3.0.0
Compatibility
Changes
NEW MAJOR RELEASE YAYY
IF YOU ARE USING AN OLDER WORLD THAT HAD EARLIER VERSIONS DO NOT UPDATE UNLESS YOU WANT THE NEW FEATURES, IF YOU DO UPDATE YOU NEED TO SET YOUR ATTRIBUTE MANUALLY AS IT WON'T DO IT ON EXISTING WORLDS
added a setting to reset your damage on death, which prevents farming points on high health enemies by setting a bed next to them
added a few settings to further customize the ramp up , needing more and more damage each time or multiplying instead of adding or exponentially growing the needed amount (not really recommended but you can do it)
please check your config files, they contain all the necessary information, use my discord if you need more or need to report a bug
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:jqbl72yn:iASbybtY"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:jqbl72yn:iASbybtY"
}

