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Version [1.20.1-0.9.31]
General Changelog
- N/A
Experimental Mode Changes
- Updated Textures for Diascite Tools
- Updated Texture for Blade of Purity
- Added Sculk Brood Hatcher
- Added Sculk Broodling
- Added Brood Nest Block
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Version [1.20.1-0.9.30]
General Changelog
- Added Population Limit to Scouting Phantoms
Experimental Mode Changes
- N/A
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Version [1.20.1-0.9.29]
General Changelog
- Virtualized Prober Cursors
- Fixed Dev Mass Infectinator not using probers correctly
- Fixed Nodes not using probers correctly.
Experimental Mode Changes
- N/A
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Version [1.20.1-0.9.28]
General Changelog
- Fixed Sculk Horde Systems not being initialized upon world first load.
- Fixed Systems running before world is ready.
- Fixed world loading getting stuck at 100%
Experimental Mode Changes
- N/A
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Version [1.20.1-0.9.27]
General Changelog
- Fixed Crashes related to incorrectly accessing saved data.
- Fixed Sculk Atmosphere / fog being applied to explicit denied targets.
- Fixed Cursors being slow / non responsive when they spawn during 1 minute grace period after world load.
Experimental Mode Changes
- Added Sculk Guardian Spawn Egg
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Version [1.20.1-0.9.26]
General Changelog
- Added new Soul Harvester particles for when a mob is killed near it.
- Changed Event System to utilize UUIDs instead of String ID's.
- Fixed Event System not loading correctly from memory.
Experimental Mode Changes
- Added More Translations to Experimental Featrures
- Possibly Fixed Golem of Wrath crash, but unsure.
- Fixed Hitsquad event not loading correctly from memory, causing multiple soul reapers to spawn.
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Version [1.20.1-0.9.25]
General Changelog
- Fixed Soul Harvester not using performance excempt cursors.
- Updated Sculk Mass block to immediately infect blocks under it.
Experimental Mode Changes
- Added Translations for Ferriscite Tools.
- Added Translations for Diascite Tools.
- Added Translations for Blade of Purity.
- Added Translations for Diseased Atmosphere Effect.
- Added Translations for Dense Effect.
- Added Translations for Sculk Fog Effect.
- Added creative menu tab for experimental features.
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Version [1.20.1-0.9.24]
General Changelog
- Added 1 minute cooldown for bee hives to infect land.
- Added Statstic for how much mass has been returned to the horde via units despawning.
- Added Virtual Cursors System.
- Added Chunk Cursors System.
- Added Sculk Horde Dev Command
- Can be used to infected large areas
- Can be used to purify large areas
- Mainly for development purposes
- Added config option for all mobs to attack the horde.
- Added Slime Debug System for debugging virtual cursors.
- Updated Corroded effect to damage less often.
- Updated Wool to be infestible.
- Updated Contribution Coins to use UUID's instead of usernames.
- Updated Infested Logs to be directional.
- Updated general spawn rates of flora
- Updated majority of cursors to user new Virtual cursor system.
- Updated Dev Mass Infectinator to use Virtual Cursors
- Updated Spore Spewer Cursors to be faster
- Updated burrowed and diseased cysts to stop working after horde defeat.
- Fixed Long Standing Bug of cursors traveling through the air.
- Fixed Sculk Mass and Compost breaking blocks.
- Fixed structures breaking blocks they arent supposed to.
- Fixed Crash related to ravager.
- Fixed Infestion Probers ignoring infestation ward.
Experimental Mode Changes
- Added Diseased Atmosphere Effect
- Added New Atmosphere infection from nodes in mature stage.
- Added Golem of Wrath
- Added Sculk Guardian
- Added Soul Animator
- Added Golem of Wrath Animator Block
- Added Recipes for Soulite Shards and Golem of Wrath Animator Block
- Added New Soulite Textures
- Added Bee Colony Structures.
- Added Ferriscite
- Added Diascite
- Added Diascite Tools
- Added Ferriscite Tools
- Added Blade of Purity
- Added Tendril flora
- Added Fungal Shroom Flora
- Added diamond mining level to Soulite and Fungal blocks.
