Features
- Added Alchemy and Advanced Alchemy upgrades
- automatically drink potions, eat food with effects or drink milk buckets
- multiple conditions can be defined for when these trigger - always active, when underwater, when sprinting, when affected by negative effects, ...
- advanced upgrades has options to match/ignore, duration/amplifier of potions as well as for multiple effect potions/foods option to trigger as soon as single effect is missing or waiting for when all effects have run out
- when running from a placed block these upgrades trigger potions for player and other entities in 3 block range and advanced one has option to set if it triggers for both player and entities, players only or entities only