Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Tags
Creators
Details
Shippy Ships
Shippy Ships mod introduces fully functional sailing vessels with smooth animations and gameplay mechanics designed for immersion and to feel believable while staying fun and intuitive.
Ship Types
Sailboat

A small, fast, and light vessel designed for shallow waters. It excels at cruising along coasts, rivers, and small canals. It can carry up to 3 passengers plus the pilot.
Cog (1.0.5+)

A bulky ship offering plenty of storage space and a large health pool, at the cost of being somewhat slower than the sailboat. It can carry up to 11 passengers plus the pilot. Like the sailboat, it will struggle in deep-water storms, though its large HP pool gives you more time to find a way out.
Caravel (1.0.7+)

The caravel is a solid and fast ship with a lot of storage. It doesn't suffer storm damages so it's perfect for long journeys in the ocean. It can carry up to 28 passengers plus the pilot. The ship is expensive to build and require a crew of at least 3 people (or villger) to work properly.
Animations
- While turning the ship will roll, the faster you go, the greater the roll.
- The vessels sway simulating the waving of the sea, this subtle movment will increase during rain and thunderstorms
- The rudder will visibly turn depending on your inputs.
- The sail is fully animated and controllable with a smooth continuous opening and closing.
Mechanics
Controls
Controlling the ships is intuitive, press W to gradually deploy the sail, press S to retreat it. The speed and acceleration depend on the sail opening, so you can have full control of your ship.
Wood based modifiers
While building your vessel you should consider the wood that you intend to use. Hardwoods will make ships more durable but bulkier and less maneuverable, while softwoods will make faster, more responsive ships at the expense of durability.
Hardwoods
- Mangrove
- Dark Oak
- Pale Oak
- Acacia
Medium woods
- Oak
- Jungle
- Birch
Softwoods
- Cherry
- Spruce
- Bamboo
Storage
All the ships have some onboard storage that you can use to store your stuff during your journey around the seas of minecraft
Durability and sinking
Unlike Minecraft boats your ship will not break if it takes a hit, but it will get progressively more damaged. After losing half of the maximum health it will visibly and gradually start to tilt sideways and slow down. If health drops to zero the ship will sink at the bottom of the sea! If there are any items inside the internal storage they will stay inside and you can recover them in the wreck.

Storms and deep waters
Oceans are dangerous places, if you get caught by a thunderstorm in deep waters the ship will take damage over time. This mechanic is biome dependent and can be easily customized with a small datapack
Repairing
You can repair your ship right clicking with any planks, a plank will restore half a hearth
Crew and Efficiency
Crew matters! Every player or villager on board will increase the maneuverability and the max speed of your vessel!
The new crew system (1.0.7+)
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Crew efficiency : every ship has a desired "standard crew" number of crew members to work at 100% efficiency. This impacts maneuverability, acceleration and the deploying speed of the sail. The maximum speed is not affected by efficiency
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Minimal crew: this is the minimum amount of crew to manage the ship, if this requirement it's not met this will result in a 90% efficiency penality
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Standard crew: this is the standard amount of crew to manage the ship at 100% of efficiency
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Optimal crew: this is the optimal number of crew members for the ship to work over it's normal capacity. You will get a bonus for every crew member over the standard crew up to the optimal crew. This is the old crew bonus, it will affect everything included max speed. The amount of bonus it's the same as pre 1.0.7, but you need way less crew to get it.
The following are the parameters for the ships, in order: minimal crew, standard crew, optimal crew
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Sailboat: 1 - 1 - 3
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Cog: 1 - 2 - 5
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Caravel: 3 - 6 - 9
Interactive building
To build your ship craft a ship builder with three logs, place it on the ground and right click it. Follow the instruction to assemble the ship in a multi step process! You will need to provide a certain amount of items right clicking on the ship builder to complete each step. Once you've completed all the steps, the supports disappear. You can drive the ship into the water, it moves slowly on land, but it moves. There are different versions of the ship buider, craft the first one and then place it again in the crafting to change ship type. There is also also a decorative one, this does not have a block entity unlike the normal one.

Ramming (1.0.5+)
Ships can deal ramming damage, calculated based on the ship type and the relative speed between the ramming ship and the target. Damage is distributed between the two entities according to the difference in their volumes, with two caps:
- If the ramming ship's volume is at least twice as large as the rammed entity's, it absorbs no damage and the rammed entity takes it all.
- If the ramming ship's volume is less than twice the rammed entity's, the ramming ship receives all the damage instead.
Configuration
- The wood groups are data driven, so modded woods can be added easily with a small datapack. For example external_mod:pine_wood can be added to the spruce group and used for the construction of a spruce ship.
- The items used for building the ships are also data driven.
- The quantity of items used in each individual step is adjustable in the config file.
- The loot table of items dropped after the destruction of the wreak is data driven
- The deepwaters list of biomes is data driven
Future plans
I will add bigger ships specialized for deep waters. These ships will be more resistant to storms and faster in deep waters, on the other hand they will be slower in shallow waters. They will have more crew and storage space, but they will be more expensive to build


