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1.21.1-portal.dev.playtest
Compatibility
Changes
ALPHA DEV VERSION DON'T USE UNLESS FOR FUN TESTING
USE IN MODPACK AT OWN RISK
(portal changelog might be inaccurate due to how long ago a lot of this was)
New Features and additions
- added sculk pedestals with custom item displays and activation particles
- added new portal sequence with custom animations, background fog, and arrival sounds
- added amalgamite building blocks:
- amalgamite bricks, brick stairs, brick slabs, and brick walls
- chiseled amalgamite
- polished amalgamite
- added flumrock tiles and flumrock wall
- added dried grass blocks (can spawn on crumbling dirt)
- added auric vines to the infected columns biome
- added qelberry plants and harvestable berries
- added crux compass, crux resonator, and quazarith lodestone
- added zinnia music disc
- players now drop 2 energy essence on death to make opening the portal easier
- added new sound effect when coating blocks with wax
Changes
- removed energized flint and steel and custom soul fire mechanic
- rebalanced wood burning and flammability: - dried valtrox now catches fire and burns faster - stripped wood is now burnable - coated valtrox is now burnable - petrified valtrox remains completely fire-resistant
- infected status effect now displays custom poison hearts
- crumbling dirt no longer requires a shovel to mine
- updated textures for valtrox doors, trapdoors, and door items
- updated textures for umbrusk, quazarith ore, and amalgamite
- removed mud generation from the dried forest biome
- improved world generation and sculk vein performance
Bugfixes
- fix armor and tools not being enchantable, along with durability and protection calculation bugs
- fix zygrin furnace dropping/voiding items when broken
- fix zygrin furnace shift-click quickmove slot math
- fix flumrock cauldron consuming the offhand item instead of the used ingot
- fix flumrock cauldron pick-block behavior
- fix lester getting stuck in ceilings and taking unintended suffocation damage
- fix lester spawn loop crashing on null positions
- fix quazarith crashing and failing to drop properly on the surface
- fix glompers falling out of the air when spawning
- fix wind ambience sounds not playing correctly
- fix warden not dropping energy essence
Full Changelog: [https://github.com/warior456/Sculk-Depths/compare/0.0.11...portal](https://github.com/warior456/Sculk-Depths/compare/0.0.11...portal?utm_source=gemini)
New Contributors
- @Linguardium made their first contribution in https://github.com/warior456/Sculk-Depths/pull/62
Full Changelog: https://github.com/warior456/Sculk-Depths/compare/0.0.11...0.1.0
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:IpnJiCsh:Mr6aIUF6"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:IpnJiCsh:Mr6aIUF6"
}

