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Double Edged Reforged / 双刃重铸
Double Edged Reforged 是一个面向 Minecraft 1.20.1 与 SlashBlade: Resharped(拔刀剑:重锋)的 Forge 附属模组。
本模组尝试恢复新版拔刀剑中已经移除的双刀流机制,并以独立连招、伤害归属、玩家动画和特殊效果兼容为基础,继续探索三刀流等扩展玩法。
⚠️ 重要声明
本项目在设计、编码、移植分析、调试和文档编写过程中大量使用了生成式 AI。作者的 Java 开发经验有限,虽然项目经过了一定程度的实际测试,但无法保证代码质量、稳定性、多人游戏同步或与其他模组的兼容性。在整合包、服务器或重要存档中使用前,请务必备份世界。因本模组产生的崩溃、卡死、伤害异常、物品异常或存档问题均不作保证。
主要功能
双刀流
当玩家主手与副手同时持有符合条件的拔刀剑时,进入双刀流模式。
双刀流并非单纯复制一份主手刀光,而是尝试为主手和副手分别维护:
- 当前攻击刀与装备槽位
- 刀光及伤害归属
- 武器属性修饰符
- 附魔效果
- SlashBlade 特殊效果(SE)
- 独立的连招阶段和动画时机
双刀流使用单独注册的连招分支和 VMD 动画,不再完全依赖原版单刀流动作。部分招式会按照动作设计分别使用主手或副手攻击。
三刀流实验功能
启用三刀流后,拔刀剑可以装备在头盔槽,并以刀身模型渲染在玩家嘴部,而不是显示为普通头戴物品模型。
头刀拥有独立的装备上下文、伤害倍率和触发概率配置,并会尝试使用头盔槽中的刀触发刀光与相关 SE。
三刀流仍属于实验功能。部分玩家模型、动画模组、大型刀身模型或特殊渲染器可能出现错位、穿模或不显示的问题。
动画与渲染
- 双刀流使用专用 VMD 连招动画
- 安装 PlayerAnimator 时,玩家身体与刀具会共同播放动作
- 未安装玩家动画模组时,刀具仍会尝试跟随 VMD 挂点运动
- 副手刀保持出鞘状态
- 双刀攻击时主手刀鞘保持在待机位置
- 第一人称会隐藏可能遮挡视野的副手刀鞘与头刀
- 不同附属刀具的模型尺寸差异可能导致穿模或位置偏差
SE 与附属兼容
本模组通过临时刀具上下文,让副手刀和头刀尽可能被 SlashBlade 事件及 SE 识别为当前攻击武器。
目前主要尝试兼容:
- 持续生效型 SE
- 产生刀光时触发的 SE
- 命中目标后触发的 SE
- 依赖当前主手刀查询的附属逻辑
- 部分附魔和武器属性
由于 SlashBlade 附属数量很多,且不同附属可能直接假设攻击武器永远位于主手,因此无法保证所有 SE 均能正常工作。
LegendRelicLib 兼容
检测到 LegendRelicLib 时,可以:
- 禁用其自带的简单双持追加刀光,避免重复攻击
- 使用它的
can_double_attack标签限制哪些刀可以进入双刀流
相关行为可以通过配置文件调整。
游戏环境
- Minecraft:1.20.1
- Forge:47.4.20
- 必需前置:SlashBlade: Resharped
- 可选联动:SlashBladeTetra
- 可选动画支持:PlayerAnimator
本模组不支持原版 SlashBlade、其他 Minecraft 大版本或未明确适配的重锋版本。
已知限制
- 无法保证与所有拔刀剑附属兼容
- 部分攻击次数、伤害频率或 SE 触发次数可能异常
- 复杂整合包中的玩家动画模组可能改变骨骼挂点
- 第一人称、第三人称与其他玩家视角可能存在渲染差异
- 大型或异形刀鞘模型可能发生穿模
- 三刀流仍处于实验阶段
- 多人服务器环境尚未得到充分验证
- 后续版本可能重做连招、动画和内部攻击上下文
AI 使用声明
本项目大量使用生成式 AI 协助完成:
- Java 与 Mixin 代码编写
- 旧版机制分析和移植
- 崩溃日志分析
- 渲染坐标与骨骼问题排查
- 连招结构整理
- 文档编写
所有功能均可能包含 AI 生成或 AI 修改的代码。即使代码能够通过构建,也不代表其逻辑一定正确、安全或稳定。
欢迎提交崩溃日志和复现步骤,但不承诺能够修复所有问题。
参考项目与致谢
本项目并非完全从零设计。开发过程中阅读、分析或参考了以下项目的源代码、事件结构、战斗设计和动画实现:
-
SlashBlade: Resharped
本模组的必需前置。参考了当前 SlashBlade API、连招系统、刀光实体、渲染系统与事件接口。 -
Legacy SlashBlade
参考了旧版双刀流机制、连招行为、玩家姿态与历史实现。 -
SlashBlade 2
参考了现代版本 SlashBlade 的 VMD、挂点、渲染和连招结构。 -
Better Combat
参考了双持武器交替攻击、武器属性读取及主副手攻击处理思路。Better Combat 使用 GPL-3.0 许可证。 -
SlashBladeTetra
参考了 Tetra 与 SlashBlade 的联动方式及相关兼容逻辑。
感谢以上项目的作者与贡献者。本模组不是这些项目的官方作品,请勿将本模组的问题反馈给其原作者。
问题反馈
提交问题时请尽量提供:
- 完整的
latest.log或崩溃报告 - 当前模组版本
- SlashBlade: Resharped 版本
- Forge 版本
- 已安装的玩家动画模组
- 使用的拔刀剑附属
- 稳定复现问题的操作步骤
仅提供“崩溃了”或截图通常不足以定位问题。
Double Edged Reforged
Double Edged Reforged is a Forge addon for Minecraft 1.20.1 and SlashBlade: Resharped.
