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  • fix #50 game crashes upon warden taking damage from something that's not an entity

update to 1.20.3 and 1.20.4 (report bugs)

port to 1.20.2 (report bugs)

Important!

due to an internal change the dimension will reset when updating to this version

you can get your dimension back by renaming saves/<your_world>/dimensions/sculk_depths/sculk_depthsdim to saves/<your_world>/dimensions/sculk_depths/sculk_depths

others

  • removed geckolib dependency

New Features and additions

  • added 2 new mobs:
    • Lester: might jumpscare you while mining Quazarith
    • Chomper Colossus: work in progress spawn randomly on the surface
  • added 2 new songs:
    • ost-1: plays anywhere in the dimension
    • zinnia: plays in the cephlera caves
  • added ambient wind particles and sounds on the surface
  • added penebrium shroom a new type of mushroom that generates in cephlera caves
  • added cave particles and sounds
  • added coated variants of valtrox to prevent drying out in the Sculk Depths
  • added glomper glux, used to coat valtrox by right clicking or in the crafting table
  • added loot to the laboratory
  • added stripped logs
  • added the quazarith block
  • added the crux block
  • added valtrox signs
  • added uk_ua translation by @unroman in https://github.com/warior456/Sculk-Depths/pull/43
  • added fstats

Changes

  • fog is now dynamic based on height (work in progress, feedback welcome)
  • massive surface world gen overhaul (feedback welcome)
  • new portal texture (feedback welcome)
  • renamed the dimensiontype from sculk_depthsdim to sculk_depths
  • valtrox can now dry out to the dried variant

Bugfixes

  • fixed #44 parsing error loading recipe sculk_depths:soul_heart_depreciation
  • fixed #45 kryslum being replaced with lava with c2me installed
  • fixed laboratory generates in a grid
  • fixed old quazarith shovel and sword crafting recipes still present
  • fix glompers falling when spawning

Full Changelog: https://github.com/warior456/Sculk-Depths/compare/0.0.9...0.0.10

port to 1.20.4

port to 1.20.2

fixes

  • fixed underground lab not generating due to corrupted nbt file

New Features:

  • added boulders that generate when Sculk or Cephlera caves are on the top of the world
  • added Crux Ore (can be found in the new boulders)
  • added Crux (now used for Quazarith instead of diamonds)
  • added Larguth, the outer layer of the new boulders

Changes

  • fabric api updated to >=0.86.0
  • Quazarith armor and tools now use Crux instead of diamonds please check the wiki article: https://warior456.github.io/Sculk-Depths/obtaining-quazarith-and-upgrading , it should be updated shortly after this release
  • new Quazarith armor and tools textures
  • slightly improved sound quality for the song
  • new crumbling dirt texture
  • improved world generation speed in the dimension by about 50%
  • removed deprecated soul heart

Bugfixes

  • fix Quazarith tools and armor not being fireproof
  • fix Flumrock cauldron filled with Kryslum does not drop when broken

Full Changelog: https://github.com/warior456/Sculk-Depths/compare/0.0.8...0.0.9

New Features:

  • added the Flumrock Cauldron used for quazarith recipes
  • added valtrox buttons and pressure plates
  • added a basic config
  • added 2 advancements:
    • Sculk Depths
    • Doing it the hard way
  • added a new structure that can be found underground: The underground lab (it contains some valuable loot and information)

Changes

  • overhauled the laboratory

Bugfixes

  • fix console spam with energized flint and steel
  • fix visual bug when holding energized flint and steel
  • fix foiliage color is blue
  • fix #39 (missing translations)

Full Changelog: https://github.com/warior456/Sculk-Depths/compare/0.0.7...0.0.8

backport PLEASE REPORT BUGS

Bug Fixes:

  • Fixed a bug with the VeryManyPlayers mod installed, which was giving free sticks.

New Features:

  • Added Energized Flint and Steel: lights most blocks with soul fire

  • Added Energy Essence

  • Added Zygrin Light: A light without texture that fits in the Zygrin blockset. This light is specifically designed to be used in the structure update.

  • Fixed the Petrified Wall recipe.

  • Added Kryslum Enriched Soil: This soil is intended to be used in the structure update.

  • Revamped Dimension Access: Instead of dropping a Soul Heart when killing the Warden, you can now obtain Energy Essence. Energy Essence can be obtained either when the Warden kills certain passive mobs (cow, bee, horse, donkey, mule, chicken, pig, sheep, bat, please request if you want more) or when you kill the Warden. Use this Energy Essence, along with a flint and steel, to craft an Energized Flint and Steel.

  • Fixed an issue where Kryslum Fluid could not be replaced by blocks and could be pushed by pistons.

Changes:

For the full details of all changes, please refer to the Full Changelog.

If you have any questions or encounter any issues, please reach out to us on our GitHub repository.

Full Changelog: https://github.com/warior456/Sculk-Depths/compare/0.0.6...0.0.7

  • bump geckolib version to 4.2 to match 1.20

changes

  • fix #27 (1.20-Nether Portals Lead to End)

Full Changelog: https://github.com/warior456/Sculk-Depths/compare/0.0.6...0.0.6_b

embedded library replaced by geckolib requirement compatible with both 1.20 and 1.20.1

Important Notes:

  • we now depend on Geckolib
  • The 1.20 release no longer supports worlds created with older versions. Please note that the file "biome3.json" has been removed, causing biome3 to revert to plains. this change does not affect the 1.19 releases, where this biome will continue to be supported (for now).

New Features:

  • Introducing the Glomper: A new hostile creature that attacks players using an elytra. Be carefull while flying around!
  • Cephlera light: this block generates in the Cephlera Caves and emits light.
  • World Generation Optimization: We have made some optimizations to the world generation process. We kindly request your feedback on any noticeable differences you encounter. If you spot any issues or have suggestions, please let us know.
  • New Biome: Cephlera Caves: We have introduced a work-in-progress biome called Cephlera Caves. We welcome your ideas and suggestions on our github
  • Brand new textures for the following blocks:
    • Umbrusk
    • Quazarith

If you have any questions or encounter any issues, please reach out to us on our GitHub repository.

Full Changelog: https://github.com/warior456/Sculk-Depths/compare/0.0.5...0.0.6

This will be the last update for a while

  • A few fixes
  • music sound fix + tags + valtrox sapling

Full Changelog: https://github.com/warior456/Sculk-Depths/compare/0.0.4...0.0.5


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