
Sculk Horde
The Sculk Horde unleashes an ultimate end-game challenge that will push you to your limits. Once triggered, the ancient Sculk Horde awakens from its slumber, hungering for the assimilation of all life forms in your world. Are you prepared?
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Details
1.20.1-0.11.13
Compatibility
Required content
Changes

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Version [1.20.1-0.11.13]
General Changelog
- Revamped Phantom Population counting.
- Updated Node validation process
Experimental Mode Changelog
- Moved node relocation to experimental
Version [1.20.1-0.11.13]
General Changelog
- Added config to enable / disable horde being active with no players online.
- Added Food Purity items to give purity to players and mobs that eat the food. Ideal for armies. Bread of Purity, Pork of Purity, Chicken of Purity, Beef of Purity, Baked Potato of Purity.
- Added Corroded Damage type.
- Added Piercing Damage type.
- Added ability for all projectiles to be reflected by being hit by another projectile, or when hit by the player.
- Added the ability for nodes to relocate silently.
- Added new command `/shd node `
- Added mod compatability with the dulling. including config support for being friendly.
- Updated list of contributors (more will come)
- Updated Ambience SFX system to occur less frequently.
- Changed Spikes to no longer break on contact.
- Changed Spikes to be mineable.
- Changed ancient node activiation. If you are within 14 blocks of it, and below the y level of it, activates. If you are further, requires line of sight.
- Fixed /sculkhorde mass command not giving proper output for command blocks and such.
- Fixed Scouting phantoms spawning too much.
- Removed purification of surface around ancient tomb after horde defeat.
Experimental Mode Changes
- Added SFX to the Sculk Ghast.
- Added explosion effects to ghast fire ball.
- Added Angel of Reaping Soul with some tasty lore.
- More work on WIP Perimeter Ward Blocks
- Updated Soul Reaper's name to the Angel of Reaping.
- Updated Sculk Guardian Animations
- Updated Dev Mass Infectinator to warn players about lag.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:tBbdvEJc:cFwmP4Dq"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:tBbdvEJc:cFwmP4Dq"
}

