Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Tags
Creators
Details
Simple Auto Farm adds a line of compact, easy-to-automate farming machines: each one produces a whole category of resources from a single block, with upgrade slots, internal energy storage and optional AE2 output.
Machines
- Simple Auto Farm — grows crops and produces their drops.
- Simple Auto Ore Farm — generates ores.
- Simple Auto Beehive — keeps bees and collects honeycomb/honey.
- Simple Auto Fluid Farm — 9 independent tanks with their own level bars. Put a fluid container in a sample slot and that tank fills automatically; buckets in the container slots are filled in place. The inner block renders the real fluid texture, so you can read the tank contents from the outside.
- Simple Auto Mob Farm — produces mob drops without spawning mobs. Feed it a spawn egg, a spawner item, a mob jar or any modded mob container; it runs the full death pipeline (loot table, affixes, gems, global loot modifiers) and stores the results in 27 output slots plus 27 overflow slots.
- Simple Generator / Generator Pro — burn fuel (Pro also accepts lava) to make FE.
- Void Singularity — deletes items.
- Water Source — an infinite water block.
Both the Auto Farm and the Auto Ore Farm have a second output page, so a full output buffer never blocks production.
Sample cards
Every machine runs on a sample: put in an item it accepts, or one of the cards below. Cards come in two flavours — one that you charge up yourself, and a set that rolls a random sample every batch.
| Card | Fits in | What it does |
|---|---|---|
| Entity Card | Mob Farm | binds to a single mob; kill that mob yourself to fill it, then it works as a sample |
| Animal / Monster / Boss Entity Card | Mob Farm | every batch rolls a random mob of that category |
| Ore Card | Ore Farm | every batch rolls a random ore |
| Crop Card | Auto Farm | every batch rolls a random crop, including melon and pumpkin stems |
| Tree Card | Auto Farm | every batch rolls a random sapling |
| Plant Card | Auto Farm | every batch rolls a random plant: flowers, sugar cane, cactus, bamboo, kelp and the rest |
Entity Card — right-click a mob to bind it, then kill that mob yourself to fill the card. The requirement scales with the mob's base health and is capped at 32 kills. Craft it with paper to wipe it back to a blank card.
Random cards (Animal / Monster / Boss, Ore / Crop / Tree / Plant) — one card covers a whole family, so a single machine can grow anything from wheat to jungle saplings, or produce any ore, without swapping items. They are never consumed and always produce something: an empty draw is re-rolled, and the mob cards fall back to the expected value of that mob's loot table.
Samples are never consumed either, and a mob container that stores an entity id in its data (spawner items, mob jars, …) can be used as a sample out of the box.
Upgrades and automation
- Speed, efficiency, yield, fortune and combined speed/efficiency upgrades in four tiers, plus a creative upgrade.
- Machines store FE internally and can push their output into an adjacent inventory or an AE2 network.
- Output-only for pipes: samples and upgrade cards can never be pulled out, and generators accept fuel without giving it back.
Config
An in-game config screen (NeoForge built-in) exposes the mob farm options: death simulation, using a real player as the killer, and allowing a fake player when nobody is online.
Notes
- Requires NeoForge. Builds for 1.21.1 and 26.1.2 are provided.
- No other mod is required. Optional integrations: AE2 (push output into the network) and Productive Bees (bee cages work in the beehive). Drops, mob containers and loot from other mods — Apotheosis, Ars Nouveau, Reliquary and the rest — are handled automatically because the machines run the normal game logic.


