Fixed filter data to have proper hashcode / equals logic and thus for filters to not have issues when other mods use these - like Refined Storage to figure out the exact item player is trying to get out of the system (Thanks Frostbite-time for the PR)
Fixed next tick time for magnets to only be updated on server side because apparently client game time can run ahead of server which caused magnets to not work after some time in single player
Fixed crafting upgrade to not try to get recipes that match crafting grid if the crafting grid is empty. This fixes issues when some recipes incorrectly return that they match empty grid.