11.0.11
- fix: double plant cannot survive in snow in some cases
- all: parity
- fix: cannot pick snow
11.0.7
- fix: BoP double plant not surviving in snow
11.0.6
- fix: falling snow not immediately converting to ice in water
11.0.5
- fix: incompatible with Kiwi 15.1.1+ (close: #391)
11.0.4
- fix: snow melting too slow (close #388)
- fix: only our snow can fall (close #381)
- fix: error handling for random ticking. fix crash with MyNethersDelight
11.0.3
- fix: covering flowers with snow crashes the game (close #390)
11.0.2
- feat: port serene seasons integration (close #379)
- fix: Pink Petals Z-Fight With Snow Layer (close #378)
11.0.1
- Merge pull request #375 from SettingDust/1.21-fabric
- fix: avoid mixin into the
setBlock
out of the loop
11.0.0
- port: 1.21
- refactor: data gen all the loot tables
- fix: more porting oversights. rename block ids
- feat: add loot table to snow blocks
- refactor: invert the inheritance relation of
SRMSnowLayerBlock
- chore: add
srm$
prefix to methods inSnowVariant
- fix: player-snow interaction
- chore: exclude files
- fix: data gen
- fix: SRMBlockTagsProvider
- chore: enable data generation
- fix: tags and more
- Merge pull request #368 from SettingDust/1.21-fabric
- chore: remove unused block classes
- fix: return the correct picked item
- fix: wrong tag name
- feat: add snow block variant
- fix: grass to short grass
- fix: stack overflow with accessor
- chore: use switch
- refactor: rewrit
SpreadableSnowyDirtBlockMixin
and portServerLevelMixin
- refactor: port the
DoublePlantBlockMixin
- refactor: port the
WaterLoggableSnowVariant
- refactor: port the
SSnowLandEffectPacket
- refactor: port the
SnowSlabBlock
- refactor: port the
SLavaSmokeEffectPacket
- refactor: port the
BlockItemMixin
- refactor: rewrite the
AbstractMegaTreeGrowerMixin
- feat: add
snowrealmagic:entity_inside
block tag for ticking entity inside blocks - feat: use
BaseSnowLayerBlock
for blocks has collision - chore(deps): bump java to 21
- chore(deps): bump gradle to 8.7
- chore(deps): bump dependencies to 1.20.6
10.4.3
- fix: abnormal weather ticking rate
10.4.2
- fix: snow placement logic
- refactor: improve mixins
- fix: block dig speed (close #279)
10.4.1
- improve: snow-logged foliage textures
- chore: reformat code
- Merge pull request #358 from mpustovoi/mp
- Update ru_ru.json
10.3.1
- Merge branch '1.20-fabric' of https://github.com/Snownee/SnowRealMagic into 1.20-fabric
10.3.0
- improve: relax conditions for snow melting (close #350)
- fix: config description
- Merge pull request #349 from SettingDust/1.20-fabric
- feat: require below block is valid spawn for snow layers are valid spawn
10.2.7
10.2.6
- fix: abnormal snow rendering on top slabs (#343)
- improve: skip rendering camo for full snow block
10.2.3
- new publish script
10.2.1
- oops
10.2.0
- fix: Game crashes if Continuity's resource pack is enabled (#340)
- fix: snow melting on stairs even if it does not meet conditions
- fix: 8-layer snow blocks do not melt with light sources (#307)
- fix: issues related to falling snow
- fix: fall damage
- fix: snow layers prevent 2x2 tree growth (#284)
- refactor: snow accumulation rework
- feat: finish snow accumulation. fix a bunch of issues
- fix: fancy normal snow being removed when placing block
- feat: fancySnowOnUpperSlab
- feat: multiple layers on fences, walls and fence gates
9.2.0
- fix: incompatibility with ModernFix and Continuity (#321, #337)
- fix: snow variants option not taking effect immediately in game
- fix: cherry leaves are snow loaggable (#339)
9.1.2
- chore: tag parity
9.1.0
- fix: remove block tag checks because too many mods do not obey this (#329)
- use a different file extension
- Merge pull request #326 from SettingDust/1.20-fabric
- feat(data): support Region Unexplored by using block tags
- chore: able to import project without tokens
9.0.4
- fix: SnowBlockCoveredEntity causes lag when saving state/NBT during chunk unloading (#310)
- fix: unexpected reference of Jade's logger
9.0.3
- Merge branch '1.20-fabric' of https://github.com/Snownee/SnowRealMagic into 1.20-fabric
9.0.2
11.0.10
- fix: models disappear after reloading resources
11.0.9
- fix: downgrade ffloader (close: #398)
11.0.8
- fix: cannot pick snow
- all: neoforge
11.0.7
- fix: BoP double plant not surviving in snow
11.0.6
- fix: falling snow not immediately converting to ice in water
11.0.5
- fix: incompatible with Kiwi 15.1.1+ (close: #391)
11.0.4
- fix: snow melting too slow (close #388)
- fix: only our snow can fall (close #381)
- fix: error handling for random ticking. fix crash with MyNethersDelight
11.0.3
- fix: covering flowers with snow crashes the game (close #390)
11.0.2
- feat: port serene seasons integration (close #379)
- fix: Pink Petals Z-Fight With Snow Layer (close #378)
11.0.1
- Merge pull request #375 from SettingDust/1.21-fabric
- fix: avoid mixin into the
setBlock
out of the loop
11.0.0
- port: 1.21
- refactor: data gen all the loot tables
- fix: more porting oversights. rename block ids
- feat: add loot table to snow blocks
- refactor: invert the inheritance relation of
SRMSnowLayerBlock
- chore: add
srm$
prefix to methods inSnowVariant
- fix: player-snow interaction
- chore: exclude files
- fix: data gen
- fix: SRMBlockTagsProvider
- chore: enable data generation
- fix: tags and more
- Merge pull request #368 from SettingDust/1.21-fabric
- chore: remove unused block classes
- fix: return the correct picked item
- fix: wrong tag name
- feat: add snow block variant
- fix: grass to short grass
- fix: stack overflow with accessor
- chore: use switch
- refactor: rewrit
SpreadableSnowyDirtBlockMixin
and portServerLevelMixin
- refactor: port the
DoublePlantBlockMixin
- refactor: port the
WaterLoggableSnowVariant
- refactor: port the
SSnowLandEffectPacket
- refactor: port the
SnowSlabBlock
- refactor: port the
SLavaSmokeEffectPacket
- refactor: port the
BlockItemMixin
- refactor: rewrite the
AbstractMegaTreeGrowerMixin
- feat: add
snowrealmagic:entity_inside
block tag for ticking entity inside blocks - feat: use
BaseSnowLayerBlock
for blocks has collision - chore(deps): bump java to 21
- chore(deps): bump gradle to 8.7
- chore(deps): bump dependencies to 1.20.6
10.4.3
- fix: abnormal weather ticking rate
10.4.2
- fix: snow placement logic
- refactor: improve mixins
- fix: block dig speed (close #279)
10.4.1
- improve: snow-logged foliage textures
- chore: reformat code
- Merge pull request #358 from mpustovoi/mp
- Update ru_ru.json
10.3.1
- Merge branch '1.20-fabric' of https://github.com/Snownee/SnowRealMagic into 1.20-fabric
10.3.0
- improve: relax conditions for snow melting (close #350)
- fix: config description
- Merge pull request #349 from SettingDust/1.20-fabric
- feat: require below block is valid spawn for snow layers are valid spawn
10.2.7
10.2.6
- fix: abnormal snow rendering on top slabs (#343)
- improve: skip rendering camo for full snow block
