Changelog v1.1.2
- Configuration Added
- Added Config for Combat Art Power and Prosthetic Power
- Added Config to disable/enable posture and Percentage Decrease Posture
- Added Config to Customize Spirit Emblem Limit
- Fixed Mortal Draw's second slash doing 0 damage.
- Fixed Inner Az's glitched slash effects
- Using Quick Items will slow you down and you cannot jump
Changelog 1.1.0
- New Item: Yashariku Sugar
- Added Animations for All 3 sugars
- Fixed Ashina Cross slashes being too far
- Nerfed Inner Az healing
- Renamed Keybinds to make more sense
- Removed Charged Leap
- Adjusted Ashina Soldier's attack speed
- Added description for sugars
- Increased Kusabimaru power by 0.5 (Set to 7.5)
Changelog 1.0.9
- Added Guard animations
- Reduced Kusabimaru damage to 8
- Fire Vent increase damage by 15%
- Lazulite Vent Increases Damage by 25%
- Cursed Vent increase Damage by 32%
- Sparking Axe Swipe finally sets entities on fire
- New mob: Ashina Soldier
- Nerfed Inner Az's health
- Added New Armors for aesthetic or preferences
- Added New Item: Divine Confetti
- Slight Changes on Combat Mechanics (You can counter slash)
- Debuffs after breaking posture is reduced
Changelog 1.0.8
- You cannot parry mortal draw
- Added a nerfed version of Sekiro's armor
- Added Shadow Leather Armor
- Visuals improved
- Sound effects improved
- Added Additional sound effects
- Arts now have flaming effects from vents
- You can now take knockback whilst being stunned and you cannot jump
- Shadow Rush is now a perilous Attack
- Added new attack type: Perilous Attack (You cannot parry these)
- Healing Gourd now only heals 7 HP instead of 13. And it no longer glitches or duplicates
- New item: Gokan's sugar (Reduces posture damage by 67%)
- Any technique that requires spirit emblems are no longer required or taken in creative mode
- New Prosthetic Tool: Flaming Vent
- New Prosthetic Tool: Lazulite Vent
- New Prosthetic Tool: Cursed Vent
Changelog 1.0.6.1
Features and Changes:
- Posture mechanics edited.
- Cycling Arts no longer count empty slots
- Set SE cost of "Leaping Fire" to 2
- Removed useless items
- Reduced Combat Art cooldowns
- Sekiro Head now gives invisibility
- Mortal Draw Damage reduced to 42
- Fixed Spirit Emblem regen animation playing despite having 0 Stored SE
Items:
- New Item: Ako's Sugar. Buffs damage by 25% for 30 seconds.
Update 1.0.6 Changelog
- Prosthetic/Combat Art GUIs have been adjusted along with descriptions
- Added Advancements for obtaining Arts and Prosthetics
- All Sekiro Items are now a seperate tab
- Sparking Axe Prosthetic fire retextured
- Prosthetic Cooldowns added
- Combat Art Shadow Rush is adjusted
- Spiral Cloud Passage GUI added
Items
- Added New Prosthetic: Spear
- Added New Prosthetic: Flaming Spear
- Added New Item: Sekiro's Head (Visuals)
Fixes
- Sparking Axe not working in 5-7 prosthetic slots fixed
- Dash fixed
Update 1.0.5 changelog
- Vents are visually improved slightly
- Dash changed to Chargeable Dash
- Alt + W/S now boosts in the direction depending on what movement key is pressed
- Monsters have 50% chance of dropping a Spirit Emblem
- Arts and Prosthetics now require Spirit Emblems
- New Prosthetic Implemented: Lazulite Axe
- New Prosthetic Implemented: Sparking Axe
- Added New Key bind that regenerates your Spirit Emblems
- Player's GUI shows the spirit emblem inventory in the middle
- Added Feature: Spirit Emblem healing cancels if player gets hurt
Update 1.0.4 changelog
- Changed Sekiro Armor to a geckolib model, the armor now has animations
- Added new GUI, press Z
- Sekiro Armor now provides jumpboost
- Player Animation Added for Swings, Sakura Dance, Backstep, Ashina Cross and Dragon Flash
- Ashina Cross slightly reworked
- Added New Combat Art: Mortal Draw
- Added Prosthetic Tool: Lazulite Axe
- Added Prosthetic Tool: Sparking Axe
- Added Feature: Posture now regenerates depending players HP
- Added Feature: Posture Heals 40% quicker when player is guarding
- Added new GUI: Posture
- Improved Sound effects
- Art Items now have its own GUI.
- Parrying doesn't cause visual effects when an entity is stunned
- Dragon Flash no longer breaks blocks due to complications.