-Deeper and Darker compat (individual features configurable, disabled by default):
- Deeper and Darker mobs ignore Sculk Commanders
- Sculk Commanders do not trigger Infested Sculk
- Sculk Commanders do not trigger Sculk Jaws
-Corrosive Sculk compat: Sculk does not hurt Sculk Commanders (configurable, enabled by default)
-Sculky Bits compat (individual features configurable, disabled by default):
- Sculky Bits mobs ignore Sculk Commanders
- Sculk Commanders are immune to the Sculk Effect
- Sculk Commanders are immune to/ignored by Sculk Jaws, Traps, Lurkers, Stabbers, Absorbers, Lurers, Feelers, and Growths (individual blocks configurable)
-Deep Dark Regrowth compat (individual features configurable, disabled by default):
- Deep Dark Regrowth mobs ignore Sculk Commanders (sculk mobs only)
- Sculk Commanders do not trigger Pulse Flowers (but are not immune to the effects of Impulse Platforms)
- Sculk Commanders do not trigger Sculk Biters
- Sculk Commanders are not hurt by Vilethorns
-new /sculkcommander hostiles
subcommand
-has three subcommands: list
, remove
, and add
-list
displays all entities currently considered hostile in the chat
-remove
takes an entity's id and removes it from the list of hostile entities
-add
takes one entity and adds it to the list. note that this must be an actual entity selector and not a string
-sculk commanders are no longer a part of the sculk unit population
-things that attack sculk commanders are no longer registered as hostile
-fixed harbinger not actually reporting points of interest