10.2.3
- new publish script
10.2.1
- oops
10.2.0
- fix: Game crashes if Continuity's resource pack is enabled (#340)
- fix: snow melting on stairs even if it does not meet conditions
- fix: 8-layer snow blocks do not melt with light sources (#307)
- fix: issues related to falling snow
- fix: fall damage
- fix: snow layers prevent 2x2 tree growth (#284)
- refactor: snow accumulation rework
- feat: finish snow accumulation. fix a bunch of issues
- fix: fancy normal snow being removed when placing block
- feat: fancySnowOnUpperSlab
- feat: multiple layers on fences, walls and fence gates
9.2.0
- fix: incompatibility with ModernFix and Continuity (#321, #337)
- fix: snow variants option not taking effect immediately in game
- fix: cherry leaves are snow loaggable (#339)
9.1.2
- chore: tag parity
9.1.0
- fix: remove block tag checks because too many mods do not obey this (#329)
- use a different file extension
- Merge pull request #326 from SettingDust/1.20-fabric
- feat(data): support Region Unexplored by using block tags
- chore: able to import project without tokens
9.0.4
- fix: SnowBlockCoveredEntity causes lag when saving state/NBT during chunk unloading (#310)
- fix: unexpected reference of Jade's logger
9.0.3
- Merge branch '1.20-fabric' of https://github.com/Snownee/SnowRealMagic into 1.20-fabric
9.0.2
11.0.9
- fix: downgrade ffloader (close: #398)
11.0.8
- fix: cannot pick snow
- all: neoforge
11.0.7
- fix: BoP double plant not surviving in snow
11.0.6
- fix: falling snow not immediately converting to ice in water
11.0.5
- fix: incompatible with Kiwi 15.1.1+ (close: #391)
11.0.4
- fix: snow melting too slow (close #388)
- fix: only our snow can fall (close #381)
- fix: error handling for random ticking. fix crash with MyNethersDelight
11.0.3
- fix: covering flowers with snow crashes the game (close #390)
11.0.2
- feat: port serene seasons integration (close #379)
- fix: Pink Petals Z-Fight With Snow Layer (close #378)
11.0.1
- Merge pull request #375 from SettingDust/1.21-fabric
- fix: avoid mixin into the
setBlock
out of the loop
11.0.0
- port: 1.21
- refactor: data gen all the loot tables
- fix: more porting oversights. rename block ids
- feat: add loot table to snow blocks
- refactor: invert the inheritance relation of
SRMSnowLayerBlock
- chore: add
srm$
prefix to methods inSnowVariant
- fix: player-snow interaction
- chore: exclude files
- fix: data gen
- fix: SRMBlockTagsProvider
- chore: enable data generation
- fix: tags and more
- Merge pull request #368 from SettingDust/1.21-fabric
- chore: remove unused block classes
- fix: return the correct picked item
- fix: wrong tag name
- feat: add snow block variant
- fix: grass to short grass
- fix: stack overflow with accessor
- chore: use switch
- refactor: rewrit
SpreadableSnowyDirtBlockMixin
and portServerLevelMixin
- refactor: port the
DoublePlantBlockMixin
- refactor: port the
WaterLoggableSnowVariant
- refactor: port the
SSnowLandEffectPacket
- refactor: port the
SnowSlabBlock
- refactor: port the
SLavaSmokeEffectPacket
- refactor: port the
BlockItemMixin
- refactor: rewrite the
AbstractMegaTreeGrowerMixin
- feat: add
snowrealmagic:entity_inside
block tag for ticking entity inside blocks - feat: use
BaseSnowLayerBlock
for blocks has collision - chore(deps): bump java to 21
- chore(deps): bump gradle to 8.7
- chore(deps): bump dependencies to 1.20.6
10.4.3
- fix: abnormal weather ticking rate
10.4.2
- fix: snow placement logic
- refactor: improve mixins
- fix: block dig speed (close #279)
10.4.1
- improve: snow-logged foliage textures
- chore: reformat code
- Merge pull request #358 from mpustovoi/mp
- Update ru_ru.json
10.3.1
- Merge branch '1.20-fabric' of https://github.com/Snownee/SnowRealMagic into 1.20-fabric
10.3.0
- improve: relax conditions for snow melting (close #350)
- fix: config description
- Merge pull request #349 from SettingDust/1.20-fabric
- feat: require below block is valid spawn for snow layers are valid spawn
10.2.7
10.2.6
- fix: abnormal snow rendering on top slabs (#343)
- improve: skip rendering camo for full snow block
10.2.3
- new publish script
10.2.1
- oops
10.2.0
- fix: Game crashes if Continuity's resource pack is enabled (#340)
- fix: snow melting on stairs even if it does not meet conditions
- fix: 8-layer snow blocks do not melt with light sources (#307)
- fix: issues related to falling snow
- fix: fall damage
- fix: snow layers prevent 2x2 tree growth (#284)
- refactor: snow accumulation rework
- feat: finish snow accumulation. fix a bunch of issues
- fix: fancy normal snow being removed when placing block
- feat: fancySnowOnUpperSlab
- feat: multiple layers on fences, walls and fence gates
9.2.0
- fix: incompatibility with ModernFix and Continuity (#321, #337)
- fix: snow variants option not taking effect immediately in game
- fix: cherry leaves are snow loaggable (#339)
9.1.2
- chore: tag parity
9.1.0
- fix: remove block tag checks because too many mods do not obey this (#329)
- use a different file extension
- Merge pull request #326 from SettingDust/1.20-fabric
- feat(data): support Region Unexplored by using block tags
- chore: able to import project without tokens
9.0.4
- fix: SnowBlockCoveredEntity causes lag when saving state/NBT during chunk unloading (#310)
- fix: unexpected reference of Jade's logger
9.0.3
- Merge branch '1.20-fabric' of https://github.com/Snownee/SnowRealMagic into 1.20-fabric
9.0.2
10.5.2
- feat: target SereneSeasons 9.1
- fix: falling snow not immediately converting to ice in water
10.5.1
- fix: not uploading jarJar-ed file (close #393)
10.5.0
- fix: snow melting too slow (close #388)
- fix: snowy plant generated in winter when with Serene Seasons (close #376)
- Merge pull request #382 from IMS212/1.20-forge
- fix: issues in #382
10.4.4
- fix: only our snow can fall (close #381)
- fix: error handling for random ticking. fix crash with MyNethersDelight
- fix: Pink Petals Z-Fight With Snow Layer (close #378)
- Port Forge renderer to use Forgified FRAPI
10.4.3
- fix: abnormal weather ticking rate
10.4.2
- fix: ice generated by Serene Seasons Winter wont melt (close #362)
10.4.1
- fix: block dig speed (close #279)
- fix: mod breaks Serene Season's 'Generate Snow Ice' config option (close #360)
- Update ru_ru.json
10.4.0
- No changelog provided
10.3.0
- improve: snow-logged foliage textures
- fix: upper part of double plant does not use snow variant texture (close #356)
- chore: reformat code
- improve: relax conditions for snow melting (close #350)
- improve: add comment to debug options
- fix: and suppress: worldgen dummy block entity log spam
- Merge pull request #351 from SettingDust/1.20-forge
- feat: require below block is valid spawn for snow layers are valid spawn
- fix: config description
10.2.7
10.2.6
- improve: skip rendering camo for full snow block
- fix: snow variant models not working for multivariant
10.2.5
- fix: crash (#342)
10.2.4
