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Version [1.20.1-0.10.5]
General Changelog
- Added Ambient SFX System
- Added ability for Diseased Kelp to eat items cursors can eat.
- Changed Diseased Kelp spawn rates to be significantly lower.
- Fixed Mite SFX not being 3D.
- Fixed Ravager SFX not being 3D.
- Fixed Stinger hit detection.
- Fixed wither and ender dragons being able to destroy nodes.
- Fixed infested endstone not being dragon immune
Experimental Mode Changes
- Removed old config for sculk sheep.
- Updated assets for Sculk Guardian.
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Version [1.20.1-0.10.4]
General Changelog
- Added Sculk Sheep from experimental mode.
- Added Soulite from experimental.
- Added new bee hive structure from experimental.
- Added Sculk Pufferfish from experimental.
- Added Sculk Squid from experimental.
- Changed items in creative menus.
Experimental Mode Changes
- N/A
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Version [1.20.1-0.10.3]
General Changelog
- Added Sculk Salmon from Experimental Mode.
- Updated Sculk Salmon Assets.
- Fixed crash related to diseased kelp.
- Fixed some blocks missing the infested block tag.
Experimental Mode Changes
- N/A
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Version [1.20.1-0.10.2]
General Changelog
- Updated translations.
- Updated minimap support.
- Fixed Stinger crash.
- Fixed Stinger not properly attacking.
- Fixed Stinger not properly burrowing.
- Fixed diseased kelp not purifying correctly.
- Fixed diseased kelp placement in creative menus.
- Fixed Soulite shards not being in creative menu.
- Fixed Purification flasks sometimes dropping.
- Fixed burrowed effect not spawning the correct infector upon completion.
Experimental Mode Changes
- N/A
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Version [1.20.1-0.10.1]
General Changelog
- Updated Leech and Stinger despawn times to be similar to a mite.
- Fixed Stinger stats to not be the same as a phantom.
Experimental Mode Changes
- N/A
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Version [1.20.1-0.10.0]
General Changelog
- Added Sculk Leech. (Thanks to The Local Group for assets)
- Added Sculk Stinger. (Thanks to The Local Group for assets)
- Added recipies for infested slabs, stairs, walls, fences, and fence gates. (Thanks to AnukWarrior)
- Added parity loot tables for infested stone, snow, etc. (Thanks to AnukWarrior)
- Added parity loot tables to infested terracotta. (Thanks to AnukWarrior)
- Added Diseased Kelp from experimental mode.
- Added ability for nodes to spawn underwater from experimental mode.
- Updated Sculk Bee Nest Texture.
- Updated Sculk Resin Texture.
- Fixed some infested blocks not being mineable by pickaxe. (Thanks to AnukWarrior)
- Fixed broken wards_against_infestation tag. (Thanks to AnukWarrior)
Experimental Mode Changes
- Sculk Salmon no longer burrows, instead it is an attack unit similar to a mite aggressor.
- Removed aquatic infestation experimental config option.
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Version [1.20.1-0.9.41]
General Changelog
- Added dispenser support for Purification Flask.
- Added dispenser support for Acidic Projectiles.
- Added dispenser support for Infestation Purifier.
- Added Corroded Potion.
- Updated Soul Harvester texture
Experimental Mode Changes
- Changed stats of Ferriscite Tools.
- Changed stats of Diascite Tools.
- Added texture for bee colony core block.
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Version [1.20.1-0.9.40]
General Changelog
- Added ai features for villagers and animals to run away from the horde mobs.
- Added dispenser support for purity flasks, acidic mass, eye of purity, and the infestation purifier.
- Added a brew-able potion for corroded effect.
- Reworked sculk sweeper to be faster, and charge based on damage.
- Reworked sculk spore spewers determining if they should be despawned. Will now despawn if 4 or more of their cursors they spawn fail.
Experimental Mode Changes
- Added top block variant for Diseased Kelp
- Added toggle config options for individual experimental features.
- Reworked stats of ferriscite and diascite tools.
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Version [1.20.1-0.9.39]
General Changelog
- Fixed Crash related to Sculk Bee Nests spawning in non-experimental mode.
