Update 1.0.5 !
ADDED:
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Optionnal dependencies ! You can run this mod without immersive portals / Per dimension gamerule / In control even if it's way better with them !
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Added 11 custome vortex for custom timers !
EDITED:
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Fixed a bug with exodus vortex and incorrect portal's rotation
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Fixed a bug with custom timer: using a phase modulator completely reset the timer now
Next step:
Bug fixes
Update 1.0.4 !
ADDED:
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Custom timer: a timer you can fully customize: model, vortex type, vortex color ... + Timer customizer
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Added an upgrade to change vortex rotation
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Complete rework of timer's models !
EDITED:
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Fixed a major bug blocking tier 5 dimensions !
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Fixed Ć major bug with return vortex's incorrect position / complete rework of return vortex's logic
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Fixed a lot of bugs with timer workbench
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Fixed a major bug with damaged egyptian timer unable to track a vortex
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Twitched random countdown of damaged timers
Next step:
Bug fixes
Optionnal dependencies
Update 1.0.3 !
**ADDED:Ā Ā **
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enableimmersiveportal in config files : it's way better with IP, but now you can use this mod without IP ! (default = TRUE)
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Dimensions description into the book !
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New ādlrowrevoā dimension: passive mobs become aggressive, hostile mobs are pacified; no XP/ore bonuses.
EDITED:
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Rebalanced dimensions: ore bonuses now only on Eclipse/Alternate1 (x4) and Sablier/Necropole (x3); XP bonuses only on Sablier/Eclipse (x5) and Skylands/Pillager (x4).
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Twilight corruption toned down (once every 10s, single patch).
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Eclipse is dark but now gives a faint night vision so itās not pitch black.
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Population control now runs every 2s instead of every tick (better performance).
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Fixed some bugs, better performances
Update 1.0.2 (hotfix: Patchchouli dependency was missing, oops !)
Complete rework of the Timer Workbench!
Timer Workbench: The timer workbench now works as a block that lets you insert upgrades directly into your timer. Instead of consuming an upgrade, you can now open your timer and implement upgrades with different values! For example: some Temporal Stabilizer Upgrades will add 3 minutes of exploration, others an hour⦠A timer will now unlock two random slots by default, but slot upgrade items allow you to unlock up to 5 slots per upgrade type! The new overlay is very intuitive.
Added the āSlot Enhancer Upgradeā:Ā this item allows you to unlock an additional random slot in your timer!
Added the āDimensional Phasing Stationā block:Ā this block is used exclusively to apply aĀ Phase ModulatorĀ (to remove overheat from a timer) or aĀ Single Use Crystal BufferĀ (to reduce the remaining time of a damaged timer).
Added Single Use Crystal Buffers To clearly separate the permanentĀ Crystal BufferĀ upgrade (which permanently buffs damaged timers) from the one-time-use crystal items that reduce remaining time, I created two distinct items: theĀ Single Use Crystal BufferĀ and theĀ Crystal Buffer. Single Use versions are craftable, while permanent Crystal Buffers can only be obtained through the Research Table.
Research Table adjustments:
Slide Enhancement Chip drop rate increased toĀ 25%
Probability tweaks for several upgrades
Upgrade weighting:Ā The number of Slide Enhancement Chips inserted into the Research Table increases the success probability of the research! Each upgrade now has a different value/power level (55% Common, 25% Uncommon, 10% Rare, 7% Epic, 3% Legendary).
Reminder: theĀ Timer RecyclerĀ now lets you recycle upgrades/timers/components to obtain either Slide Enhancement Chips or upgrades depending on the value of the recycled item!
Added Patchouli as a dependencyĀ to allow for an in-game tutorial book!
Removed Pehkui dependency,Ā which was previously used for just one dimension.
Added a server-side config fileĀ to adjust most mod probabilities/variables, as well as to add custom dimensions to the pool of dimensions timers can visit.
Update 1.0.2!
Complete rework of the Timer Workbench!
Timer Workbench: The timer workbench now works as a block that lets you insert upgrades directly into your timer. Instead of consuming an upgrade, you can now open your timer and implement upgrades with different values! For example: some Temporal Stabilizer Upgrades will add 3 minutes of exploration, others an hour⦠A timer will now unlock two random slots by default, but slot upgrade items allow you to unlock up to 5 slots per upgrade type! The new overlay is very intuitive.
Added the āSlot Enhancer Upgradeā: this item allows you to unlock an additional random slot in your timer!
Added the āDimensional Phasing Stationā block: this block is used exclusively to apply a Phase Modulator (to remove overheat from a timer) or a Single Use Crystal Buffer (to reduce the remaining time of a damaged timer).
Added Single Use Crystal Buffers To clearly separate the permanent Crystal Buffer upgrade (which permanently buffs damaged timers) from the one-time-use crystal items that reduce remaining time, I created two distinct items: the Single Use Crystal Buffer and the Crystal Buffer. Single Use versions are craftable, while permanent Crystal Buffers can only be obtained through the Research Table.
Research Table adjustments:
Slide Enhancement Chip drop rate increased to 25%
Probability tweaks for several upgrades
Upgrade weighting: The number of Slide Enhancement Chips inserted into the Research Table increases the success probability of the research! Each upgrade now has a different value/power level (55% Common, 25% Uncommon, 10% Rare, 7% Epic, 3% Legendary).
Reminder: the Timer Recycler now lets you recycle upgrades/timers/components to obtain either Slide Enhancement Chips or upgrades depending on the value of the recycled item!
Added Patchouli as a dependency to allow for an in-game tutorial book!
Removed Pehkui dependency, which was previously used for just one dimension.
Added a server-side config file to adjust most mod probabilities/variables, as well as to add custom dimensions to the pool of dimensions timers can visit.
Added:
-
Timer recycler: a block to recycle items (timers, useless upgrades ...) into slide enhancement chip depending on your recycleditem's value = a new way to get slide enhancement chips !
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Added 3 dimensions: skylands (blaze/ghast/phantom dimension with 4x jump boost), mushroom world (...), pillager_dimension (alternate overworld full of pillagers
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Added Mekanism sounds to Sliders blocks
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Added a config file to add custom dimensions / apply multipliers to timer mechanic
Edited:
⢠Tier 5 dimensions now gets cool rewards -if you survive- (xp boost, ore multiplier ...)
⢠Complete GUI Rework !
⢠Slide enhancement chip: drop rate increased to 25%
⢠Fixed bugs on Exodus timer / Quantum relocator unable to give dimension seeds to players
⢠Every damaged timer has 10% chance to teleport to overworld: an easier way to escape the damaged loop !
⢠Fixed several bugs on vortex mechanic