- fix: make Rubidium colorizer use correct block state
- new publish script
10.2.3
11.0.7
- fix: BoP double plant not surviving in snow
11.0.6
- fix: falling snow not immediately converting to ice in water
11.0.5
- fix: incompatible with Kiwi 15.1.1+ (close: #391)
11.0.4
- fix: snow melting too slow (close #388)
- fix: only our snow can fall (close #381)
- fix: error handling for random ticking. fix crash with MyNethersDelight
11.0.3
- fix: covering flowers with snow crashes the game (close #390)
11.0.2
- feat: port serene seasons integration (close #379)
- fix: Pink Petals Z-Fight With Snow Layer (close #378)
11.0.1
- Merge pull request #375 from SettingDust/1.21-fabric
- fix: avoid mixin into the
setBlock
out of the loop
11.0.0
- port: 1.21
- refactor: data gen all the loot tables
- fix: more porting oversights. rename block ids
- feat: add loot table to snow blocks
- refactor: invert the inheritance relation of
SRMSnowLayerBlock
- chore: add
srm$
prefix to methods inSnowVariant
- fix: player-snow interaction
- chore: exclude files
- fix: data gen
- fix: SRMBlockTagsProvider
- chore: enable data generation
- fix: tags and more
- Merge pull request #368 from SettingDust/1.21-fabric
- chore: remove unused block classes
- fix: return the correct picked item
- fix: wrong tag name
- feat: add snow block variant
- fix: grass to short grass
- fix: stack overflow with accessor
- chore: use switch
- refactor: rewrit
SpreadableSnowyDirtBlockMixin
and portServerLevelMixin
- refactor: port the
DoublePlantBlockMixin
- refactor: port the
WaterLoggableSnowVariant
- refactor: port the
SSnowLandEffectPacket
- refactor: port the
SnowSlabBlock
- refactor: port the
SLavaSmokeEffectPacket
- refactor: port the
BlockItemMixin
- refactor: rewrite the
AbstractMegaTreeGrowerMixin
- feat: add
snowrealmagic:entity_inside
block tag for ticking entity inside blocks - feat: use
BaseSnowLayerBlock
for blocks has collision - chore(deps): bump java to 21
- chore(deps): bump gradle to 8.7
- chore(deps): bump dependencies to 1.20.6
10.4.3
- fix: abnormal weather ticking rate
10.4.2
- fix: snow placement logic
- refactor: improve mixins
- fix: block dig speed (close #279)
10.4.1
- improve: snow-logged foliage textures
- chore: reformat code
- Merge pull request #358 from mpustovoi/mp
- Update ru_ru.json
10.3.1
- Merge branch '1.20-fabric' of https://github.com/Snownee/SnowRealMagic into 1.20-fabric
10.3.0
- improve: relax conditions for snow melting (close #350)
- fix: config description
- Merge pull request #349 from SettingDust/1.20-fabric
- feat: require below block is valid spawn for snow layers are valid spawn
10.2.7
10.2.6
- fix: abnormal snow rendering on top slabs (#343)
- improve: skip rendering camo for full snow block
10.2.3
- new publish script
10.2.1
- oops
10.2.0
- fix: Game crashes if Continuity's resource pack is enabled (#340)
- fix: snow melting on stairs even if it does not meet conditions
- fix: 8-layer snow blocks do not melt with light sources (#307)
- fix: issues related to falling snow
- fix: fall damage
- fix: snow layers prevent 2x2 tree growth (#284)
- refactor: snow accumulation rework
- feat: finish snow accumulation. fix a bunch of issues
- fix: fancy normal snow being removed when placing block
- feat: fancySnowOnUpperSlab
- feat: multiple layers on fences, walls and fence gates
9.2.0
- fix: incompatibility with ModernFix and Continuity (#321, #337)
- fix: snow variants option not taking effect immediately in game
- fix: cherry leaves are snow loaggable (#339)
9.1.2
- chore: tag parity
9.1.0
- fix: remove block tag checks because too many mods do not obey this (#329)
- use a different file extension
- Merge pull request #326 from SettingDust/1.20-fabric
- feat(data): support Region Unexplored by using block tags
- chore: able to import project without tokens
9.0.4
- fix: SnowBlockCoveredEntity causes lag when saving state/NBT during chunk unloading (#310)
- fix: unexpected reference of Jade's logger
9.0.3
- Merge branch '1.20-fabric' of https://github.com/Snownee/SnowRealMagic into 1.20-fabric
9.0.2
10.5.2
- fix: falling snow not immediately converting to ice in water
- fix: only our snow can fall (close #381)
- fix: error handling for random ticking. fix crash with MyNethersDelight
- fix: Pink Petals Z-Fight With Snow Layer (close #378)
10.4.3
- fix: abnormal weather ticking rate
10.4.2
- fix: snow placement logic
- refactor: improve mixins
- fix: block dig speed (close #279)
10.4.1
- improve: snow-logged foliage textures
- chore: reformat code
- Merge pull request #358 from mpustovoi/mp
- Update ru_ru.json
10.3.1
- Merge branch '1.20-fabric' of https://github.com/Snownee/SnowRealMagic into 1.20-fabric
10.3.0
- improve: relax conditions for snow melting (close #350)
- fix: config description
- Merge pull request #349 from SettingDust/1.20-fabric
- feat: require below block is valid spawn for snow layers are valid spawn
10.2.7
10.2.6
- fix: abnormal snow rendering on top slabs (#343)
- improve: skip rendering camo for full snow block
10.2.3
- new publish script
10.2.1
- oops
10.2.0
- fix: Game crashes if Continuity's resource pack is enabled (#340)
- fix: snow melting on stairs even if it does not meet conditions
- fix: 8-layer snow blocks do not melt with light sources (#307)
- fix: issues related to falling snow
- fix: fall damage
- fix: snow layers prevent 2x2 tree growth (#284)
- refactor: snow accumulation rework
- feat: finish snow accumulation. fix a bunch of issues
- fix: fancy normal snow being removed when placing block
- feat: fancySnowOnUpperSlab
- feat: multiple layers on fences, walls and fence gates
9.2.0
- fix: incompatibility with ModernFix and Continuity (#321, #337)
- fix: snow variants option not taking effect immediately in game
- fix: cherry leaves are snow loaggable (#339)
9.1.2
- chore: tag parity
9.1.0
- fix: remove block tag checks because too many mods do not obey this (#329)
- use a different file extension
- Merge pull request #326 from SettingDust/1.20-fabric
- feat(data): support Region Unexplored by using block tags
- chore: able to import project without tokens
9.0.4
- fix: SnowBlockCoveredEntity causes lag when saving state/NBT during chunk unloading (#310)
- fix: unexpected reference of Jade's logger
9.0.3
- Merge branch '1.20-fabric' of https://github.com/Snownee/SnowRealMagic into 1.20-fabric
9.0.2
11.0.6
- fix: falling snow not immediately converting to ice in water
11.0.5
- fix: incompatible with Kiwi 15.1.1+ (close: #391)
11.0.4
- fix: snow melting too slow (close #388)
- fix: only our snow can fall (close #381)
- fix: error handling for random ticking. fix crash with MyNethersDelight
11.0.3
- fix: covering flowers with snow crashes the game (close #390)
11.0.2
- feat: port serene seasons integration (close #379)
- fix: Pink Petals Z-Fight With Snow Layer (close #378)
11.0.1
- Merge pull request #375 from SettingDust/1.21-fabric
- fix: avoid mixin into the
