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1.0.3-1.20.1
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โ๏ธ Sea's Weaponry Update Changelog
๐ New Weapons & Features
- New Weapon: Bloodlust Harvester
- High-tier weapon built for aggressive combat styles.
- Rewards relentless attackers by turning enemy lifeforce into your own raw power.
- New Weapon: The Shadowblade
- Mythic-tier weapon forged from living voidsteel.
- Grants fluid movement, darkness-powered strength, and a pair of tracking spectral daggers.
โจ New Weapon Enchantments & Effects
- ๐ฉธ Vampiric: Restores health based on damage dealt.
- ๐ก๏ธ Sundering: Pierces cleanly through target armor.
- โก Storm Caller: Strikes your enemies with lightning.
- โ๏ธ Frostbite: Freezes targets and slows their movements.
- ๐ Void Pull: Yanks struck entities closer to you.
- ๐ช Decapitator: Deals massive bonus execution damage to wounded targets.
- ๐จ Gale Force: Releases an explosive air blast on arrow impact.
- ๐ฐ Bulwark: Has a chance to reflect incoming projectiles back at attackers.
- ๐๏ธโ๐จ๏ธ Rift Step: Striking targets teleports you directly behind them.
- ๐น Hunter's Eye: Arrows automatically lock on and steer toward nearby enemies.
๐ฆ New Items & Artifacts
- โณ Empty Chronometer: An uncharged, time-keeping device awaiting activation (Max Stack: 1).
- ๐ Ender Chronometer: A specialized chronometer infused with interdimensional ender energy (Max Stack: 1).
- ๐ Defiled Tether: A dark, cursed binding component used in high-tier mechanics (Max Stack: 1).
- ๐๏ธ Fractured Core: The volatile, essential catalyst obtained from the Warden's soul (Max Stack: 1).
๐ฎ New Mechanic: The Path to Corruption
Becoming corrupted is a grueling, multi-step ritual that demands mastery over survival, combat, and spatial mechanics.
๐๏ธ Step 1: The Trial of Blindness (Acquiring the Core)
-
The Catalyst: The transformation requires the Fractured Core.
-
The Ritual:
- Locate an Ancient City within the Deep Dark.
- Awaken the Warden and battle it until its health drops to 1 HP.
- While affected by active Darkness, pull out a regular Ender Pearl and land the final, lethal melee blow.
- The Warden's soul will implode, shattering your pearl and materializing the Fractured Core at your feet.
๐ Step 2: The Abyssal Plunge (The Sacrifice)
- The Ritual:
- Travel to The End dimension (or break beneath the world's bedrock layer).
- Place the Fractured Core directly into your Main Hand.
- Take a leap of faith into the endless, lethal Void.
- As you plummet past Y = -80, the core will violently rupture, completely absorbing the void pressure to anchor your soul (vaporizing any backup cores in your inventory).
๐ Step 3: The Dark Binding (The Resurrection)
- The Ritual:
- You instantly wake up alive at your Home Bed or world spawn with your entire inventory perfectly preserved.
- If you were wearing an armor helmet, it is safely ejected onto the floor at your feet so it is never lost.
- A massive cloud of dense dark smoke and crackling purple dragon breath particles explodes around your landing position.
- Unlocks a global challenge advancement titled "Embrace the Abyss", granting 500 Experience Points and a random piece of End City high-tier treasure.
- The Curse: The Corrupted Horns violently slap onto your skull, locking your head armor slot permanently and finalizing your transformation!
๐ Item Acquisition Recipes
๐ Nebula Prism
- The Ritual: Place a Resonating Amethyst directly underneath an active Beacon block.
- The Harvest: Right-click the active beacon setup with an Amethyst Shard to craft the prism.
๐ Dragon Scales
- The Harvest: Take a Dragon Head and right-click it into a water-filled Cauldron to peel away its scales.
๐งถ Yarn Skein
- The Harvest: Use Shears on a tamed cat to safely harvest its fur without dealing damage.
- Cooldown: Takes 5 real-life minutes for the cat's fur to regenerate before you can harvest it again.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:3qBowEv9:bLk1vXO3"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:3qBowEv9:bLk1vXO3"
}

