- Fix DataProviderManager to actually disable DataProvider's via the
servux.json
config. (They were previously forced ON by default...) - Disable the
DebugDataProvider
by default, because it generates alot of extra network traffic, and CPU cycles generating the Vanilla Debug Data. Use with caution. - Fix the sending of Player Entity NBT tags to MiniHUD, and Tweakeroo.
- Add additional Crowdin-based language translations.
- Merge from Development Branch (1.21.3+)
- Migrate Weather Data, Spawn Chunk Data, and World Seed to
HudDataProvider
, and deprecate functions underStructuresDataProvider
while making a best effort for backwards compat with previous versions of MiniHUD. - Activate
TweaksDataProvider
- Add
DebugServiceProvider
for sending Vanilla Debug Render packets. - Add
nbt_query_override
for allowing Players without OP to obtain QueryNbt data packets. - Fix Weather Tick data to be accurate.
- Fix Rail Rotations during Servux Litematica Paste
- Fix Item Frame and Paintings during Servux Litematica Paste
A big feature update by Sakura-Ryoko and zly2006.
NOTE: You may have issues with your servux.json
file due to changes. If your server fails to start, delete your servux.json
config file.
0.3.7
- New Config format and additional sub commands for the
/servux
command chain.info
displays the settingset
sets the settinglist
lists possible valuessearch
searches for possible settings matching your search pattern.- This new system also supports both English and Chinese; so there is a
default_language
configuration. - Use
save
to save the settings to yourservux.json
file, orreload
if you edit the file directly.
- New
IServerCommand
interface - New
IServerInitHandler
Interface
0.3.6
- fix: merge missing Item Frame and Painting placement fixes from Litematica
0.3.5
- fix
servux.json
config management so that you can edit the file while the server is running (It won't overwrite your changes) - add
/servux save
command. This will be more useful in the future as we add more features to the servux command to make changes to the running server's config via the command interface. (Create a downstream modIServerCommand
interface for future use as well) - Servux now listens for the Data Pack Reload event, and loads / saves it's config during this process. This event is now included in the
IServerListener
interface.
0.3.4
- fix logger spam for failing permissions check
- Add ServuxConfigProvider for managing the
/servux reload
command, and related Permissions checks, which now adds adebug_log
config for bringing back any of those related debug messages that were hidden by the above fix. - Some Config creation / reload process cleanup.
- Adds a Permissions node for checking for
easyPlace
access (Yes, you can now disable easyPlace for particular users)
0.3.3
- Gradle 8.9, Loom 1.7, FAPI 100.7 bump
- fix: Litematica Pasting by Sub Regions
0.3.2
- Fix AccuratePlacementProtocol support for Hoppers, and other 'Horizontal Facing' Block States.
0.3.1
- Fix for accuratePlacementProtocol V3 to avoid allowing invalid placement states.
0.3.0-rc2
- Add 'setTransactionId()` to the Litematica/EntityData Packets for future growth.
0.3.0-rc1 -- A huge update!
- Adds server side support for Litematica saving / pasting directly via Servux, with Full Tile Entity Data.
- Adds "entity_data" protocol for MiniHUD to sync Block Entity Data.
- Adds V3 Easy Place Protocol support for Litematica and Tweakeroo without requiring Carpet Extra. (I recommend disabling the Carpet Rule if you have Servux)
- Adds Data Provider Permissions to the "servux.json" for restricting the use of Servux, and it also now includes Luck Permission Nodes support! (ex. servux.data_provider.structure_bounding_boxes --> true/false) --> The Default permissions are for All Players having access, like before.
- Update to Minecraft 1.20.5 and 1.20.6 (by Sakura-Ryoko)
- Various changes due to vanilla code changes. See the git commit history or diff against 1.20.4 if you want more details: https://github.com/sakura-ryoko/servux/
Note: This update is entirely the work of Sakura-Ryoko. I don't currently have any plans to update my mods anymore from the old "pre-rewrite" code for any MC versions after 1.20.4. And there is currently no ETA for if/when the "new code" might be ready, if ever.