
Sculk Horde
The Sculk Horde unleashes an ultimate end-game challenge that will push you to your limits. Once triggered, the ancient Sculk Horde awakens from its slumber, hungering for the assimilation of all life forms in your world. Are you prepared?
Tags
Creators
Details
1.20.1-0.11.1
Compatibility
Required content
Changes

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Version [1.20.1-0.11.1]
General Changelog
- Fixed Vein mining sculk vein with Diascite tools.
- Fixed Hitsquads spawning in the water.
- Fixed Lure Crash
- Fixed Ancient Sculk node giving darkness for an hour instead of a minute.
- Reduced logging from cursors
Experimental Mode Changes
- Added ability to summon back Golem of Wrath by interacting with animator block.
- Refactored Chunk Infestation system for node atmospheric infestation.
- Updated nodes to infest chunks in a circular manner for atmospheric infestation.
- Updated rates of atmospheric infestation.
- Fixed issues with PathBuilderSystem
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:tBbdvEJc:m2bfpvIC"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:tBbdvEJc:m2bfpvIC"
}
