This update comes with the ability to balance attack speed the same way you can currently balance damage! To balance this somewhat more evenly, I've changed the baseline numbers for each attack style. I might have done the math wrong, though. Please let me know if these damage values don't line up with what you expect. Dual weapons damage gets boosted from 0.7x damage to 0.8x damage, but get a 20% penalty to attack speed (a 0.8x multiplier), bringing their DPS to 64% of the norm. One handed weapons get no changes, as I want to leave shielded/offhand bow builds at vanilla balance. Two handed weapons (still no animations, sorry!) get their damage modifier dropped from 1.4x to 1.2x, but they get a compensatory 20% boost to attack speed (a 1.2x multiplier), bringing their DPS to 144% of the norm.
Compatibility
Minecraft: Java Edition
1.21.1–1.21.10
1.20.1–1.20.6
Platforms
Supported environments
Creators
Details
Licensed MIT
Published 5 months ago
Updated 2 weeks ago