The project attempts to restore the dual-wielding system removed from newer SlashBlade versions. It expands that concept with dedicated combos, separate blade contexts, player animations, Special Effect compatibility, and experimental three-blade combat.
⚠️ Important notice
Generative AI was used extensively throughout the design, programming, porting analysis, debugging, and documentation of this project. The author has limited Java development experience. Although the mod has received some in-game testing, code quality, stability, multiplayer synchronization, and compatibility with other mods are not guaranteed.Back up important worlds before using this mod in a modpack or on a server. No guarantee is provided against crashes, freezes, incorrect damage, item issues, or save-related problems.
Main Features
Dual-Wielding
Dual-wielding mode is activated when the player holds compatible SlashBlades in both the main hand and offhand.
Instead of simply duplicating the main-hand slash effect, the mod attempts to maintain separate information for each blade:
- Active attacking blade and equipment slot
- Slash-effect and damage ownership
- Weapon attribute modifiers
- Enchantments
- SlashBlade Special Effects
- Combo stages and animation timing
Dual-wielding uses its own registered combo branch and VMD animations rather than relying entirely on the original single-blade moveset. Individual attacks may use either the main-hand or offhand blade according to the animation and combo design.
Experimental Three-Blade Style
When enabled, a SlashBlade can be equipped in the helmet slot and rendered as a blade held in the player's mouth instead of a normal head-item model.
The head blade has its own equipment context, damage multiplier, and activation chance. It attempts to create slash effects and trigger compatible Special Effects using the blade equipped in the head slot.
Three-blade style is still experimental. Custom player models, animation mods, oversized blade models, and unusual renderers may cause incorrect positioning, clipping, or missing rendering.
Animation and Rendering
- Dedicated VMD combo animations for dual-wielding
- Player body and blades animate together when PlayerAnimator is installed
- Without a player-animation mod, the blades still attempt to follow the VMD attachment points
- The offhand blade remains unsheathed
- The main-hand sheath stays near its idle position during dual-blade attacks
- The offhand sheath and mouth blade are hidden in first person to reduce view obstruction
- Blade models with unusual sizes may still clip or appear offset
Special Effects and Addon Compatibility
The mod uses temporary blade contexts so that offhand and head-slot blades can be recognized as the active weapon by SlashBlade events and Special Effects.
It currently attempts to support:
- Continuously active Special Effects
- Effects triggered when a slash effect is created
- Effects triggered after damaging a target
- Addon logic that queries the current main-hand blade
- Some enchantments and weapon attributes
SlashBlade has many addons, and some of them assume that the attacking blade is always located in the main hand. Full compatibility with every Special Effect or addon cannot be guaranteed.
LegendRelicLib Compatibility
When LegendRelicLib is installed, the mod can:
- Disable its built-in simple dual-wield slash to prevent duplicate attacks
- Use its
can_double_attacktag to determine which blades can enter dual-wielding mode
These behaviors can be changed in the configuration file.
Requirements
- Minecraft 1.20.1
- Forge 47.4.20
- Required: SlashBlade: Resharped
- Optional integration: SlashBladeTetra
- Optional animation support: PlayerAnimator
Other Minecraft versions, the original SlashBlade mod, and untested versions of SlashBlade: Resharped are not supported.
Known Limitations
- Compatibility with every SlashBlade addon is not guaranteed
- Attack count, damage frequency, or Special Effect activation may occasionally be incorrect
- Player-animation mods in large modpacks may modify attachment bones
- Rendering may differ between first person, third person, and other-player views
- Oversized or unusual sheath models may clip
- Three-blade style is experimental
- Multiplayer behavior has not been thoroughly verified
- Future versions may redesign combos, animations, and the internal blade-context system
AI Usage Disclosure
Generative AI was used extensively for:
- Java and Mixin implementation
- Analysis and porting of legacy mechanics
- Crash-log analysis
- Rendering-coordinate and bone debugging
- Combo structure design
- Documentation
Any feature may contain AI-generated or AI-modified code. Successful compilation does not mean that the implementation is logically correct, safe, or stable.
Bug reports with logs and reproducible steps are welcome, but not every issue is guaranteed to be fixed.
References and Credits
This project was not designed entirely from scratch. The source code, event structures, combat concepts, and animation implementations of the following projects were studied or referenced during development:
-
SlashBlade: Resharped
Required dependency. Its current APIs, combo system, slash-effect entities, renderer, and event interfaces were studied. -
Legacy SlashBlade
Referenced for legacy dual-wielding mechanics, combo behavior, player poses, and historical implementations. -
SlashBlade 2
Referenced for VMD playback, blade attachment points, rendering, and combo structures. -
Better Combat
Referenced for alternating dual-wield attacks, weapon-attribute handling, and main/offhand combat design. Better Combat is licensed under GPL-3.0. -
SlashBladeTetra
Referenced for compatibility between Tetra and SlashBlade.
Thanks to the authors and contributors of all referenced projects. Double Edged Reforged is not an official project of any of them. Please do not report issues caused by this addon to the original projects.
Bug Reports
Please include the following information when reporting an issue:
- Full
latest.logor crash report - Double Edged Reforged version
- SlashBlade: Resharped version
- Forge version
- Installed player-animation mods
- Installed SlashBlade addons
- Exact steps required to reproduce the problem
A screenshot or a message saying only “it crashed” is usually not enough to diagnose the issue.


