- Undroppable blocks can now be pick blocked in creative.
- Fixed a compatibility issue with Aether.
- Buffed reinforced infuser fluid capacity.
- Added dimensional shard blocks and ethereal leaves.
- Added bonsai pots.
- Added greenhouse multiblock.
- Fixed issues with multiblock recipe handling.
- Added recipe for reinforced pump.
- Changed dimensional shard crystallizer recipe a bit.
- Fixed wrong machines showing up in TMB recipes.
- Hopefully fixed storage containers dropping a single stack of 1000+ items.
- Fixed a crash involving backpacks.
- Added the Reinforced Pump.
- Added a new fluid.
- Renamed Crystal Chambers to Crystallizers.
- Slightly improved the GUI of the EEPROM Programmer.
- Remade the texture for Triggers.
- Implemented the Redstone Cover.
- Added interaction between Switch and Redstone covers.
- Added the Laser Drill, for later game resource collection.
- Added an option to hide the suits HUD background.
- Made world gen features configurable.
- Fixed fluid tank tooltip.
- Fixed bug with fluid tanks.
- Buffed prototype fluid tanks capacity (8000 -> 16000).
- Fixed a bug where the GUI of the reinforced extractor couldn't be opened.
- Fixed bug where you couldn't shift click into item inventories (like the backpack).
- Fixed a couple crashes.
- Added new greenhouse multiblock.
- Added marble and slate to stoneworks recipes.
- Added the Solar and Lunar totems, allowing you to control the sky and sky events.
- Added the ability to not crush crops when walking over them with the power suit boots.
- Added the Pulsar (as a block).
- Made some items that should've been unstackable, actually unstackable.
- Disallowed opening the power suit gui if you don't have all the pieces equipped.
- Fixed waking multiblocks not working.
- Fixed recipes not being carried out if input also contained items that did not belong to that recipe in addition to valid items.
- Disallowed backpacks from carrying signaling energy in their fluid slots.
- Clarified some quests text.
- Fixed desync with falling meteors.
- Fixed pulsar ability not dealing damage.
- Harness durability is now automatically repaired with stored energy.
- Tools can no longer be damaged now.
- Drills have proper 3rd person models now.
- Inserters no longer get foiled by items being in many different slots.
- Fixed rendering error with UV lamps.
- Items in item conduits should properly render inside the conduit now.
- Fix recipe preview in MP.
- Fix conduit hitbox.
- Finally fixed the goddamn quarry UI.
- Readded tier speed bonuses.
- Fixed minor spelling mistake.
- Made the Quarry sync its state in MP.
- Disabled the chunkloader for now.
- Readded UV lamps.
- Buffed storage containers and changed their recipes.
- Fixed issue where the wrath beacon was missing a mapping.
- Simplify drill recipe.
- Fixed oversight where fluid cells didn't preserve their contents when broken even if they should.
- Fixed mob drops being desynced between the client and server.
- Fixed off and IO buttons of the automatic miners being in the wrong places on different gui scales.
- Add recipes for suit colorizers and add the 2 special ones to dungeon and labyrinth loot.
- Buff waking machines.
- Add recipe output preview to select machines.
- Fixed IO screens again.
- Fixed a few bugs regarding sky events.
- Blood moon should now disappear always when the day starts.
- Made storage container carriable.
- Fixed wrong shift click behavior with the alloy smelter.
- Fixed armor rendering bug when wearing goggles.
- Readd BTWaila tooltips.
- Fixed oversight in item IO saving.
- Fix bug in recipe entry classes.
- Fix NPE in multiblock code.
- Readded additions to dungeon loot.
- Updated to BTA 7.3_04.
- Made interaction with the Storage Containers better in MP.
- Fixed bug that would delete or visually duplicate an item if it was dropped from a block.
- Fixed a visual bug with the crystal cutter.
- Fix a bug where picking up an energy cell caused the game to crash.
- Buffed extractor yield.
- Updated the diamond and signalite gear textures, thanks to TheMidford.
- Fixed IO screen crash.
- Removed achievement triggering code for now to prevent crashes in MP.
- Updated to BTA 7.3_03.
- Added the Reinforced Quarry.
- Updated to BTA 7.3_02.
- Fixed a bug with the Item I/O screen where it would act like the Fluid I/O screen.
- Readded guidebook stuff.
- Fixed duplicate registration of recipes.
- Dynamos now actually output energy again.
The RISE TOGETHER Update!
- Updated to BTA 7.3_01.
- Added multiplayer support (might still be rough around the edges).
This update is a significant change to the codebase internally so it is recommended that you backup your worlds and report any bugs you find!
- Added a way to control the wings flight speed.
- Made the drill work as a shovel too.
- Added Too Many Blocks support.
- Added quest to explain the working of the pulsar attachment.
- Power suit now saves state (no more falling out of the sky while using wings on world reload).
- Updated to use the new simple energy API from Catalyst.
- Made monster shard drops more common.
- Added the Parallel Processors!
- Allows machines to carry out multiple recipes at once.
- Added GUIs to multiblocks that did not have them already, displaying their status.
- Added a system to allow replacing casings of multiblocks with other auxiliary blocks.
- Fixed conveyor covers.
- Other small fixes.
- Disabled the Tome of Raziel for now (awaits rework).
- ROM chips can now spawn in dungeons and are more common in general.
- Movement boosters got a speed increase.
- Fix movement booster energy usage bug.
- Reduced dynamo energy cost from 40 to 20.
- Fixed reinforced chamber not being capable of combining larger crystals.
- Removed energy cost from night vision attachment (you still need to have some amount of it though).
- Dilithium crystal blocks no longer have a random chance to drop nothing.
- Several fixes by bigjango13, thanks!
- Other fixes.
- Fixed a bug with the induction smelter where it consumed more items in processing than it was supposed to.
- Added missing recipes for reinforced-tier machines.
- Fixed a bug where storage containers reset when they had more than 256 items stored in them.



