All versions
1.2.0.7
Release
Sekiro - Warden Curse 1.2.0.7 (BETA)2 years ago 204
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Server-side
Singleplayer
Required content
Any compatible version
Any compatible version
Any compatible version
Changes
1.2.0.7 Update
Added
- Blood effects on impact
- Building blocks that ashina castles have
- New tab for buildingblocks
- Animations for Posture Break + Particles
- Mortal Draw is now parryable
- New Mechanic: Chip Damage (not fully implimented)
- New Mechanic: Divine Confetti + Parry Negates Mortal Draw entirely
- New Combat Art: Ichimonji
- New Prosthetic (NOT FULLY DONE): Mist Raven
Changed:
- Parry Visuals
- Sound Effect for Kusabimaru
- Magnetite Ore Texture
- Max Pellet is 16
- Nerfed Prosthetic Axes
- Sped up Pellet Animation
- Mortal Draw is guardable or parryable
Fixed:
- Fixed Shuriken's being unparryable
- Guarding doesnt force you to hit
- Parrying doesnt force you to hit
- Some damage not doing posture damage to General Naomori patched
- Fixed Effects not rendering in certain unknown situations (due to format)
- Stopped some sounds playing twice
- Fixed Prosthetics/Arts not working after dying whilst deathblowing
- Fixed prolonged issue of loud audio
- Fixed Guarding animations playing randomly in combat
- Fixed Spirit Emblem Regen being denied unjustfully
- Fixed normal slashes affecting creative mode players
- R1 attacks sending players flying
- Posture Off Config not working
Notes:
This is a bit more playable in multiplayer
Later:
- GUI will be reworked
- Applying Arts and Prosthetic Mechanics will be easier
- Limit of Prosthetics/Arts will be set to 4 instead of 7.
- Combat Arts will be reworked entirely
- More structures will be added
- Thinking of implimenting lore?
- Damage sources will allign with attributes hopefully, unsure.
- Photon Will be updated to 1.1.4 instead of 1.0.7a
- Visuals will be improved along with some sound
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:bqPNU46D:8F79Qiir"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:bqPNU46D:8F79Qiir"
}

