❄️ Serene Seasons Plus — v4.0.8
Changelog
🆕 Added
🛠️ Fixed
- Serene wild incompatibility.
- No man's land mod incompatibility.
- Config options not saving properly.
⚙️ Changed / Removed
❄️ Serene Seasons Plus — v4.0.7
Game Versions: 1.21.1 (NeoForge & Fabric)
🆕 Added
- Lukewarm oceans to tropical biomes list.
- Added into random tick a chance to grow grass and flowers on grass blocks during hot seasons the hotter the season is the more chance there is to grow grass and flowers.
🛠️ Fixed
⚙️ Changed / Removed
- Removed all overwrites related to snowy biomes.
Release type: Stable
Build date: 17 octobre 2025
Maintainer: Gabou
❄️ Serene Seasons Plus — v4.0.7
Game Versions: 1.20.1 (Forge & Fabric)
🆕 Added
- Lukewarm oceans to tropical biomes list.
- Added into random tick a chance to grow grass and flowers on grass blocks during hot seasons the hotter the season is the more chance there is to grow grass and flowers.
🛠️ Fixed
⚙️ Changed / Removed
- Removed all overwrites related to snowy biomes.
Release type: Stable
Build date: 17 octobre 2025
Maintainer: Gabou
❄️ Serene Seasons Plus — v4.0.7
Game Versions: 1.21.1 (NeoForge & Fabric)
🆕 Added
- Lukewarm oceans to tropical biomes list.
- Added into random tick a chance to grow grass and flowers on grass blocks during hot seasons the hotter the season is the more chance there is to grow grass and flowers.
🛠️ Fixed
⚙️ Changed / Removed
- Removed all overwrites related to snowy biomes.
Release type: Stable
Build date: 17 octobre 2025
Maintainer: Gabou
❄️ Serene Seasons Plus — v4.0.6
Game Versions: 1.21.1 (NeoForge & Fabric)
🆕 Added
🛠️ Fixed
- Fixed Blurred Screens
⚙️ Changed / Removed
Release type: Stable
Build date: 17 octobre 2025
Maintainer: Gabou
❄️ Serene Seasons Plus — v4.0.5
Game Versions: 1.21.1 (NeoForge & Fabric)
🆕 Added
snowToggleoption for chunk-based snow features- Config option for
snowHeight
🛠️ Fixed
- Snow immediately respawning right after being broken by the player
- Tick crash with Project Atmosphere (PA)
⚙️ Changed / Removed
- Removed outdated asynchronous snow logic (no longer viable or in use)
- Log Spamming related to snow layers
Release type: Stable
Build date: 17 octobre 2025
Maintainer: Gabou
❄️ Serene Seasons Plus — v4.0.5
Game Versions: 1.20.1 (Forge & Fabric)
🆕 Added
🛠️ Fixed
⚙️ Changed / Removed
- Log spamming
Release type: Stable
Build date: 17 octobre 2025
Maintainer: Gabou
❄️ Serene Seasons Plus — v4.0.4
Game Versions: 1.20.1 (Forge & Fabric)
🆕 Added
snowToggleoption for chunk-based snow features- Config option for
snowHeight
🛠️ Fixed
- Snow immediately respawning right after being broken by the player
- Tick crash with Project Atmosphere (PA)
⚙️ Changed / Removed
- Removed outdated asynchronous snow logic (no longer viable or in use)
Release type: Stable
Build date: 17 octobre 2025
Maintainer: Gabou
🌨️ Serene Seasons Plus - v4.0.2 (NeoForge & Fabric 1.21.1)
🛠️ Fixes
- Fixed an issue with snow piling and melting logic.
- Fixed ocean ice not melting correctly.
- Fixed snow appearing inside structures.
- Fixed the chunk NBT writing process for snow data.
- Fixed the infamous “piling problem” that turned your world into Frozen from Disney.
🌤️ Improvements
- Added a new safety check:
If a chunk has only 8 available block layers left, snow will now adjust instead of piling infinitely.
Supported Versions: NeoForge & Fabric 1.21.1
Compatibility: Project Atmosphere, Serene Seasons
🌨️ Serene Seasons Plus - v4.0.2 (Forge & Fabric 1.20.1)
🛠️ Fixes
- Fixed an issue with snow piling and melting logic.
- Fixed ocean ice not melting correctly.
- Fixed snow appearing inside structures.
- Fixed the chunk NBT writing process for snow data.
- Fixed the infamous “piling problem” that turned your world into Frozen from Disney.
🌤️ Improvements
- Added a new safety check:
If a chunk has only 8 available block layers left, snow will now adjust instead of piling infinitely.
Supported Versions: Forge & Fabric 1.20.1
Compatibility: Project Atmosphere, Serene Seasons
- Reduced the number of chunks processed per tick to improve overall performance and tick rate.
- Fixed a minor issue within the logic.
For real this time I think this is the one.
We’ve gone from about 23 percent usage down to a maximum of only 2 percent, and when idle or not moving it sits around 0.78 percent. There’s still a brief TPS dip when loading new areas, but that’s about it.
Remaining issues:
- Ocean ice isn’t melting correctly
- Snow sometimes spawns inside structures
I’ll test both once I run PA in my world.
Otherwise, it’s looking really solid. Random snowfall is back, snow layers behave properly, and melting is a bit slower but the system is much more efficient now.
And yes, I finally tested on a dedicated server. Turns out the “runServer” in IntelliJ isn’t the same thing, since it can handle client classes and skip certain checks that would crash a true dedicated setup.



