changed" to resemble your new form
- This is the first of a few new ideas I have, I want to (TRY) to add most of the playable SCP's from SCP SL into this mod (F** you SCP 079), and also have blocks to help you build sites of your own :)*
- Added SCP 106 blocks (used for map building!)
- Fixed some issues with SCP 207
- Fixed some issues with SCP 1344
- Fixed some audio issues
The next update will most likely add aditional blocks for building custom maps for the mod, I will try to move the mod's focus to that now. Other than that, please report any bugs, I was having some issues with the mod export so some things may be broken...
- Fixed Rays killing you while shooting them (oops)
- Added a 3d model for SCP 018's projectile
- Half fixed (it is harder to replcate) a crash while in creative mode and getting hit by SCP 018
- Added some QQL to the Locker
- Change the micro HID to not piss a stream of projectiles
- Fixed some audio issues with the micro I have some issues that still presist such as effects getting stuck while using SCP 1344. I will (try) and fix those! Im working on some other cool stuff though!
- 3D models added for 3x Particle Disrupter, COM 45, Jailbird, SCP 1344, Candy bowl, SCP 956, and a new model for the Micro HID (to refect the update to the model in SCP SL)
- Reworked the Micro HID to be a charge, then fire style, and reworked the 3x Particle disrupter to be less janky
- Added SCP Pedesals, they allow players to grab 1 random SCP item every 100 secounds.
- Fixed some issues with most logic
- Updated in-game mod page
Added a Inspect key ("I" by defult) that plays some fun sound effects on some items (soon to be more :p) Fixed some bugs relating to the damage screens Added a killbind ("P" by defult) Removed even more unused logic, 3d textures, and textures to save on file size Added the (orginal) paintings from the D-Class cells to the game (One is 2x1, the other is 1x2) Fixed some other bugs too small to list
Fixed a few bugs relating to SCP 268, SCP 2536, and the COM 45 Added Combat Amour Added a overlay for the Nuke (it took me a while lol) Added some more repices You now get loot from a custom loot table apon getting a advancement from the mod Fixed some issues with SCP 956's grab attack Clear up the file a little bit by removing a few unused models (sill have a few more that I need to remove) :)