setBlock
out of the loop
11.0.0
- port: 1.21
- refactor: data gen all the loot tables
- fix: more porting oversights. rename block ids
- feat: add loot table to snow blocks
- refactor: invert the inheritance relation of
SRMSnowLayerBlock
- chore: add
srm$
prefix to methods inSnowVariant
- fix: player-snow interaction
- chore: exclude files
- fix: data gen
- fix: SRMBlockTagsProvider
- chore: enable data generation
- fix: tags and more
- Merge pull request #368 from SettingDust/1.21-fabric
- chore: remove unused block classes
- fix: return the correct picked item
- fix: wrong tag name
- feat: add snow block variant
- fix: grass to short grass
- fix: stack overflow with accessor
- chore: use switch
- refactor: rewrit
SpreadableSnowyDirtBlockMixin
and portServerLevelMixin
- refactor: port the
DoublePlantBlockMixin
- refactor: port the
WaterLoggableSnowVariant
- refactor: port the
SSnowLandEffectPacket
- refactor: port the
SnowSlabBlock
- refactor: port the
SLavaSmokeEffectPacket
- refactor: port the
BlockItemMixin
- refactor: rewrite the
AbstractMegaTreeGrowerMixin
- feat: add
snowrealmagic:entity_inside
block tag for ticking entity inside blocks - feat: use
BaseSnowLayerBlock
for blocks has collision - chore(deps): bump java to 21
- chore(deps): bump gradle to 8.7
- chore(deps): bump dependencies to 1.20.6
10.4.3
- fix: abnormal weather ticking rate
10.4.2
- fix: snow placement logic
- refactor: improve mixins
- fix: block dig speed (close #279)
10.4.1
- improve: snow-logged foliage textures
- chore: reformat code
- Merge pull request #358 from mpustovoi/mp
- Update ru_ru.json
10.3.1
- Merge branch '1.20-fabric' of https://github.com/Snownee/SnowRealMagic into 1.20-fabric
10.3.0
- improve: relax conditions for snow melting (close #350)
- fix: config description
- Merge pull request #349 from SettingDust/1.20-fabric
- feat: require below block is valid spawn for snow layers are valid spawn
10.2.7
10.2.6
- fix: abnormal snow rendering on top slabs (#343)
- improve: skip rendering camo for full snow block
10.2.3
- new publish script
10.2.1
- oops
10.2.0
- fix: Game crashes if Continuity's resource pack is enabled (#340)
- fix: snow melting on stairs even if it does not meet conditions
- fix: 8-layer snow blocks do not melt with light sources (#307)
- fix: issues related to falling snow
- fix: fall damage
- fix: snow layers prevent 2x2 tree growth (#284)
- refactor: snow accumulation rework
- feat: finish snow accumulation. fix a bunch of issues
- fix: fancy normal snow being removed when placing block
- feat: fancySnowOnUpperSlab
- feat: multiple layers on fences, walls and fence gates
9.2.0
- fix: incompatibility with ModernFix and Continuity (#321, #337)
- fix: snow variants option not taking effect immediately in game
- fix: cherry leaves are snow loaggable (#339)
9.1.2
- chore: tag parity
9.1.0
- fix: remove block tag checks because too many mods do not obey this (#329)
- use a different file extension
- Merge pull request #326 from SettingDust/1.20-fabric
- feat(data): support Region Unexplored by using block tags
- chore: able to import project without tokens
9.0.4
- fix: SnowBlockCoveredEntity causes lag when saving state/NBT during chunk unloading (#310)
- fix: unexpected reference of Jade's logger
9.0.3
- Merge branch '1.20-fabric' of https://github.com/Snownee/SnowRealMagic into 1.20-fabric
9.0.2
10.5.1
- fix: not uploading jarJar-ed file (close #393)
10.5.0
- fix: snow melting too slow (close #388)
- fix: snowy plant generated in winter when with Serene Seasons (close #376)
- Merge pull request #382 from IMS212/1.20-forge
- fix: issues in #382
10.4.4
- fix: only our snow can fall (close #381)
- fix: error handling for random ticking. fix crash with MyNethersDelight
- fix: Pink Petals Z-Fight With Snow Layer (close #378)
- Port Forge renderer to use Forgified FRAPI
10.4.3
- fix: abnormal weather ticking rate
10.4.2
- fix: ice generated by Serene Seasons Winter wont melt (close #362)
10.4.1
- fix: block dig speed (close #279)
- fix: mod breaks Serene Season's 'Generate Snow Ice' config option (close #360)
- Update ru_ru.json
10.4.0
- No changelog provided
10.3.0
- improve: snow-logged foliage textures
- fix: upper part of double plant does not use snow variant texture (close #356)
- chore: reformat code
- improve: relax conditions for snow melting (close #350)
- improve: add comment to debug options
- fix: and suppress: worldgen dummy block entity log spam
- Merge pull request #351 from SettingDust/1.20-forge
- feat: require below block is valid spawn for snow layers are valid spawn
- fix: config description
10.2.7
10.2.6
- improve: skip rendering camo for full snow block
- fix: snow variant models not working for multivariant
10.2.5
- fix: crash (#342)
10.2.4
- fix: make Rubidium colorizer use correct block state
- new publish script
10.2.3
11.0.5
- fix: incompatible with Kiwi 15.1.1+ (close: #391)
11.0.4
- fix: snow melting too slow (close #388)
- fix: only our snow can fall (close #381)
- fix: error handling for random ticking. fix crash with MyNethersDelight
11.0.3
- fix: covering flowers with snow crashes the game (close #390)
11.0.2
- feat: port serene seasons integration (close #379)
- fix: Pink Petals Z-Fight With Snow Layer (close #378)
11.0.1
- Merge pull request #375 from SettingDust/1.21-fabric
- fix: avoid mixin into the
setBlock
out of the loop
11.0.0
- port: 1.21
- refactor: data gen all the loot tables
- fix: more porting oversights. rename block ids
- feat: add loot table to snow blocks
- refactor: invert the inheritance relation of
SRMSnowLayerBlock
- chore: add
srm$
prefix to methods inSnowVariant
- fix: player-snow interaction
- chore: exclude files
- fix: data gen
- fix: SRMBlockTagsProvider
- chore: enable data generation
- fix: tags and more
- Merge pull request #368 from SettingDust/1.21-fabric
- chore: remove unused block classes
- fix: return the correct picked item
- fix: wrong tag name
- feat: add snow block variant
- fix: grass to short grass
- fix: stack overflow with accessor
- chore: use switch
- refactor: rewrit
SpreadableSnowyDirtBlockMixin
and portServerLevelMixin
- refactor: port the
DoublePlantBlockMixin
- refactor: port the
WaterLoggableSnowVariant
- refactor: port the
SSnowLandEffectPacket
- refactor: port the
SnowSlabBlock
- refactor: port the
SLavaSmokeEffectPacket
- refactor: port the
BlockItemMixin
- refactor: rewrite the
AbstractMegaTreeGrowerMixin
- feat: add
snowrealmagic:entity_inside
block tag for ticking entity inside blocks - feat: use
BaseSnowLayerBlock
for blocks has collision - chore(deps): bump java to 21
- chore(deps): bump gradle to 8.7
- chore(deps): bump dependencies to 1.20.6
10.4.3
- fix: abnormal weather ticking rate
10.4.2
- fix: snow placement logic
- refactor: improve mixins
- fix: block dig speed (close #279)
10.4.1
- improve: snow-logged foliage textures
- chore: reformat code
