Tags
Creators
Details
1.0.0
Compatibility
Changes
Looping tunnels
Underground tunnels now have a small chance to loop back on themselves. Each pass can change the tunnel: torches disappear and blocks shift. Try breaking a block, looking behind you, or lasting through the full loop to escape.
These events follow your long-term horror progression, with messages and darkness effects. Completing more loops causes permanent world decay.
Biome decay
Added gradual, permanent world changes as playtime increases. Grass dies, leaves thin out, and water darkens. Later phases replace dirt with mycelium, change stone, and spread blocks such as netherrack and soul sand.
Decay progresses in phases and stays synchronized across multiplayer.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:GDL7lXBj:enXwpfhI"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:GDL7lXBj:enXwpfhI"
}