- Added Drops to soulite and fungal blocks.
- Added Zoltraak Entity
- Added Soul Blast Attack to Reaper (Knocks back enemies, not players yet.)
- Added basic dev animations to reaper attacks.
- Updated Soul Reaper Texture
- Updated reaper attacks to be blockable.
- Updated hit squad event mechanics.
- Various Fixes
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Version [1.20.1-0.9.23]
General Changes
- Added new sculk zombie textures, model, & animations.
- Added new sculk spitter textures, model, & animations.
- Added new sculk creeper textures, model, & animations.
- Added new sculk hatcher textures, model, & animations.
- Added new sculk ravager textures, model, sounds, & animations.
- Added new sculk vindicator textures, model, & animations.
- Added new sculk witch textures, model, & animations.
- Added new sculk spore spewer textures & model.
- Added new sculk phantom textures & model.
- Added new sculk enderman textures & model.
- Added new sculk mite sounds.
- Added ability for all combat mobs to attack the horde by default. This is configurable.
- Added statistic for how much mass has been returned to the horde via units despawning.
- Changed witches to now turn invisible after taking any damage while too close to an enemy.
- Changed sculk hatchers to now yeet mites at their enemies.
- Changed sculk hatchers to have increased health.
- Changed acid projectiles to do damage if they cannot apply the corroded effect.
- Changed bee nest to have a 1 minute cooldown for infecting land.
- Changed coin of contribution to use UUID's instead of usernames.
- Changed infested logs to be directional.
- Changed spawn rates of flora.
- Fixed sculk mass blocks and compost breaking blocks.
- Fixed structures breaking blocks they are not supposed to.
- Fixed purification speed and infectation speed multipliers being 0.
Experimental Mode Changes
- Added new sculk zombie textures, model, & animations.
- Added new sculk spitter textures, model, & animations.
- Added new sculk creeper textures, model, & animations.
- Added new sculk hatcher textures, model, & animations.
- Added new sculk ravager textures, model, sounds, & animations.
- Added new sculk vindicator textures, model, & animations.
- Added new sculk witch textures, model, & animations.
- Added new sculk spore spewer textures & model.
- Added new sculk phantom textures & model.
- Added new sculk enderman textures & model.
- Added new sculk mite sounds.
- Added ability for all combat mobs to attack the horde by default. This is configurable.
- Added statistic for how much mass has been returned to the horde via units despawning.
- Changed witches to now turn invisible after taking any damage while too close to an enemy.
- Changed sculk hatchers to now yeet mites at their enemies.
- Changed sculk hatchers to have increased health.
- Changed acid projectiles to do damage if they cannot apply the corroded effect.
- Changed bee nest to have a 1 minute cooldown for infecting land.
- Changed coin of contribution to use UUID's instead of usernames.
- Changed infested logs to be directional.
- Changed spawn rates of flora.
- Fixed sculk mass blocks and compost breaking blocks.
- Fixed structures breaking blocks they are not supposed to.
- Fixed purification speed and infectation speed multipliers being 0.
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Version [1.20.1-0.9.22]
General Changes
- Added Sculk Horde Target Blacklist to config. Any entity put into this list wont be targeted by the horde.
- Added back maximum infestor cursor population config option. This will allow you to control how many infestation cursors exist at one time.
Experimental Mode Changes
- N/A
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Version [1.20.1-0.9.20]
General Changes
- Added New Particles to Corroded Effect.
- Added New Particles to Burrowed Effect.
- Added New Sound Effect to Burrowed Effect.
- Added Mod Configurable compataiblity to the following mods: Scape and Run Parasites, Mi Alliance, Deeper and Darker, Dawn of the Flood, Another Dimension Invasion, Prion Infection, The Flesh that Hates, Withering Away: Reborn, Entomophobia, Abominations Infection, Phayriosis Parasite Infection, Swarm Infection, The Bulbus Infection, and Complete Distortion Reborn.
- Changed Sculk Creeper block infection no longer affected by auto performance system.