- Merge pull request #358 from mpustovoi/mp
- Update ru_ru.json
10.3.1
- Merge branch '1.20-fabric' of https://github.com/Snownee/SnowRealMagic into 1.20-fabric
10.3.0
- improve: relax conditions for snow melting (close #350)
- fix: config description
- Merge pull request #349 from SettingDust/1.20-fabric
- feat: require below block is valid spawn for snow layers are valid spawn
10.2.7
10.2.6
- fix: abnormal snow rendering on top slabs (#343)
- improve: skip rendering camo for full snow block
10.2.3
- new publish script
10.2.1
- oops
10.2.0
- fix: Game crashes if Continuity's resource pack is enabled (#340)
- fix: snow melting on stairs even if it does not meet conditions
- fix: 8-layer snow blocks do not melt with light sources (#307)
- fix: issues related to falling snow
- fix: fall damage
- fix: snow layers prevent 2x2 tree growth (#284)
- refactor: snow accumulation rework
- feat: finish snow accumulation. fix a bunch of issues
- fix: fancy normal snow being removed when placing block
- feat: fancySnowOnUpperSlab
- feat: multiple layers on fences, walls and fence gates
9.2.0
- fix: incompatibility with ModernFix and Continuity (#321, #337)
- fix: snow variants option not taking effect immediately in game
- fix: cherry leaves are snow loaggable (#339)
9.1.2
- chore: tag parity
9.1.0
- fix: remove block tag checks because too many mods do not obey this (#329)
- use a different file extension
- Merge pull request #326 from SettingDust/1.20-fabric
- feat(data): support Region Unexplored by using block tags
- chore: able to import project without tokens
9.0.4
- fix: SnowBlockCoveredEntity causes lag when saving state/NBT during chunk unloading (#310)
- fix: unexpected reference of Jade's logger
9.0.3
- Merge branch '1.20-fabric' of https://github.com/Snownee/SnowRealMagic into 1.20-fabric
9.0.2
11.0.4
- fix: snow melting too slow (close #388)
- fix: only our snow can fall (close #381)
- fix: error handling for random ticking. fix crash with MyNethersDelight
11.0.3
- fix: covering flowers with snow crashes the game (close #390)
11.0.2
- feat: port serene seasons integration (close #379)
- fix: Pink Petals Z-Fight With Snow Layer (close #378)
11.0.1
- Merge pull request #375 from SettingDust/1.21-fabric
- fix: avoid mixin into the
setBlock
out of the loop
11.0.0
- port: 1.21
- refactor: data gen all the loot tables
- fix: more porting oversights. rename block ids
- feat: add loot table to snow blocks
- refactor: invert the inheritance relation of
SRMSnowLayerBlock
- chore: add
srm$
prefix to methods inSnowVariant
- fix: player-snow interaction
- chore: exclude files
- fix: data gen
- fix: SRMBlockTagsProvider
- chore: enable data generation
- fix: tags and more
- Merge pull request #368 from SettingDust/1.21-fabric
- chore: remove unused block classes
- fix: return the correct picked item
- fix: wrong tag name
- feat: add snow block variant
- fix: grass to short grass
- fix: stack overflow with accessor
- chore: use switch
- refactor: rewrit
SpreadableSnowyDirtBlockMixin
and portServerLevelMixin
- refactor: port the
DoublePlantBlockMixin
- refactor: port the
WaterLoggableSnowVariant
- refactor: port the
SSnowLandEffectPacket
- refactor: port the
SnowSlabBlock
- refactor: port the
SLavaSmokeEffectPacket
- refactor: port the
BlockItemMixin
- refactor: rewrite the
AbstractMegaTreeGrowerMixin
- feat: add
snowrealmagic:entity_inside
block tag for ticking entity inside blocks - feat: use
BaseSnowLayerBlock
for blocks has collision - chore(deps): bump java to 21
- chore(deps): bump gradle to 8.7
- chore(deps): bump dependencies to 1.20.6
10.4.3
- fix: abnormal weather ticking rate
10.4.2
- fix: snow placement logic
- refactor: improve mixins
- fix: block dig speed (close #279)
10.4.1
- improve: snow-logged foliage textures
- chore: reformat code
- Merge pull request #358 from mpustovoi/mp
- Update ru_ru.json
10.3.1
- Merge branch '1.20-fabric' of https://github.com/Snownee/SnowRealMagic into 1.20-fabric
10.3.0
- improve: relax conditions for snow melting (close #350)
- fix: config description
- Merge pull request #349 from SettingDust/1.20-fabric
- feat: require below block is valid spawn for snow layers are valid spawn
10.2.7
10.2.6
- fix: abnormal snow rendering on top slabs (#343)
- improve: skip rendering camo for full snow block
10.2.3
- new publish script
10.2.1
- oops
10.2.0
- fix: Game crashes if Continuity's resource pack is enabled (#340)
- fix: snow melting on stairs even if it does not meet conditions
- fix: 8-layer snow blocks do not melt with light sources (#307)
- fix: issues related to falling snow
- fix: fall damage
- fix: snow layers prevent 2x2 tree growth (#284)
- refactor: snow accumulation rework
- feat: finish snow accumulation. fix a bunch of issues
- fix: fancy normal snow being removed when placing block
- feat: fancySnowOnUpperSlab
- feat: multiple layers on fences, walls and fence gates
9.2.0
- fix: incompatibility with ModernFix and Continuity (#321, #337)
- fix: snow variants option not taking effect immediately in game
- fix: cherry leaves are snow loaggable (#339)
9.1.2
- chore: tag parity
9.1.0
- fix: remove block tag checks because too many mods do not obey this (#329)
- use a different file extension
- Merge pull request #326 from SettingDust/1.20-fabric
- feat(data): support Region Unexplored by using block tags
- chore: able to import project without tokens
9.0.4
- fix: SnowBlockCoveredEntity causes lag when saving state/NBT during chunk unloading (#310)
- fix: unexpected reference of Jade's logger
9.0.3
- Merge branch '1.20-fabric' of https://github.com/Snownee/SnowRealMagic into 1.20-fabric
9.0.2
11.0.3
- fix: covering flowers with snow crashes the game (close #390)
11.0.2
- feat: port serene seasons integration (close #379)
- fix: Pink Petals Z-Fight With Snow Layer (close #378)
11.0.1
- Merge pull request #375 from SettingDust/1.21-fabric
- fix: avoid mixin into the
setBlock
out of the loop
11.0.0
- port: 1.21
- refactor: data gen all the loot tables
- fix: more porting oversights. rename block ids
- feat: add loot table to snow blocks
- refactor: invert the inheritance relation of
SRMSnowLayerBlock
- chore: add
srm$
prefix to methods inSnowVariant
- fix: player-snow interaction
- chore: exclude files
- fix: data gen
- fix: SRMBlockTagsProvider
- chore: enable data generation
- fix: tags and more
- Merge pull request #368 from SettingDust/1.21-fabric
- chore: remove unused block classes
- fix: return the correct picked item
- fix: wrong tag name
- feat: add snow block variant
- fix: grass to short grass
- fix: stack overflow with accessor
- chore: use switch
- refactor: rewrit
SpreadableSnowyDirtBlockMixin
and portServerLevelMixin
- refactor: port the
DoublePlantBlockMixin
- refactor: port the
WaterLoggableSnowVariant
- refactor: port the
SSnowLandEffectPacket
- refactor: port the
SnowSlabBlock
- refactor: port the
SLavaSmokeEffectPacket
- refactor: port the
BlockItemMixin