- Fixed Dev Mass Infectinator now working when mass is 0.
Experimental Mode Changes
- N/A
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Version [1.20.1-0.9.38]
General Changelog
- Updated Forge Version.
- Updated Geckolib Version.
- Fixed Miscalculation of Mob Attack Reach.
Experimental Mode Changes
- Updated Sculk Soul Reaper Assets.
- Updated shot delay for Soul Reaper elemental attack.
- Started implementation of path builder
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Version [1.20.1-0.9.37]
General Changelog
- Added cooldown to ancient node attempting to chunkload itself.
- Added cooldown to sculk tomb chunkloading itself
- Rebalanced Diseased Cysts. The spread distance depends on the amplification value. This amplification value depends on stage of the gravemind. In Undeveloped, it can spread 3 blocks. In immature, 6 blocks. In mature stage, 9 blocks.
- Added dev command to clear all chunk load requests.
- Fixed issue with expired chunk load requests not being removed from gravemind queue.
Experimental Mode Changes
- Sculk Ghast now spawn Sculk Metamorphosis Pods
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Version [1.20.1-0.9.36]
General Changelog
- Internal Changes to Save System
- Internal Changes to gravemind and handling of systems.
- Hopefully again fixed world getting stuck loading at 99%.
- Fixed Crash related to searching for closest node to any position.
- Fixed Eye of Purity not playing a sound when there are no nearby nodes.
- Fixed eye of purity not correctly utilizing the dimension when searching.
Experimental Mode Changes
- Added Sculk Ghast
- Added Metamorphosis Pod
- Fixed Soul Reaper setting themselves on fire
- Updated textures for Sculk Shroom blocks
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Version [1.20.1-0.9.35]
General Changelog
- Added GPU compatability mode for AMD and Mac users.
- Fixed (Hopefully) Rare bug World getting stuck at 100% loading.
- Changed Corroded Effect to deal damage based on effect strength.
Experimental Mode Changes
- Added some missing translations.
- Updated Sculk Sheep Model.
- Changed Soul Reaper to glow during hit event.
- Changed Sculk Sheep to inflict thorns damage upon getting attacked.
- Changed Sculk Guardian Acid attack to use new acid blob projectile.
- Fixed Sculk Guardian and Golem of Wrath not targetting correctly.
- Fixed Soul Reaper not spawning.
- Fixed Spawn eggs for experimental mobs.
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Version [1.20.1-0.9.34]
General Changelog
- Fixed crash related to debug slime system.
- Fixed Sculk Shrooms not being harvestable with shears.
Experimental Mode Changes
- Added Early prototype of Sculk Sheep
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Version [1.20.1-0.9.33]
General Changelog
- Added Check to make sure cursors dont update blocks before server is ready.
Experimental Mode Changes
- Fixed Purity not removing Neurotoxin
- Updated Sculk Brood Hatcher Model
- Updated Sculk Brood Hatcher Textures
- Updated Sculk Brood Hatcher Animations
- Changed Brood Hatcher and Broodlings to leap at targets.
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Version [1.20.1-0.9.32]
General Changelog
- Fixed Sculk Brood Hatcher spawning outside of experimental mode.
- Fixed Sculk Broodling spawning outside of experimental mode.
Experimental Mode Changes
- N/A
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Version [1.20.1-0.9.31]
General Changelog
- N/A
Experimental Mode Changes
- Updated Textures for Diascite Tools
- Updated Texture for Blade of Purity
- Added Sculk Brood Hatcher
- Added Sculk Broodling
- Added Brood Nest Block
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Version [1.20.1-0.9.30]
General Changelog
- Added Population Limit to Scouting Phantoms
Experimental Mode Changes
- N/A
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Version [1.20.1-0.9.29]
General Changelog
- Virtualized Prober Cursors
- Fixed Dev Mass Infectinator not using probers correctly
- Fixed Nodes not using probers correctly.
Experimental Mode Changes
- N/A
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Version [1.20.1-0.9.28]
General Changelog
- Fixed Sculk Horde Systems not being initialized upon world first load.
- Fixed Systems running before world is ready.
- Fixed world loading getting stuck at 100%
Experimental Mode Changes
- N/A