- Changed Cursors no longer work after horde defeat.
- Changed mass to no longer accumilates after defeat.
- Changed Defeat of horde to reset mass to 0.
- Renamed Modding API Folder
- Fixed Variuous Issues with config command.
Experimental Mode Changes
- N/A
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Version [1.20.1-0.9.19] Reset Horde Command
General Changes
- Added /sculkhorde reset` to reset the horde.
Experimental Mode Changes
- N/A
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Version [1.20.1-0.9.18] Patch
General Changes
- Updated English and German Translations.
- Reduced Particle Spawn Rates for Cursors.
- Fixed Purification for some infected block types.
- Fixed Sculk Flora trying to generate on non study faces.
- Removed
disable_sculk_horde_unless_activated
config option (It never worked.)
Experimental Mode Changes
- N/A
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Version [1.20.1-0.9.17] Performance Update
General Changes
- Added New Auto Performance System. Performance modes can range from the following: Potato -> Low -> Medium -> High. Various aspects of gameplay like sculk population limits, cursor speed, cursor population, max active nodes, etc are affected by this. If your tps is below a specific threshold for 10 seconds, performance mode will be downgraded. If you are above a tps threshold for 5 minutes, performance mode will upgrade.
- Added Priorities to Block Infestation Tables and Block Infestation Table Entries. This will allow modders such to be able to more easily add their own block infestation entries.
- Added Modding API to my mod. Right now its only for the block infestation system, but I will expand it further to allow for easier addon making.
- Added Infested Variants of Stairs
- Added Infested Variants of Slabs
- Added Infested Variants of Fences
- Added Infested Variants of Fence Gates
- Added Infested Variants of Walls
- Added German Translation
- Added additional config options for sculk phantoms. (Delete your config file to update it)
- Added speed multipliers for infestation and purification cursors in config. (Delete your config file to update it)
- Updated Xaeros Minimap Icons for Sculk Mobs.
- Updated English Translations for entity names.
- Updated Russian Translations.
- Updated Deeper and Darker Compatability.
- Updated Status and Status All command to include information about performance.
- Updated Config command to reflect changes.
- Fixed Crash Related to Null Check.
- Fixed Typo with Sculk Enderman in the scouting announcement.
- Replaced enableAmountOfBeeHives() method with an async method to improve performance.
- Removed majority of performance options in config.
Experimental Mode Changes
- N/A
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Version [1.20.1-0.9.16] Bug Fixes
General Changes
- Fixed a crash related to spawning particles on the server.
- Fixed incompatibility with Hardcore Revival and the Corroded Effect.
Experimental Mode Changes
- N/A
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Version [1.20.1-0.9.15] Bug Fixes
General Changes
- Fixed Raids not properly initializing quite frequently.
- Fixed the console being spammed with some junk.
Experimental Mode Changes
- N/A
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Version [1.20.1-0.9.14] Bug Fix and Translations
General Changes
- Updated Translations
- Added Saftey Check to make sure modpack authors use the right tags for entities to avoid crash.
Experimental Mode Changes
- N/A
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Version [1.20.1-0.9.13] Tweaks
General Changes
- Fixed Console Spamming Raid Failed
Experimental Mode Changes
- N/A
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Version [1.20.1-0.9.12] Tweaks
General Changes
- Changed Phantom Corpse to no longer drown.
- Changed Infestation Purifier to no longer drown.
- Simplified Sculk Spitter shooting logic. Now also shoots on sight.
- Reduced cooldown for spotting enemies.
- Spore Spewer Drops cloud of burrowed on death.
- Fixed Null Crash with Raids
Experimental Mode Changes
- N/A
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Version [1.20.1-0.9.11] Auto Performance Mode
General Changes
- Reworked Config Settings related to Performance.
- Sculk Horde now has an auto performance mode that will slow cursors if Server TPS is below 15.
- Added config setting for max active nodes.
- Added config setting for max population of cursors.
- Added config setting for cursor population before triggering auto performance mode.
- Fixed Crash related to running server code on client.
Experimental Mode Changes
- N/A