- refactor: rewrite the
AbstractMegaTreeGrowerMixin
- feat: add
snowrealmagic:entity_inside
block tag for ticking entity inside blocks - feat: use
BaseSnowLayerBlock
for blocks has collision - chore(deps): bump java to 21
- chore(deps): bump gradle to 8.7
- chore(deps): bump dependencies to 1.20.6
10.4.3
- fix: abnormal weather ticking rate
10.4.2
- fix: snow placement logic
- refactor: improve mixins
- fix: block dig speed (close #279)
10.4.1
- improve: snow-logged foliage textures
- chore: reformat code
- Merge pull request #358 from mpustovoi/mp
- Update ru_ru.json
10.3.1
- Merge branch '1.20-fabric' of https://github.com/Snownee/SnowRealMagic into 1.20-fabric
10.3.0
- improve: relax conditions for snow melting (close #350)
- fix: config description
- Merge pull request #349 from SettingDust/1.20-fabric
- feat: require below block is valid spawn for snow layers are valid spawn
10.2.7
10.2.6
- fix: abnormal snow rendering on top slabs (#343)
- improve: skip rendering camo for full snow block
10.2.3
- new publish script
10.2.1
- oops
10.2.0
- fix: Game crashes if Continuity's resource pack is enabled (#340)
- fix: snow melting on stairs even if it does not meet conditions
- fix: 8-layer snow blocks do not melt with light sources (#307)
- fix: issues related to falling snow
- fix: fall damage
- fix: snow layers prevent 2x2 tree growth (#284)
- refactor: snow accumulation rework
- feat: finish snow accumulation. fix a bunch of issues
- fix: fancy normal snow being removed when placing block
- feat: fancySnowOnUpperSlab
- feat: multiple layers on fences, walls and fence gates
9.2.0
- fix: incompatibility with ModernFix and Continuity (#321, #337)
- fix: snow variants option not taking effect immediately in game
- fix: cherry leaves are snow loaggable (#339)
9.1.2
- chore: tag parity
9.1.0
- fix: remove block tag checks because too many mods do not obey this (#329)
- use a different file extension
- Merge pull request #326 from SettingDust/1.20-fabric
- feat(data): support Region Unexplored by using block tags
- chore: able to import project without tokens
9.0.4
- fix: SnowBlockCoveredEntity causes lag when saving state/NBT during chunk unloading (#310)
- fix: unexpected reference of Jade's logger
9.0.3
- Merge branch '1.20-fabric' of https://github.com/Snownee/SnowRealMagic into 1.20-fabric
9.0.2
10.4.4
- fix: only our snow can fall (close #381)
- fix: error handling for random ticking. fix crash with MyNethersDelight
- fix: Pink Petals Z-Fight With Snow Layer (close #378)
10.4.3
- fix: abnormal weather ticking rate
10.4.2
- fix: ice generated by Serene Seasons Winter wont melt (close #362)
10.4.1
- fix: block dig speed (close #279)
- fix: mod breaks Serene Season's 'Generate Snow Ice' config option (close #360)
- Update ru_ru.json
10.4.0
- No changelog provided
10.3.0
- improve: snow-logged foliage textures
- fix: upper part of double plant does not use snow variant texture (close #356)
- chore: reformat code
- improve: relax conditions for snow melting (close #350)
- improve: add comment to debug options
- fix: and suppress: worldgen dummy block entity log spam
- Merge pull request #351 from SettingDust/1.20-forge
- feat: require below block is valid spawn for snow layers are valid spawn
- fix: config description
10.2.7
10.2.6
- improve: skip rendering camo for full snow block
- fix: snow variant models not working for multivariant
10.2.5
- fix: crash (#342)
10.2.4
- fix: make Rubidium colorizer use correct block state
- new publish script
10.2.3
11.0.2
- feat: port serene seasons integration (close #379)
- fix: Pink Petals Z-Fight With Snow Layer (close #378)
11.0.1
- Merge pull request #375 from SettingDust/1.21-fabric
- fix: avoid mixin into the
setBlock
out of the loop
11.0.0
- port: 1.21
- refactor: data gen all the loot tables
- fix: more porting oversights. rename block ids
- feat: add loot table to snow blocks
- refactor: invert the inheritance relation of
SRMSnowLayerBlock
- chore: add
srm$
prefix to methods inSnowVariant
- fix: player-snow interaction
- chore: exclude files
- fix: data gen
- fix: SRMBlockTagsProvider
- chore: enable data generation
- fix: tags and more
- Merge pull request #368 from SettingDust/1.21-fabric
- chore: remove unused block classes
- fix: return the correct picked item
- fix: wrong tag name
- feat: add snow block variant
- fix: grass to short grass
- fix: stack overflow with accessor
- chore: use switch
- refactor: rewrit
SpreadableSnowyDirtBlockMixin
and portServerLevelMixin
- refactor: port the
DoublePlantBlockMixin
- refactor: port the
WaterLoggableSnowVariant
- refactor: port the
SSnowLandEffectPacket
- refactor: port the
SnowSlabBlock
- refactor: port the
SLavaSmokeEffectPacket
- refactor: port the
BlockItemMixin
- refactor: rewrite the
AbstractMegaTreeGrowerMixin
- feat: add
snowrealmagic:entity_inside
block tag for ticking entity inside blocks - feat: use
BaseSnowLayerBlock
for blocks has collision - chore(deps): bump java to 21
- chore(deps): bump gradle to 8.7
- chore(deps): bump dependencies to 1.20.6
10.4.3
- fix: abnormal weather ticking rate
10.4.2
- fix: snow placement logic
- refactor: improve mixins
- fix: block dig speed (close #279)
10.4.1
- improve: snow-logged foliage textures
- chore: reformat code
- Merge pull request #358 from mpustovoi/mp
- Update ru_ru.json
10.3.1
- Merge branch '1.20-fabric' of https://github.com/Snownee/SnowRealMagic into 1.20-fabric
10.3.0
- improve: relax conditions for snow melting (close #350)
- fix: config description
- Merge pull request #349 from SettingDust/1.20-fabric
- feat: require below block is valid spawn for snow layers are valid spawn
10.2.7
10.2.6
- fix: abnormal snow rendering on top slabs (#343)
- improve: skip rendering camo for full snow block
10.2.3
- new publish script
10.2.1
- oops
10.2.0
- fix: Game crashes if Continuity's resource pack is enabled (#340)
- fix: snow melting on stairs even if it does not meet conditions
- fix: 8-layer snow blocks do not melt with light sources (#307)
- fix: issues related to falling snow
- fix: fall damage
- fix: snow layers prevent 2x2 tree growth (#284)
- refactor: snow accumulation rework
- feat: finish snow accumulation. fix a bunch of issues
- fix: fancy normal snow being removed when placing block
- feat: fancySnowOnUpperSlab
- feat: multiple layers on fences, walls and fence gates
9.2.0
- fix: incompatibility with ModernFix and Continuity (#321, #337)
- fix: snow variants option not taking effect immediately in game
- fix: cherry leaves are snow loaggable (#339)
9.1.2
- chore: tag parity
9.1.0
- fix: remove block tag checks because too many mods do not obey this (#329)
- use a different file extension
- Merge pull request #326 from SettingDust/1.20-fabric
- feat(data): support Region Unexplored by using block tags
- chore: able to import project without tokens
9.0.4
- fix: SnowBlockCoveredEntity causes lag when saving state/NBT during chunk unloading (#310)
