Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Discord server should NOT be used to report bugs! Use the issue tracker. Use the #power-scale channel for questions.
Introduction
Power Scale replaces Scaling Health in Minecraft 1.21 and beyond. I chose to change the name of the mod because I feel it better describes its purpose. It is not just about health; Power Scale adds the "scaling attribute" system, which allows any attribute to be modified on both players and mobs. The goal of the mod is balancing difficulty and providing an extra challenge, although it can also be configured to make the game easier, if desired.
Key Features
- Highly configurable - As many settings as possible are controlled right in the mod's config files! No data packs necessary, except for more advanced configuration.
- Difficulty system - Whenever a mob spawns into the game, it gets a difficulty value and a power level assigned. These values then tie into the scaling attribute system to buff the mob. Difficulty is calculated using an entirely configurable expression with multiple parts: a per-player value, a location-based value (difficulty goes up farther from spawn or deeper underground), a multiplier for the number of nearby players, and more.
- Scaling Attribute system - Scaling attributes have two functions: they boost the attributes of mobs based on their difficulty value/level, and they allow players to gain attribute boosts when using certain items. Scaling attributes can be added with data packs. The four built-in scaling attributes are health, attack damage, arrow damage, and movement speed.
- Alchemy brewing - Adds a new block, the Alchemy Set. It creates brews and tonics, some of which can increase a player's attributes or modify their difficulty. Additional recipes can be added with data packs.
Requirements
This mod requires NeoForge and Silent Lib in order to run. They are mandatory.
Beta Version
Yep, it's not quite complete... The description here will get updated as features are finished and polished. Here's a list of missing features (which are being worked on) before you go reporting bugs lol.
What's Missing?
- Blights
- UI elements (difficulty meter, custom health bar)
- Healing items