Changes
- Updated logo
- Fixed a little bug with color profiles.
Downloads
Modrinth: Secret routes v0.4.16
Join the discord: https://discord.gg/secretroutes
Support the project: https://buymeacoffee.com/SecretRoutes
New Features
QOL improvements
- Button to copy "routes.json" from your downloads folder into your main mod routes folder under a specific name
- Auto update routes:
- Automatically downloads the latest routes from github. NOTE: THIS WILL OVERWRITE routes.json AND pearlroutes.json. MAKE SURE YOUR CUSTOM ROUTES HAVE A DIFFERENT NAME
- Hide not in dungeon warning when using keybinds (toggleable under keybinds)
Bugfixes
- Fixed a few NPE exceptions in various places
DEV
- Stopped sending multiple API calls when leaving and rejoining the server
Known bugs
- Colors being weird in certain scenarios (Still working on this)
CREATE A BUG REPORT IN THE DISCORD IF YOU NOTICE A BUG
Downloads
Github: Secret routes v0.4.15
Join the discord: https://discord.gg/secretroutes
Support the project: https://buymeacoffee.com/SecretRoutes
New Features
- None
Dev
- Added a call to the local server to track unique members. Toggleable in general settings in the config.
Bugfixes
- Fixed the error caused by invalid connection on login
Known bugs
- Colors being weird in certain scenarios (Still working on this)
Downloads
Github: Secret routes v0.4.14
Join the discord: https://discord.gg/secretroutes
New Features
-
Added support for Personal Best tracking
-
Starts counting from when you get the first secret in a room, and finishes when you get the last.
-
PBs aren't counted if you use the next / last secret keybinds
-
Option (on by default) to send a chat message when you reach a new PB for the room you're in.
-
PBs for all rooms can be found at .minecraft/config/SecretRoutes/personal_bests.json
-
Configurable in the General section of the config menu (/srm to open it)
-
There are 2 buttons, one to get the personal best for the room you're in (so you don't have to check the file), and the other to reset your PB for the current room if you wanted to do that for some reason.
-
Added support to have multiple routes for the same room, so it will show them depending on which side you entered the room from. This hasn't been recorded yet so it's not actually functional but the support for it is there if you want to make it yourself. If you want to record all the routes for us, we'd love that <3
Patches
- Made it so you can hold a bow while doing secrets (before it wouldn't work if you were holding a bow as the map turned into a quiver, but that's fixed now)
- Patched a bit of stuff with the unique member tracker
Join the discord : https://discord.gg/secretroutes
New Features:
Multiple routes in the same room
- SUPPORTS (doesnt have recording implemented, or actual routes) multiple routes in the same room
- Determines the route based on first location
Bridge
- Nice formatting for guild Bridge messages
Bugfixes
- Disabled Player to waypoint line by default
- Fixed Crash caused by no lever data
- Fixed Spam caused by no lever data
KNOWN BUGS
- Waypoint text bugged if the rendering of the secret waypoint disabled
- ie. If you are on an "Interact" waypoint of an "Render Secret Interact" disabled, all text renders in blocks instead of actual text
- Found the case, don't know how to fix it yet (Open GL is being weird)
Download
Github: Secret routes v0.4.12
Source
https://github.com/yourboykyle/SecretRoutes
Join the discord : https://discord.gg/secretroutes
New Features:
All secrets display (Finally)
- Render a box (WITHOUT ROUTES) on all secrets/levers in the room
- Includes secrets that aren't in the main route
- Removes the secret upon interact (TODO: Make toggleable)
Locked chest detection
- Detects when a chest is locked after interact
- Displays waypoint to the lever of the chest
- Disapears once you interact with the lever
- Displays a message on your screen
Dungeon Boss Message Hider
- Hides Dungeon boss messages
- Toggle each boss individually
- Does not interfere with any other mods that use boss messages
Blood filled notification
- Display a custom text when all blood mobs have spawned
- Custom position, color, and duration
Tab autocomplete
- Added tab autocomplete to most of the commands
WIP features (under Dev in the config)
- Player to next waypoint -> Renders a straight line from the player to the next secret waypoint in the room
- Uses normal line settings
- Doesn't include etherwarps, mines, lever interacts, or superbooms
Dev features
Debug commands
- Added some lever debug commands (will probably throw errors if used incorrectly)
- Returns relative and absolute pos, chest name, lever name, and number
- Added a pos option to print current position, and relative pos inside dungeons
- Added bloodtime option to temporarily display the blood filled text
Bugfixes
No bugs reported
Github download link: Secret routes v0.4.11
Join the discord
New Features:
Recording
- Made etherwarps also work off of click (need to manually set ping) Probably will change to onServerTick
- Added recording hotkeys
Rendering
- Added options to individually toggle waypoint types
Dev features
Debug command
- Added
constants
class for debug command to be easier
OnServerTick
- Added new event to be able to run something based on server tick, used for more accurate timers or move detection
Bugfixes
- Rendering text now properly works without making a wacky OpenGl rendering artefact
- Fixed compatibility issue with DRM
- Fixed auto update triggering on other mods auto update
- Fixed SSL certificate being set globally
- Made load color profiles work with old color profiles
DOWNLOAD THE FIXED ONE FROM THE NEXT RELEASE
New features:
All secrets Rendering:
- Option to render all secrets instead of one at at time
- Stop rendering the secret one done (Assuming you do them in order)
- Option to render just the secrets or the steps too
- Stop rendering secrets if the room is complete (toggleable)
SSL Certificates:
- Proper SSL Certificates set up
- No longer disables SSL security checking
Bugfixes:
- Fixed Secret Sounds not turning off (3ʳᵈ time's the charm)
- Fixed malformed JSON crashing game
- Fixed empty routes name throwing error
Report ANY BUGS in the discord
New Features:
Full block rendering
- Options to toggle for individual waypoints
- Global opacity multiplier
- Updated color profiles to reflect this
BugFixes:
- Fixed Index out of Bound error thrown when 0 locations between secrets
- In theory the secret chime playing outside of dungeons and when its off should be fixed
-
*** Added functionality for exit routes ***
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Added a keybind option to toggle waypoints on / off easily
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Modified item secret logging so that it doesn't count a secret twice when there's 2 items in a row, downside is now it doesn't work if your personal deletor is deleting dungeon items (will look into a fix for this later, for now just don't put dungeon items in personal deletor)
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Fixed an issue with forgetting to rename the package in a mixins config file causing it to crash the game with certain launchers
Auto Update:
- No longer uses a jar
- Creates a batch/shell script instead
Enumeration:
- Added numbers to the waypoints
- Shows the order in which to go ex (etherwarp 1, etherwarp 2)
- SECRET INTERACTS ARE DIFFERENT THAN OTHER INTERACTS
Keybinds:
- Switched from using minecraft keybinds to keybinds using OneConfig for next/last secret
Custom Secret Sounds
- Plays a sound whever you interact with a secret
- Includes @Zyra meowing (x9)
- Option to add custom sound will come later
BUGFIXES:
- Fixed pearlroutes.json not autodownloading when the file doesn't exist
- Fixed walk line rendering weirdly
- Fixed keybinds throwing errors when outisde of dungeons
First release on modrinth. Changelogs from the GitHub release:
Auto Update changes
- Will now no longer auto download updates by default
- Will auto check for updates, but not download them (by default).
- Separate toggle for auto Download
- Will not check for (or download) updates if the "Notify new updates" is false
- Check for updates button will now only notify of a new update, instead of downloading it