🛠️ Update v2.1.0 – Multiplayer Fixes & Stability Improvements
This update focuses on making the mod more stable—especially for multiplayer servers.
🔧 Fixes & Improvements:
- ✅ Fixed a crash that happened when trying to run the mod on dedicated servers.
- ✅ Resolved the annoying "config not loaded" error that could break the game during startup.
- ✅ The mod now cleanly separates singleplayer-only features (like menus or screens) so they won’t cause issues on servers.
- ✅ Added extra safety checks to prevent game systems from loading before they're ready.
- ✅ Updated NeoForge to version 21.1.196 to fix client/server version mismatch warnings.
These changes mean:
- You can now play the mod safely on multiplayer servers.
- No more crashes caused by early config loading.
- No more client-only stuff trying to load on the server and breaking everything.
🧠 Version 2.0.0 – The 75-Hour Descent Update This is the biggest update yet, designed to turn your world into a deeply immersive, slow-burn psychological horror experience. Perfectly paced for long-term playthroughs—subtle at first, unforgettable by the end.
🔥 New Horror Features & Improvements
- Replaced all debug messages with subtle ambient cues (audio/visual)
- Revamped camera distortion with new pull-back effect
- Peripheral vision entities – they vanish when directly observed
- Added gaslighting mechanics: torches extinguish, doors open on their own
- Dreams and hallucinations now trigger later (after 5+ hours of play)
- Early-game pacing heavily tuned for a true slow burn
- Helpful effects (like night vision) now replaced with horror debuffs
- New follower renderer appears during distortion events
- Text corruption now extremely subtle in early phases
- All horror now delivered through the environment—no more chat messages
🧩 Architecture & Performance Overhaul
- Completely refactored horror systems for stability and modularity
- Split core logic into separate systems: spawning, world effects, meta-horror
- Introduced phase-based tick scheduler for better performance
- Horror systems now adapt to your behavior dynamically
- Massive memory optimizations and cleanup logic added
- Magic numbers replaced with clean constants for easier config
- Redesigned world deletion system with extra confirmation steps
- Fixed occasional crashes related to static method conflicts
🚀 Performance Gains
- Up to 80% less tick overhead in active horror phases
- Lower network usage with event batching
- No more memory leaks during long play sessions
- Tuned for ultra-long games—survive 75 hours if you dare
Things are getting weirder. You might not notice it right away… but the world is changing. And sometimes, it loops.
🔄 New: Non-Euclidean Tunnels
Underground tunnels now have a small chance to become... wrong.
You might walk forward and end up right where you started.
Each loop feels familiar — but things change: torches disappear, blocks twist.
Escape isn't easy: try breaking a block, looking behind you, or surviving the full loop.
The more loops you complete, the more the world decays (yep, it's permanent).
These loops happen rarely, but when they do, they leave a mark.
Tied to your long-term horror progression — they remember you.
Subtle creepy messages and darkness effects enhance the fear.
🌿 New: Biome Decay System
The world itself is starting to rot. Slowly, quietly, permanently.
Grass dies. Leaves thin. Water turns dark.
Then dirt turns to mycelium… stone becomes something else.
Eventually, corrupted blocks like netherrack and soul sand start to spread.
This happens in phases, depending on how long you've been playing.
Every step of decay is synced across multiplayer — no one is safe.
Built to make you feel like the world is falling apart… because it is.
This update adds atmospheric horror, subtle psychological tricks, and real consequences for staying too long in the world. You might not notice the moment it starts.
But you will notice when it’s too late.