We're so back
- Completely rewrote all of the backend code to be much more optimized.
- Rewrote light management system and calculations
- Rewrote health system
- Rewrote light armor systems and calculations
- Added lava and lava bucket as a light source (still deadly though) because it makes sense.
- Increased block check radius from 2 to 3.
- Blocks are now checked in a circle instead of a cube.
- Added "kinetic_immunity" for later implementation as an "ascended" Sky Kid power.
- Moved fire(except lava) immunity to it's own power, "fire_immunity".
Added winged light health system
Fully implemented new cosmetic cape system
Added Phantom drops for only Sky Kid: Random cape(2% chance) and winged light(16% chance)
Sky Kid now takes knockback
Darkness effect from Warden drains light
Shout now triggers sculk sensors when not crouching
Make player have stacking weakness in the dark
Increased duration of glowing effect from shout
Added randomized height on respawn
Added "Night Light" power, making it so players with the Sky Kid origin can't sleep in the dark