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Minecraft: Java Edition
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Adds 50+ new enchantments to the game!!
CurseForge port: https://www.curseforge.com/minecraft/mc-mods/solars-enchantments
Solar’s Enchantments - Remastered Solar’s Enchantments has been fully remastered and rebalanced, refining every enchantment for fairer everyday survival gameplay while keeping the chaos, power, and magic that made the mod unique!! :D
ALL ENCHANTMENTS:
Aerial Grace (Boots) - Gain Slow Falling when falling from dangerous heights. Higher levels activate sooner.
Blast Miner (Pickaxe) - Mining blocks can trigger controlled explosions to help clear areas faster.
Cinderstep (Boots) - Leave a trail of fire while walking. Creates soul fire in Soul Sand Valleys.
Conduit’s Grace (Helmet) - In water or rain, gain Water Breathing, Night Vision, Dolphin’s Grace, and improved underwater mining speed.
Curse of Clumsiness (Boots) - Chance to take a small amount of damage when hitting the ground.
Curse of Diminishing (Armour) - Gradually lose hearts over time.
Curse of Draining (Armour) - Slowly drains your health.
Curse of Eternal Flame (Armour) - Permanently sets you on fire.
Curse of Frailty (Sword) - Swinging your sword has a chance to damage you.
Curse of Hunger (Armour) - Permanently gives Hunger I.
Curse of Reversal (Sword) - Attacking an entity has a chance to reflect the damage back onto you.
Curse of Silence (Armour) - Prevents potion effects from working.
Curse of the Anchor (Boots) - Prevents sprinting.
Curse of the Heartless (Armour) - Locks your health at half a heart.
Eclipse Mantle (Chestplate) - At night, gain Strength III and Night Vision. During the day, gain Weakness V and Blindness.
Equilibrium (Chestplate) - If you are exactly at 5 hearts, gain Strength I, Resistance II and Slowness I.
Fire Thorns (Armour) - Like Thorns, but burns attackers instead.
Floating Aspect (Sword) - Makes enemies float with Levitation. Higher levels make the effect stronger.
Fortitude (Armour) - Increases your maximum health. Higher levels grant even more hearts.
Fragile Strength (Armour) - Gain Strength when attacked, but lose health in return. Higher levels increase both the power and the cost.
Frigid Resilience (Armour) - In cold biomes, gain Water Breathing and Resistance.
Hollow Resistance (Armour) - Gain Resistance II, but suffer from Hunger II.
Invincibility (Armour) - Greatly reduces incoming damage, but damages your armour whenever you take damage. Higher levels are stronger, but cost more durability.
Last Light (Armour) - When below 3 hearts, gain Regeneration II and Resistance II for a short time.
Lifesteal (Sword) - Heal when damaging enemies. Higher levels heal more.
Lightning Aspect (Sword) - Chance to strike enemies with lightning on hit.
Lucky Hearts (Armour) - Rare chance to gain a huge temporary Health Boost and Regeneration when attacked.
Lunar Focus (Helmet) - If you have Night Vision, gain Speed I.
Moonlit Blessing (Helmet) - At night, with access to the sky, rarely passively restore health.
Overcharge (Boots) - When below 4 hearts, gain Speed. Higher levels give stronger Speed.
Poison Aspect (Sword) - Poisons enemies on hit. Higher levels apply stronger poison.
Rage (Armour) - When below 4 hearts, gain Strength, Speed, and Hunger. Higher levels increase both the buffs and the drawback.
Rain’s Embrace (Helmet) - While standing under the sky in rain, gain Regeneration I.
Range (Tool) - Increases tool reach. Higher levels increase reach further.
Reach (Sword) - Increases sword reach. Higher levels increase reach further.
Resisted (Shield) - Increases knockback and explosion knockback resistance while using a shield.
Rooted Stance (Boots) - While sneaking, gain regeneration, saturation, knockback resistance, and reduced jump strength. Higher levels change the strength of these effects.
Siphon (Sword) - A weaker but more stable version of Lifesteal. Higher levels restore more health.
Skybound (Chestplate) - Grants creative-style flight.
Smelting Touch (Pickaxe) - Automatically smelts mined blocks.
Speed Miner (Pickaxe) - Grants Haste while mining. Higher levels grant stronger Haste.
Springy Step (Boots) - Gain Jump Boost. Level II also grants Speed II.
Stride (Boots) - When attacked, rarely gain Speed II for 5 seconds to escape danger.
Sunlit Blessing (Helmet) - During the day, with access to the sky, rarely passively restore health.
Sunshine Mantle (Chestplate) - During the day, gain Strength III and Fire Resistance. At night, gain Weakness V and Blindness.
Unstable Aura (Armour) - When you regenerate health, nearby entities within a 10 block cube are highlighted.
Veinmaster (Pickaxe) - Mine connected veins of blocks more efficiently.
Vitality (Armour) - If you wake up at full health, gain Absorption IV.
Weakening Aspect (Sword) - Applies Weakness to enemies on hit. Higher levels apply stronger Weakness.
Wither Aspect (Sword) - Applies Wither to enemies on hit. Higher levels apply stronger Wither.
Note: All Aspect enchantments (Wither, Floating, Fire, Lightning, Poison, Weakening, and Bouncing) are incompatible with each other to maintain balance.
This mod was made with MCreator!!
You can use this in your modpack :D
This is my first publicly released mod.
If there’s anything you want me to add/improve on, let me know! :)
I am limited to the versions MCreator supports, but I’ll try to port this mod to as many versions as I can!!