- fix: unexpected reference of Jade's logger
9.0.3
- Merge branch '1.20-fabric' of https://github.com/Snownee/SnowRealMagic into 1.20-fabric
9.0.2
11.0.1
- Merge pull request #375 from SettingDust/1.21-fabric
- fix: avoid mixin into the
setBlock
out of the loop
11.0.0
- port: 1.21
- refactor: data gen all the loot tables
- fix: more porting oversights. rename block ids
- feat: add loot table to snow blocks
- refactor: invert the inheritance relation of
SRMSnowLayerBlock
- chore: add
srm$
prefix to methods inSnowVariant
- fix: player-snow interaction
- chore: exclude files
- fix: data gen
- fix: SRMBlockTagsProvider
- chore: enable data generation
- fix: tags and more
- Merge pull request #368 from SettingDust/1.21-fabric
- chore: remove unused block classes
- fix: return the correct picked item
- fix: wrong tag name
- feat: add snow block variant
- fix: grass to short grass
- fix: stack overflow with accessor
- chore: use switch
- refactor: rewrit
SpreadableSnowyDirtBlockMixin
and portServerLevelMixin
- refactor: port the
DoublePlantBlockMixin
- refactor: port the
WaterLoggableSnowVariant
- refactor: port the
SSnowLandEffectPacket
- refactor: port the
SnowSlabBlock
- refactor: port the
SLavaSmokeEffectPacket
- refactor: port the
BlockItemMixin
- refactor: rewrite the
AbstractMegaTreeGrowerMixin
- feat: add
snowrealmagic:entity_inside
block tag for ticking entity inside blocks - feat: use
BaseSnowLayerBlock
for blocks has collision - chore(deps): bump java to 21
- chore(deps): bump gradle to 8.7
- chore(deps): bump dependencies to 1.20.6
10.4.3
- fix: abnormal weather ticking rate
10.4.2
- fix: snow placement logic
- refactor: improve mixins
- fix: block dig speed (close #279)
10.4.1
- improve: snow-logged foliage textures
- chore: reformat code
- Merge pull request #358 from mpustovoi/mp
- Update ru_ru.json
10.3.1
- Merge branch '1.20-fabric' of https://github.com/Snownee/SnowRealMagic into 1.20-fabric
10.3.0
- improve: relax conditions for snow melting (close #350)
- fix: config description
- Merge pull request #349 from SettingDust/1.20-fabric
- feat: require below block is valid spawn for snow layers are valid spawn
10.2.7
10.2.6
- fix: abnormal snow rendering on top slabs (#343)
- improve: skip rendering camo for full snow block
10.2.3
- new publish script
10.2.1
- oops
10.2.0
- fix: Game crashes if Continuity's resource pack is enabled (#340)
- fix: snow melting on stairs even if it does not meet conditions
- fix: 8-layer snow blocks do not melt with light sources (#307)
- fix: issues related to falling snow
- fix: fall damage
- fix: snow layers prevent 2x2 tree growth (#284)
- refactor: snow accumulation rework
- feat: finish snow accumulation. fix a bunch of issues
- fix: fancy normal snow being removed when placing block
- feat: fancySnowOnUpperSlab
- feat: multiple layers on fences, walls and fence gates
9.2.0
- fix: incompatibility with ModernFix and Continuity (#321, #337)
- fix: snow variants option not taking effect immediately in game
- fix: cherry leaves are snow loaggable (#339)
9.1.2
- chore: tag parity
9.1.0
- fix: remove block tag checks because too many mods do not obey this (#329)
- use a different file extension
- Merge pull request #326 from SettingDust/1.20-fabric
- feat(data): support Region Unexplored by using block tags
- chore: able to import project without tokens
9.0.4
- fix: SnowBlockCoveredEntity causes lag when saving state/NBT during chunk unloading (#310)
- fix: unexpected reference of Jade's logger
9.0.3
- Merge branch '1.20-fabric' of https://github.com/Snownee/SnowRealMagic into 1.20-fabric
9.0.2
11.0.0
- port: 1.21
- refactor: data gen all the loot tables
- fix: more porting oversights. rename block ids
- feat: add loot table to snow blocks
- refactor: invert the inheritance relation of
SRMSnowLayerBlock
- chore: add
srm$
prefix to methods inSnowVariant
- fix: player-snow interaction
- chore: exclude files
- fix: data gen
- fix: SRMBlockTagsProvider
- chore: enable data generation
- fix: tags and more
- Merge pull request #368 from SettingDust/1.21-fabric
- chore: remove unused block classes
- fix: return the correct picked item
- fix: wrong tag name
- feat: add snow block variant
- fix: grass to short grass
- fix: stack overflow with accessor
- chore: use switch
- refactor: rewrit
SpreadableSnowyDirtBlockMixin
and portServerLevelMixin
- refactor: port the
DoublePlantBlockMixin
- refactor: port the
WaterLoggableSnowVariant
- refactor: port the
SSnowLandEffectPacket
- refactor: port the
SnowSlabBlock
- refactor: port the
SLavaSmokeEffectPacket
- refactor: port the
BlockItemMixin
- refactor: rewrite the
AbstractMegaTreeGrowerMixin
- feat: add
snowrealmagic:entity_inside
block tag for ticking entity inside blocks - feat: use
BaseSnowLayerBlock
for blocks has collision - chore(deps): bump java to 21
- chore(deps): bump gradle to 8.7
- chore(deps): bump dependencies to 1.20.6
10.4.3
- fix: abnormal weather ticking rate
10.4.2
- fix: snow placement logic
- refactor: improve mixins
- fix: block dig speed (close #279)
10.4.1
- improve: snow-logged foliage textures
- chore: reformat code
- Merge pull request #358 from mpustovoi/mp
- Update ru_ru.json
10.3.1
- Merge branch '1.20-fabric' of https://github.com/Snownee/SnowRealMagic into 1.20-fabric
10.3.0
- improve: relax conditions for snow melting (close #350)
- fix: config description
- Merge pull request #349 from SettingDust/1.20-fabric
- feat: require below block is valid spawn for snow layers are valid spawn
10.2.7
10.2.6
- fix: abnormal snow rendering on top slabs (#343)
- improve: skip rendering camo for full snow block
10.2.3
- new publish script
10.2.1
- oops
10.2.0
- fix: Game crashes if Continuity's resource pack is enabled (#340)
- fix: snow melting on stairs even if it does not meet conditions
- fix: 8-layer snow blocks do not melt with light sources (#307)
- fix: issues related to falling snow
- fix: fall damage
- fix: snow layers prevent 2x2 tree growth (#284)
- refactor: snow accumulation rework
- feat: finish snow accumulation. fix a bunch of issues
- fix: fancy normal snow being removed when placing block
- feat: fancySnowOnUpperSlab
- feat: multiple layers on fences, walls and fence gates
9.2.0
- fix: incompatibility with ModernFix and Continuity (#321, #337)
- fix: snow variants option not taking effect immediately in game
- fix: cherry leaves are snow loaggable (#339)
9.1.2
- chore: tag parity
9.1.0
- fix: remove block tag checks because too many mods do not obey this (#329)
- use a different file extension
- Merge pull request #326 from SettingDust/1.20-fabric
- feat(data): support Region Unexplored by using block tags
- chore: able to import project without tokens
9.0.4
- fix: SnowBlockCoveredEntity causes lag when saving state/NBT during chunk unloading (#310)
- fix: unexpected reference of Jade's logger
9.0.3
