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  • Initial 1.21 port
  • Musket cartridges and the Firepower enchantment changed to use the same logic as the Mace's breaching enchantment
  • Cartridges reduce armor efficacy by 10% after the vanilla armor reduction logic is applied, instead of ignoring 50% of the target's armor before applying damage
  • Iron golems deflect bullets and receive 25% of the incoming damage
  • Enchanted cartridges reworked into Hex cartridges, which reduce the target's defensive enchantment efficacy by 50% and raises the level of an attacker's damage and armor piercing enchantments by two levels
  • Hex cartridges added to armorer villager trades
  • Hellfire cartridge damage increased to 20 (From 16)
  • Hellfire cartridge armor decrease effect duration increased to 30s (from 15s)
  • Hellfire cartridges removed from bastion stable loot tables
  • Increased the quantity of Hellfire cartridges found in chests and bartering
  • Reduced the number of Gunslingers that appear during raids
  • Gunslingers will no longer rush to pick up ominous banners during raids
  • Blast Enchantment removed as it lacked meaningful use
  • Configuration for Hellfire cartridge crafting removed as it is no longer necessary
  • Configuration for Gunslinger range removed for consistency reasons
  • Musketeer Pillagers renamed to Gunslinger
  • Added new Gunslinger texture
  • Gunslingers will retreat when approached and use a sawn-off to protect themselves at close range.
  • Added config option for Gunslinger attack range
  • Initial Fabric 1.20.1 port
  • Added the Blast enchantment, which shores up the musket's close range weaknesses
  • Overhauled the Deadeye enchantment (As it was uninteresting)
  • Longshot enchantment changed to provide a greater exponential damage increase
  • Copper rounds removed
  • Netherite rounds replaced with Hellfire rounds, which lower the target's armor
  • Iron rounds renamed/replaced with cartridges
  • Gold rounds replaced with enchanted cartridges, repurposed as consecration compatibility (possibly temporary)
  • Default reload time set to 40 ticks (was 50) and default aim time set to 60 ticks (was 50)
  • Fixed an issue where end crystals and the ender dragon were not being affected by bullets
  • Changed golden bullet undead damage bonus to 2x (from +7)
  • Fixed an issue where firing copper buckshot spawned more particles than it should

Bullets loaded in muskets will be lost due to some internal changes. Back up your saves before updating.

Backport of changes included in 1.20.1-1.4.0

Changes:

  • Added datagen for loot tables to fix and prevent any issues with invalid loot tables (Only affected 1.20.1)
  • Golden bullet enchantment damage bonus now properly capped at 15, for a maximum of 24 damage per bullet
  • Musket shots can be heard up to 32 blocks away and produce a cloud of smoke when fired
  • Added reload animations, firing sounds, and reload sounds for the musket
  • Removed bullet particle trails as they were redundant and did not appear for other clients

Pillager changes:

  • Can fire upon targets without hitting friendlies
  • Can spawn with muskets enchanted with repeating on hard difficulty raids
  • Will always load copper buckshot if their target is within 5 blocks, and uses the proper bullet deviation
  • Adjusted raid spawns, can spawn 4 on higher difficulties (from 3)
  • Attack range reduced to 24 blocks (from 32)
  • Added marksmen to raider entity tag

Bullets loaded in muskets will be lost due to some internal changes. Back up your saves before updating.

Backport of changes included in 1.20.1-1.4.0

Changes:

  • Added datagen for loot tables to fix and prevent any issues with invalid loot tables (Only affected 1.20.1)
  • Golden bullet enchantment damage bonus now properly capped at 15, for a maximum of 24 damage per bullet
  • Musket shots can be heard up to 32 blocks away and produce a cloud of smoke when fired
  • Added reload animations, firing sounds, and reload sounds for the musket
  • Removed bullet particle trails as they were redundant and did not appear for other clients

Pillager changes:

  • Can fire upon targets without hitting friendlies
  • Can spawn with muskets enchanted with repeating on hard difficulty raids
  • Will always load copper buckshot if their target is within 5 blocks, and uses the proper bullet deviation
  • Adjusted raid spawns, can spawn 4 on higher difficulties (from 3)
  • Attack range reduced to 24 blocks (from 32)
  • Added marksmen to raider entity tag

Bullets loaded in muskets will be lost due to some internal changes. Back up your saves before updating.

Changes:

  • Added datagen for loot tables to fix and prevent any issues with invalid loot tables (Only affected 1.20.1)
  • Golden bullet enchantment damage bonus now properly capped at 15, for a maximum of 24 damage per bullet
  • Musket shots can be heard up to 32 blocks away and produce a cloud of smoke when fired
  • Added reload animations, firing sounds, and reload sounds for the musket
  • Removed bullet particle trails as they were redundant and did not appear for other clients

Pillager changes:

  • Can fire upon targets without hitting friendlies
  • Can spawn with muskets enchanted with repeating on hard difficulty raids
  • Will always load copper buckshot if their target is within 5 blocks, and uses the proper bullet deviation
  • Adjusted raid spawns, can spawn 4 on higher difficulties (from 3)
  • Attack range reduced to 24 blocks (from 32)
  • Added marksmen to raider entity tag
  • Fixed an issue where copper buckshot accuracy was affected by aiming
  • The Deadeye enchantment reduces the spread of copper buckshot for the first time since the 1.0 release
  • Adjusted musket item texture
  • Fixed an issue where the musket was using a different texture when loaded
  • Number of netherite bullets obtained from crafting increased to 8 (from 4)

Project members

BrokenK3yboard

Owner


Technical information

License
GPL-3.0-only
Client side
required
Server side
required
Project ID