Tags
Creators
Details
1.20.1-0.0.10
Compatibility
Required content
Changes
Important!
due to an internal change the dimension will reset when updating to this version
you can get your dimension back by renaming saves/<your_world>/dimensions/sculk_depths/sculk_depthsdim to
saves/<your_world>/dimensions/sculk_depths/sculk_depths
others
- removed geckolib dependency
New Features and additions
- added 2 new mobs:
- Lester: might jumpscare you while mining Quazarith
- Chomper Colossus: work in progress spawn randomly on the surface
- added 2 new songs:
- ost-1: plays anywhere in the dimension
- zinnia: plays in the cephlera caves
- added ambient wind particles and sounds on the surface
- added penebrium shroom a new type of mushroom that generates in cephlera caves
- added cave particles and sounds
- added coated variants of valtrox to prevent drying out in the Sculk Depths
- added glomper glux, used to coat valtrox by right clicking or in the crafting table
- added loot to the laboratory
- added stripped logs
- added the quazarith block
- added the crux block
- added valtrox signs
- added uk_ua translation by @unroman in https://github.com/warior456/Sculk-Depths/pull/43
- added fstats
Changes
- fog is now dynamic based on height (work in progress, feedback welcome)
- massive surface world gen overhaul (feedback welcome)
- new portal texture (feedback welcome)
- renamed the dimensiontype from sculk_depthsdim to sculk_depths
- valtrox can now dry out to the dried variant
Bugfixes
- fixed #44 parsing error loading recipe sculk_depths:soul_heart_depreciation
- fixed #45 kryslum being replaced with lava with c2me installed
- fixed laboratory generates in a grid
- fixed old quazarith shovel and sword crafting recipes still present
- fix glompers falling when spawning
Full Changelog: https://github.com/warior456/Sculk-Depths/compare/0.0.9...0.0.10
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:IpnJiCsh:zc2mw2jr"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:IpnJiCsh:zc2mw2jr"
}

