- 0.0.7
- implemented journal screen
- updated attribute modifiers from attack type info to use different UUIDs instead of names
- 0.0.6
- fixed bug causing json reticles not to get filled with points properly
- changed reticle rendering so gui scale does not affect size
- changed default reticles accordingly
- weapon generator named_info.json now supports custom reticles
- custom reticles now fully data driven and able to be applied to specific attacks on specific weapons
- added icon
- added debug command to toggle debug messages and custom reticle hitboxes
- Skada commands now require op status
- healthbars now fade with distance and light level
- fixed bug causing a clientsided mixin to be loaded on the serverside
- unarmed attack type info now has minimum range 0 instead of 1
- fixed bug causing weapon tooltips to display the attack type attack speed modifier as an extra modifier
- added localization for Skada keybinds
- player attack mixin now uses @ModifyArg for increased compatibility, notably with Botania
- made knockback mixin more compatible
- fixed bug where item values wouldn't update with reload command
- fixed bug causing incorrect values for lethality functions
- tagged player attack as not being affected by damage cooldown (essentially removing i-frames for player attacks)
- fixed issue causing game to crash if weapon/armour/mob info json files are too long
- fixed bug causing weapons to not generate at all if one doesn't have associated tier info
- reworked generation commands to more accurately pull tier/armour material info
- added command to get the tier/material info of held item
-> fixed issue causing auto generation data pack tier files not to be read
- Initial Release


