Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details
Changelog
PATCH 1.4 WE FIXED TARGET MOVES VOIDING YAYYY THANK YOU RADON
ADDITIONS
- Cursed Womb added as a trait, they start off weaker and have a different size to normal players, but gain special grade and access to any domain they might possess after they evolve, which has the same requirements as gaining RCT.
- Death Painting added as a trait, neutral to both types of npcs, get a special message when a nearby death painting dies, automatically spawn with randomized exp up to special grade, middle ground of efficiency/speed for RCT between Sorcerers and Curses, unaffected by output RCT. Cannot domain while stunned. Leak blood when on low health, will apply their poison with melee hits. Can eat cursed objects, but do not have normal curse damage immunity. Will have special interactions with blood manipulation in the future.
- Prodigy added as a trait, easier time hitting their first black flash, increased EXP and point gain.
- Lots of configs added and fixed, including BF chances, experience/point multipliers, and curse/ sorcerer spawn rates.
BALANCE
General
- Domain Amplification damage reduction on CTs raised to 0.75, cost increased to 0.4
- Cursed Spirit NPCs and Sorcerer NPCs have been buffed slightly in general
- Defense has been readjusted to give more at early levels while remaining around the same at later levels
- CE Flow will grant unstackable passive armor that scales to netherite based on EXP, and Heavenly Restriction gets the same passively.
- Simple Domain CT damage reduction nerf to 0.85
- Curses can now domain while stunned
- Duration on all duration moves is now flat instead of scaling with exp
Shrine
- Cleave scaling adjusted, should be better and far more consistent across levels.
- Domain damage should now properly scale with its size.
Projection Sorcery
- Air Frame cost lowered
- Range buffs with speed stacks on Strike and Barrage raised significantly.
Disaster Flames
- Flamethrower max duration halved
- Volcano cost reduced 10 --> 8
- Volcano damage buffed significantly 8 --> 12
- Volcano cooldown raised 12 --> 15
- Ember insects now apply Stun for 10 ticks on direct hit
Limitless
- Blue moves have been swapped to the other CT menu.
- Self Purple explosion radius buffed tremendously
- Infinity now properly slows down certain projectiles that come towards it
Ratio
- Ratio Rule scaling adjusted, should be better.
- Collapse startup and cd slightly reduced
- Bisection cd raised to 12 from 10
Idle
- Self Transfiguration no longer usable in Instant Spirit Body
Disaster Plants
- Forest Wave reworked to look visually a lot nicer
- Forest Shield now goes up much faster (purely visual), cost lowered
- Spikes will now rise out of the ground and have a set duration before they can damage. Damage increased in compensation
- Disaster Plant cooldown increased
Heavenly Restriction
- Can now walk on water
Ten Shadows
- Wheel now costs 0.5
Boogie Woogie
- Now applies a temporary status effect to any target clapped which lasts about 1 second. This status effect increases all melee damage done to the target by 1.35x.
BUG FIXES
- Fixed Wheel Adaptation
- Domain Crash fix
- Fixed Mahoraga, Rika and some other NPCs bugging after hitting a black flash
- Mile Chain voiding items bug fixed hopefully
Veils
- Owner Bypass Modifier - (Rotten Flesh): Allows you to pass through your own veil and ignore its conditions.
- Teleport Modifier (Ender Pearl): Prevents all teleportation into and out of the veil.
- Sorcerer Spawn Modifier (Sorcerer Flesh): Allows Sorcerers to spawn within the veil. Useful for filtering spawns.
- Curse Spawn Modifier (Curse Flesh): Allows Curses to spawn within veils. Useful for filtering spawns.
Assorted Changes
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Grade Exp Config (allows you to set exps for each grade, scales npcs to those exps.)
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Black Flash Config (allows you to set black flasy chance power mult max dmg)
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Trait Rolling Revamped (Rewrote trait rerolling into a weight-based system. Can set min/max traits, put in additional rolls, factor in natures, put additional multipliers per trait rolled, can control what traits each type can roll, basically have nearly full control over trait rolling. This will help keep things consistent and stop some traits from being arbitrarily prioritized over others even in scenarios where they would have equal odds in the algorithm, as well as preventing some unnecessary loops.
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Unique Trait Config (can pick what traits are considered unuque)
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HP Scaling Mult Config (for npcs and players)
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Dmg Config (to adjust player dmg freely)
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New Permadeath Config and Commands (Lives)
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New Shadow Style config (so all of it is available to sorcerers)
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Incarnated Simple Domain Config (allows incarnated Sorcerers to learn simple, made default true)
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Set Additional technique command (can use this to get 2 techniques)
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all commands now prefaced with jjk
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shadow storage qol for putting items in and using the wheel. Can click to take items. No longer always equires shift to store and you should always have an idea of how the move works now.
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WCS now notifies you that you need to chant it over 150%
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ISOH and Maho should never have a random first hit where they cant bypass Gojo's Infinity.
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Sorcerer Spawning and Curse Spawning reworked to become much more common in villages and shrines. Advise to stay in them to find more npcs and prioritize bigger villages. -0.2 durations effect duration, nerfed slightly
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Domain drain visually consistent now
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fixed veil destruction modifier having reported issues
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black flash config fixed (was not implemented yet)
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crash fixes for domains, brain stealing npcs, jogoat -fixed hwb causing visual particle disappear bug
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fixed dupe bug on chain of a thousand miles and transfigured humans
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instant spirit body of distorted killing no longer permits self transfiguration ( will be made a vow)
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ce bomb and blast locked to awakened cursed womb
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zomba curse made stationary, now uses skystrike more often. Skystrike cd lowered. Zomba will only melee you up close now.
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Pehkui added as a dependency. Allows for scaling changes like Idle Transfiguration shrinking and Cursed Womb. Will be used to add additional effects to Cursed Speech later.
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Several dupes fixed
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Architecture of mods moves changed to use server verification for everything. Please report bugs you may find with moves, should be stable.
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Feline Curse Speed slightly nerfed
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Domains should no longer get as cluttered by seeds
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Geto/CSM npcs no longer use summon all, summon individual curses more often
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Veil behavior with chests improved
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HR being able to hurt curses barehanded fixed, it was checking if the curse had no ce 😭 needs to use cursed tools now.
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Numerous other changes to features suggested by players & fixes to bugs reported by players. Thank you for your support!
Files
Metadata
Release channel
ReleaseVersion number
v1.4Loaders
Game versions
1.20.1Downloads
62Publication date
November 5, 2025 at 9:04 AMPublisher

TheRealWoodMan
Member





