1.4.0
Compatibility
Required content
Changes
Changes:
-Wall-Nut is only 1 entity again with some new mechanics.
-Gatling pea have a new hairstyle.
-Sunflowers can no longer generate suns when raining or thundering.
-Sunflowers generate suns more slower.
-Sunflowers now play a sound & animation when it's trying to generate suns.
-Sunflowers now can naturally grow from green sprouts and not just by using Bone Meal.
-Sunflowers have increased chance of growing a from green sprouts when using Bone Meal.
-Sprouts gives you the pot back when placing, but breaking a Basic Sprouts no longer give you anything.
-Sprouts now need a sapling to be crafted & can be crafted with any seed/sapling.
-Pea Bullets have a new model & textures.
-Fertilizer can now be also used a "Super Bone Meal".
-Fertilizer now also give resistance 2 for 3 minutes when used to heal plants.
-Gigantic Suns can now be decrafted into 6 Bigsuns.
-Snow Pea now gives the freezing effect when attacking.
-Gardening Tables now will slowly charge during the day, allowing you to start the mod without villagers.
(Needs the same conditions as sunflowers, gardening tables emit a little particle when charging)
-Gardening tables now play a little sound when charging using suns.
-All the plants & Shrooms quickly die if they get on fire.
-Slightly improved the "shooting" animation of all peashooting plants.
-All the items of the mod can now be found in different creative tabs and not just in the zengarden tab.
-Suns can now be used as fuel like coal (Small Sun: 1.5 items, Big Sun: 4 items, Gigantic Sun: 12 items).
-Small changes to bug spray, green sprouts & other varius textures.
-Soldier helmets are compatible with trims now (The trims don't affect gadling peas textures).
-The gamerules for zengarden have been moved from "Player" to "Misc" section.
-You can pet plants now by doing right click on them with your bare hand :3.
-updated various entrys of the zengarden guide.
Added:
-Blue Mushroom: A new stage of the sprout gardening. (this shroom grows from the sprout for player's commodity)
-New "Plant" type: Shrooms, they gain regeneration & resistance 1 if they are planted on mycelium.
-New Shroom & seedpacket: Sun Shroom "Start small but can grow big".
-New Shroom & seedpacket: Puff Shroom "die after some time & can evolve".
-New Shroom & seedpacket: Fume Shroom "Pierce through enemies with poisonus gas".
-New Shroom & seedpacket: Scaredy Shroom "Shoots poisonous bullets, hide if is scared".
-New pages in the zengarden guide for the new plants.
Bugfixes:
-Snow Pea was playing their shooting sound twice.
-Chomper animations could get stuck on their "munching" animation.
-Seedpackets could spawn under blocks when collecting plants.
-Player wasn't swinging their arm when using a shovel to recycling plants.
-Repeaters & Gatling Peas could not shoot the right amount of peas when placed on pots.
-The mod recipes weren't unlocking in the vanilla recipe book.
New/Reworked Plants explained:
Wall-Nut (Rework):
-throw it with right click on air while holding Wall-Nut item.
-Plant it with right click on grown while holding Wall-Nut item.
-They always have cooldown, doesn't matter if the Seedpacket cooldown gamerule is disabled.
-Wall-Nuts items have a stackeable limit of 16.
-Reposition where yours Wall-Nuts are looking doing right click on them with your bare hand.
-Launch your Wall-Nuts doing right click while pressing shift on them with your bare hand.
-Wall-Nut start cracking when losing health.
-Healing a Wall-Nut with regeneration when they're cracked give them a special texture.
-Mobs priorize attacking Wall-Nuts before other plants.
Sun Shroom (New):
-Generate suns at the same rhythm as sunflower.
-Unlike sunflowers they don't have limits on when they can generate suns.
-Have 3 stages of growth: small, big, massive.
-Sun shroom play a little sound and animation when it's trying to generate suns.
-players can speed up their growth process by using fertilizer.
-Generate 1 small sun on their first stage.
-Generate 1 big sun on their second stage.
-Generate 1 big sun & 2 small suns on their last stage.
-Collecting Sun Shrooms will reset their growth progress.
-Rename a Sun Shroom to "1UP" to get a special texture.
-Rename a Sun Shroom to "Super Mushroom" to get special texture & sound.
Puff Shroom (New):
-Shoots poisonous bullets to the targets.
-Shoot at double speed that peashooters, but have less range.
-Puff Shrooms die after 10 minutes of begin spawned.
-their life time can be expanded another 10 minutes if they have regeneration.
-Evolve into Fume Shroom after begin fed with 10 fertilizers.
-Evolve into Scaredy Shroom if there's monsters nearby while evolving.
Fume Shroom (New):
-Shoot a poisonus gas that can pierce multiple targets.
-Shoot at same speed that peashooters, but have less range.
Scaredy Shroom (New):
-Shoots poisonous bullets to the targets.
-Shoot at double speed that peashooters and have the same range.
-Scaredy shrooms will hide underground if there's a monster nearby.
-Mobs priorize attacking other plants before attacking Scaredy Shrooms.
Removed:
-Wall-Nut Block.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:3jPaQXCw:nmTV9N3c"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:3jPaQXCw:nmTV9N3c"
}

