- Removed the old
algorithm
s in populators in favor offormula
s. These are specified per skill and accept a wide variety of arguments - Level text in inventory is now
0.5
size instead of0.75
- Jade compat has been restored
- Marked ultralib as required in mod.json
- Config names for HUD tooltip have changed
- Items in restriction screen will now show their default tooltip
- Refactored some directories
- Removed useless lines from JSON data
- Added Populators! These allow you to 'populate' restriction data for specific items like armor, tools, and enchantments. Check the wiki for more info
- Simplified some code and remove old classes
- Removed some log spam
- Attribute window is now persistent
- Added config option to disable default populators
- New
UltraLib
library (sorry not sorry)
Coming Soonâ„¢
_This update lays some groundwork a new update coming down the pipeline that will change the way some JSON data is loaded, so once this update releases old data will have to be ported to the new format._- Added
use_base_value
key to skill definition to define whether thebase
key will be used - Hovering over the + button on a skill will now highlight again
- Added
index
key to skill definition to determine custom order of skills (optional and default is 999) - Sprites for attributes will now be stored in their respective namespace under
[namespace]:textures/gui/sprites/attribute/[attribute id].png
- Added IDs to tabs allowing them to be disabled