- Merge branch '1.20-fabric' of https://github.com/Snownee/SnowRealMagic into 1.20-fabric
9.0.2
10.4.3
- fix: abnormal weather ticking rate
10.4.2
- fix: snow placement logic
- refactor: improve mixins
- fix: block dig speed (close #279)
10.4.1
- improve: snow-logged foliage textures
- chore: reformat code
- Merge pull request #358 from mpustovoi/mp
- Update ru_ru.json
10.3.1
- Merge branch '1.20-fabric' of https://github.com/Snownee/SnowRealMagic into 1.20-fabric
10.3.0
- improve: relax conditions for snow melting (close #350)
- fix: config description
- Merge pull request #349 from SettingDust/1.20-fabric
- feat: require below block is valid spawn for snow layers are valid spawn
10.2.7
10.2.6
- fix: abnormal snow rendering on top slabs (#343)
- improve: skip rendering camo for full snow block
10.2.3
- new publish script
10.2.1
- oops
10.2.0
- fix: Game crashes if Continuity's resource pack is enabled (#340)
- fix: snow melting on stairs even if it does not meet conditions
- fix: 8-layer snow blocks do not melt with light sources (#307)
- fix: issues related to falling snow
- fix: fall damage
- fix: snow layers prevent 2x2 tree growth (#284)
- refactor: snow accumulation rework
- feat: finish snow accumulation. fix a bunch of issues
- fix: fancy normal snow being removed when placing block
- feat: fancySnowOnUpperSlab
- feat: multiple layers on fences, walls and fence gates
9.2.0
- fix: incompatibility with ModernFix and Continuity (#321, #337)
- fix: snow variants option not taking effect immediately in game
- fix: cherry leaves are snow loaggable (#339)
9.1.2
- chore: tag parity
9.1.0
- fix: remove block tag checks because too many mods do not obey this (#329)
- use a different file extension
- Merge pull request #326 from SettingDust/1.20-fabric
- feat(data): support Region Unexplored by using block tags
- chore: able to import project without tokens
9.0.4
- fix: SnowBlockCoveredEntity causes lag when saving state/NBT during chunk unloading (#310)
- fix: unexpected reference of Jade's logger
9.0.3
- Merge branch '1.20-fabric' of https://github.com/Snownee/SnowRealMagic into 1.20-fabric
9.0.2
10.4.3
- fix: abnormal weather ticking rate
10.4.2
- fix: ice generated by Serene Seasons Winter wont melt (close #362)
10.4.1
- fix: block dig speed (close #279)
- fix: mod breaks Serene Season's 'Generate Snow Ice' config option (close #360)
- Update ru_ru.json
10.4.0
- No changelog provided
10.3.0
- improve: snow-logged foliage textures
- fix: upper part of double plant does not use snow variant texture (close #356)
- chore: reformat code
- improve: relax conditions for snow melting (close #350)
- improve: add comment to debug options
- fix: and suppress: worldgen dummy block entity log spam
- Merge pull request #351 from SettingDust/1.20-forge
- feat: require below block is valid spawn for snow layers are valid spawn
- fix: config description
10.2.7
10.2.6
- improve: skip rendering camo for full snow block
- fix: snow variant models not working for multivariant
10.2.5
- fix: crash (#342)
10.2.4
- fix: make Rubidium colorizer use correct block state
- new publish script
10.2.3
10.4.2
- fix: ice generated by Serene Seasons Winter wont melt (close #362)
10.4.1
- fix: block dig speed (close #279)
- fix: mod breaks Serene Season's 'Generate Snow Ice' config option (close #360)
- Update ru_ru.json
10.4.0
- No changelog provided
10.3.0
- improve: snow-logged foliage textures
- fix: upper part of double plant does not use snow variant texture (close #356)
- chore: reformat code
- improve: relax conditions for snow melting (close #350)
- improve: add comment to debug options
- fix: and suppress: worldgen dummy block entity log spam
- Merge pull request #351 from SettingDust/1.20-forge
- feat: require below block is valid spawn for snow layers are valid spawn
- fix: config description
10.2.7
10.2.6
- improve: skip rendering camo for full snow block
- fix: snow variant models not working for multivariant
10.2.5
- fix: crash (#342)
10.2.4
- fix: make Rubidium colorizer use correct block state
- new publish script
10.2.3
10.4.2
- fix: snow placement logic
- refactor: improve mixins
- fix: block dig speed (close #279)
10.4.1
- improve: snow-logged foliage textures
- chore: reformat code
- Merge pull request #358 from mpustovoi/mp
- Update ru_ru.json
10.3.1
- Merge branch '1.20-fabric' of https://github.com/Snownee/SnowRealMagic into 1.20-fabric
10.3.0
- improve: relax conditions for snow melting (close #350)
- fix: config description
- Merge pull request #349 from SettingDust/1.20-fabric
- feat: require below block is valid spawn for snow layers are valid spawn
10.2.7
10.2.6
- fix: abnormal snow rendering on top slabs (#343)
- improve: skip rendering camo for full snow block
10.2.3
- new publish script
10.2.1
- oops
10.2.0
- fix: Game crashes if Continuity's resource pack is enabled (#340)
- fix: snow melting on stairs even if it does not meet conditions
- fix: 8-layer snow blocks do not melt with light sources (#307)
- fix: issues related to falling snow
- fix: fall damage
- fix: snow layers prevent 2x2 tree growth (#284)
- refactor: snow accumulation rework
- feat: finish snow accumulation. fix a bunch of issues
- fix: fancy normal snow being removed when placing block
- feat: fancySnowOnUpperSlab
- feat: multiple layers on fences, walls and fence gates
9.2.0
- fix: incompatibility with ModernFix and Continuity (#321, #337)
- fix: snow variants option not taking effect immediately in game
- fix: cherry leaves are snow loaggable (#339)
9.1.2
- chore: tag parity
9.1.0
- fix: remove block tag checks because too many mods do not obey this (#329)
- use a different file extension
- Merge pull request #326 from SettingDust/1.20-fabric
- feat(data): support Region Unexplored by using block tags
- chore: able to import project without tokens
9.0.4
- fix: SnowBlockCoveredEntity causes lag when saving state/NBT during chunk unloading (#310)
- fix: unexpected reference of Jade's logger
9.0.3
- Merge branch '1.20-fabric' of https://github.com/Snownee/SnowRealMagic into 1.20-fabric
9.0.2
10.4.1
- fix: block dig speed (close #279)
- fix: mod breaks Serene Season's 'Generate Snow Ice' config option (close #360)
- Update ru_ru.json
10.4.0
- No changelog provided
10.3.0
- improve: snow-logged foliage textures
- fix: upper part of double plant does not use snow variant texture (close #356)
- chore: reformat code
- improve: relax conditions for snow melting (close #350)
- improve: add comment to debug options
- fix: and suppress: worldgen dummy block entity log spam
- Merge pull request #351 from SettingDust/1.20-forge
- feat: require below block is valid spawn for snow layers are valid spawn
- fix: config description
10.2.7
10.2.6
- improve: skip rendering camo for full snow block
- fix: snow variant models not working for multivariant
10.2.5
- fix: crash (#342)
10.2.4
- fix: make Rubidium colorizer use correct block state
- new publish script