-Reworked daily quest system and now it activates once in 2 days.
-Doing training increase your fatigue now.
-New overlay for vanilla overlays
-Fatigue doesn't build up in creative now
-Added Thomas Andre as an NPC (abilities wip)
-Added Frost Monarch (As a Job/ NPC Wip)
-Reworked Baruka and Ice elves (now they have better AI and more moves in their sleeve)
-Job Change Quest is finished.
(Getting kills after defeating igris will get you points and those are neccecary to increase your chance of getting better jobs)
-Made achievements for defeating each boss
-Evaluation Building is significantly improved.
-Red Gates are complete and inside works perfectly (gate itself requires some changes)
-Made "Obtaining your Job" after completing your job change quest more realistic and made panels from the system.
-Balanced the ranks of each Hunter Class. (e.g. Getting healer didn't use to give you strength but now it does even if its less than others.)
-Procedural Generation Tweaks (more options now)
-Added "Guarding" as a mechanic (The guard bar capacity increases with vitality level and getting your guard broken debuffs you for a short duration)
-Added Red Ants and now they appear in "Ant King"'s dungeon
-Remade Melee ability for daggers and swords
-Remade DualWielding for assasin.
-Added 10 More daggers and 6 More swords (wip)
-C rank dungeons are enabled back with limited interior spawns because of the lag it causes to the game
-Reworked the Kasaka model and AI of Kasaka and Kasaka's Venom Fang
-Disabled the all of the HOTBAR keybinds while in combat mode.