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1.20.1-1.4.0

Changelog

Bullets loaded in muskets will be lost due to some internal changes. Back up your saves before updating.

Changes:

  • Added datagen for loot tables to fix and prevent any issues with invalid loot tables (Only affected 1.20.1)
  • Golden bullet enchantment damage bonus now properly capped at 15, for a maximum of 24 damage per bullet
  • Musket shots can be heard up to 32 blocks away and produce a cloud of smoke when fired
  • Added reload animations, firing sounds, and reload sounds for the musket
  • Removed bullet particle trails as they were redundant and did not appear for other clients

Pillager changes:

  • Can fire upon targets without hitting friendlies
  • Can spawn with muskets enchanted with repeating on hard difficulty raids
  • Will always load copper buckshot if their target is within 5 blocks, and uses the proper bullet deviation
  • Adjusted raid spawns, can spawn 4 on higher difficulties (from 3)
  • Attack range reduced to 24 blocks (from 32)
  • Added marksmen to raider entity tag

Files

simplemusket-forge-1.20.1-1.4.0.jar(154.83 KiB) Primary Download

Project members

BrokenK3yboard

Owner


Technical information

License
GPL-3.0-only
Client side
required
Server side
required
Project ID