1.2.0.7 Update
Added
- Blood effects on impact
- Building blocks that ashina castles have
- New tab for buildingblocks
- Animations for Posture Break + Particles
- Mortal Draw is now parryable
- New Mechanic: Chip Damage (not fully implimented)
- New Mechanic: Divine Confetti + Parry Negates Mortal Draw entirely
- New Combat Art: Ichimonji
- New Prosthetic (NOT FULLY DONE): Mist Raven
Changed:
- Parry Visuals
- Sound Effect for Kusabimaru
- Magnetite Ore Texture
- Max Pellet is 16
- Nerfed Prosthetic Axes
- Sped up Pellet Animation
- Mortal Draw is guardable or parryable
Fixed:
- Fixed Shuriken's being unparryable
- Guarding doesnt force you to hit
- Parrying doesnt force you to hit
- Some damage not doing posture damage to General Naomori patched
- Fixed Effects not rendering in certain unknown situations (due to format)
- Stopped some sounds playing twice
- Fixed Prosthetics/Arts not working after dying whilst deathblowing
- Fixed prolonged issue of loud audio
- Fixed Guarding animations playing randomly in combat
- Fixed Spirit Emblem Regen being denied unjustfully
- Fixed normal slashes affecting creative mode players
- R1 attacks sending players flying
- Posture Off Config not working
Notes:
This is a bit more playable in multiplayer
Later:
- GUI will be reworked
- Applying Arts and Prosthetic Mechanics will be easier
- Limit of Prosthetics/Arts will be set to 4 instead of 7.
- Combat Arts will be reworked entirely
- More structures will be added
- Thinking of implimenting lore?
- Damage sources will allign with attributes hopefully, unsure.
- Photon Will be updated to 1.1.4 instead of 1.0.7a
- Visuals will be improved along with some sound
Added
- New tab for materials, used to make prosthetic tools.
- New Block: Prosthetic Anvil
- New Ores: Adamantite and Magnetite
- New quick Item: Pellets
- New Wood Type: Fir Wood
- New Prosthetic Tool: Loaded Axe
- New Biome: Ashina Snowy Mountains
- New item: Misfortune Sculk Splinter
- New Miniboss: General Naomori Kawarada
- New combat Art: Floating Passage (BETA)
- New Feature: Counter Slash works on entities
- New Structure: Mini Ashina Building
Changed
- Ashina Soldiers drop items
- Boost when you stab (Shift + ATK)
- Lazulite and Cursed Fire now give particles
- Description for Divine Confetti
- Kusabimaru Is Craftable
- Armors are Craftable
- New mechanic; Posture Damage Multiplier -> Applies to Axes
- Obtaining New Arts/Prosthetics now remove your item
- Detaching Prosthetics/Arts On the sekiro gui now gives back your items
- Spirit Emblems Different FVX
- Mortal Draw Nerfed
- Deathblow Reanimated
- Az Removed
- Inner Az Removed
Fixed
- No longer rely on slowness to freeze movements (W for FOV players)
- Timing Dragon Flash
- Sugar effects wont show in spectator
- Axes deleting blocks infront of you wont happen
- Cannot move during prosthetics and you boost during certain prosthetics.
- Whirlwind Slash sometimes doing so much knockback is fixed
- Healing Gourd Preventing up to jump for a while
- Fixed bug where prosthetics/combat do not work upon joining the game sometimes
- Frogleap sometimes not working
- Item Cancelation doesnt get cancelled by wither or starve
- Fixed Guarding Working on any swords
- Finally fixed Healing Gourds
Changelog 1.1.9
- Added New Item: Ceremonial Tanto
- Fixed Gokan sugar requiring 6 emblems.
- Added New Sugar: Ungo's Sugar
- Added New Item: Ungo Spiritfall
- Sugar effects now look better
- Fixed Guarding still being active when another item is held
- Cannot Guard Explosions or Warden Beam
- Reworked both prosthetic axes
- Cursed Fire makes you immune to wither
- Any form of attacks now aggro mobs
Changelog v1.1.2
- Configuration Added
- Added Config for Combat Art Power and Prosthetic Power
- Added Config to disable/enable posture and Percentage Decrease Posture
- Added Config to Customize Spirit Emblem Limit
- Fixed Mortal Draw's second slash doing 0 damage.
- Fixed Inner Az's glitched slash effects
- Using Quick Items will slow you down and you cannot jump
Changelog 1.1.0
- New Item: Yashariku Sugar
- Added Animations for All 3 sugars
- Fixed Ashina Cross slashes being too far
- Nerfed Inner Az healing
- Renamed Keybinds to make more sense
- Removed Charged Leap
- Adjusted Ashina Soldier's attack speed
- Added description for sugars
- Increased Kusabimaru power by 0.5 (Set to 7.5)
Changelog 1.0.9
- Added Guard animations
- Reduced Kusabimaru damage to 8
- Fire Vent increase damage by 15%
- Lazulite Vent Increases Damage by 25%
- Cursed Vent increase Damage by 32%
- Sparking Axe Swipe finally sets entities on fire
- New mob: Ashina Soldier
- Nerfed Inner Az's health
- Added New Armors for aesthetic or preferences
- Added New Item: Divine Confetti
- Slight Changes on Combat Mechanics (You can counter slash)
- Debuffs after breaking posture is reduced
Changelog 1.0.8
- You cannot parry mortal draw
- Added a nerfed version of Sekiro's armor
- Added Shadow Leather Armor
- Visuals improved
- Sound effects improved
- Added Additional sound effects
- Arts now have flaming effects from vents
- You can now take knockback whilst being stunned and you cannot jump
- Shadow Rush is now a perilous Attack
- Added new attack type: Perilous Attack (You cannot parry these)
- Healing Gourd now only heals 7 HP instead of 13. And it no longer glitches or duplicates
- New item: Gokan's sugar (Reduces posture damage by 67%)
- Any technique that requires spirit emblems are no longer required or taken in creative mode
- New Prosthetic Tool: Flaming Vent
- New Prosthetic Tool: Lazulite Vent
- New Prosthetic Tool: Cursed Vent
Changelog 1.0.6.1
Features and Changes:
- Posture mechanics edited.
- Cycling Arts no longer count empty slots
- Set SE cost of "Leaping Fire" to 2
- Removed useless items
- Reduced Combat Art cooldowns
- Sekiro Head now gives invisibility
- Mortal Draw Damage reduced to 42
- Fixed Spirit Emblem regen animation playing despite having 0 Stored SE
Items:
- New Item: Ako's Sugar. Buffs damage by 25% for 30 seconds.