- Moved back to fabric toolchain so that way the mod can work on both fabric and quilt, rather than only quilt.
As far as I'm concerned, this mod is now fully complete. Any future changes will be for adding feature requests or bug fixes for issues opened on the mod's GitHub.
See the full commit history here
- Moved the project to the Quilt toolchain.
- This means it will only work on Quilt, rather than both Fabric and Quilt.
- Fixes a crash caused by taking a screenshot in the menu when using a naming template that relies on world data.
- (I didn't even know you could take screenshots in the main menu. Why would anyone even want to do that?)
- Replaces the config loading/saving system with Cloth Config's AutoConfig API, but that's a technical detail that shouldn't really impact you as a user.
See the full commit history here
Added dependencies to fabric.mod.json, so if you're missing one the game will tell you more nicely, rather than just crashing and giving a stack trace.
1.0.3 is skipped as a release because one of the dependencies had the wrong id, and thus would always fail to start.
See the full commit history here
added <player>
template to naming scheme.
see commit history here: https://github.com/fmbellomy/ScreenshotSettings/compare/v1.0.1...1.0.2
- Fixed a bug where using subdirectories in the screenshot naming scheme would result in filename collisions to overwrite each other instead of being given a suffix.
- Added
<shader>
template - Changed
<coordinates>
template to<x>
<y>
<z>
templates - Renamed
<timedate>
to<datetime>
Full Changelog: https://github.com/fmbellomy/ScreenshotSettings/compare/v1.0.0...v1.0.1
Feature Complete, and relatively stable so long as you don't go manually editing the config in a text editor. A config system rewrite is approaching though.
Full Changelog: https://github.com/fmbellomy/ScreenshotSettings/commits/v1.0.0