- Minimum chant length config added, default 2 letters.
- Invisible/Disappearing Wheel Bug fixed.
- Config for World Slash added to make it abide by destruction rules. By default, off.
- Personally went and rebalanced every Curse. Their armor values and damage values have been toned down, and I have managed to beat each of them without a Technique using no armor and less exp necessary. If you're losing now, turn down the difficulty. Jogo and Dagon received slight nerfs to armor scaling their durability more accurately.
- Sorcerer NPC armor values toned down.
- Chants 100% bug fixed. Now, when you chant another one of your moves, it will reset your ongoing chants to begin a chant for that one. Removing and adding chants will reset ongoing chants too.
- Display cases reworked. Now spawn curses more frequently (should be no more reports of them not spawning anymore) and spawn curses of the same grade or less. They stack up to 8 and will up spawns each time one is present.
- The curses are also spawned within 5 Y blocks of the display case, so no longer should they be spawning deep underground.
- Spawn radius config added (in chunks) from display case.
- Dismantle Net Optimized slightly (shouldnt be as laggy as before, has a built in delay)
- Blue Fire nerfed
- MBA Reroll and Body Steal Reroll config added (false by default). Will reroll you if you die with it/players you kill with it respectively.
- Simple Domain/HWB NPC Crash Fixed
- Body Steal trait stealing added (w optional config), can now steal all traits besides HR and RCT Output. You will keep RCT Output if you already have it yourself from your initial spawn.
- Throat damage set up, will be reworking cursed speech a little in the future to work more accurately
- Blink overlay appearing under chat fixed
- When Cursed Energy flow is toggled on, blocks and exp from blocks will not drop. This is to reduce lag when fighting and prevent drops from filling inventories. If wanting to mine, you can toggle off CE Flow.
- Server destruction config should now affect everything properly
- unlockall command, unlocks every ability for the target to facilitate showcases or test PvP.
- lockall command, locks every ability for the target to facilitate resetting progress,
- ability command (unlock/lock), allows you to lock/unlock a certain ability for the target,
- will probably just transfer lockall and unlockall to /ability for easier use next update
- Veil modification crash hopefully fixed
- All destruction, including domain formation, optimized to lag far less.
- Malevolent Dismantle Count Reduced
- Agito can Quick Dash now
- Saturation configs for curses and sorcerers added, as well as a CE regen scaling off hunger config.
- Experience Minimum config added and enabled by default
- Sorcerer NPC DMG/DEF Config added
- Projection frame visible to others
- Crash from having spawn rates set to 0 fixed, will now disable them properly. Outside of that spawn rates will never drop below the amount needed to spawn regardless of config
- Red Handle Katana temporarily removed from creative
- Config added for Totem Multiplier to RCT Chance
- Body Steal Crash on Yuji and Toji Fixed
- HR can now use output to lower their speed (nice for out of combat/building)
- Domains given an initial flat cost of 1000, maintaining them reduced to 2.5 from 3.5.
- Burnout now scales on the amount of time you keep your domain up, with a minimum of 15 seconds to a maximum of 45 seconds. Additionally, you are slightly slowed now when on burnout
- Burnout healing with RCT3 has been differentiated from normal healing, now you must hold shift to heal your burnout.
- Default point cost for a lot of stuff lowered significantly
- MS screenshake reduced significantly, now properly applies blindness and plays the sound when created. custom sound effects will be added to every single domain later
- Shrine sounds changed to be less jarring, reduced screenshake on MS
Chants now scale significantly less with amount and significantly more with length New Config for spawn rates, Base curse spawn rate increased, Fix for keybinds and skills rebound to mouse inputs Fix for text display for Techniqueless
Curse Damage decreased across the board 20%.
Malevolent Shrine Deactivation Crash Fix
New Configs: Player Defense Multiplier (Default: 1.0x) HR Player Defense Multiplier (Default: 1.0x, already higher outside of config) Curse Damage Multiplier (Default: 0.8x) Curse Defense Multiplier (Default: 1.0x) Body Steal and Mimicry ability to steal each other (Default: TRUE) Six Eyes cost reduction (Default: 0.5x) Limitless no Six Eyes cost increase (Default: 1.0x)
More updates coming soon
New Binding Vow: Risk - Can only utilize cursed technique below 25%, but its output is raised significantly.
New Pact: Technique - Both players cannot utilize their cursed technique.
World-Cutting Slash now properly learnable. Look in Mahoraga's direction as he unleashes the World Cutting slash while within 64 blocks after adapting twice to Infinity.
NPC AI improved further:
NPCs domain behavior is much more consistent. They will attempt Domain clashes consistently now, and they will apply Anti-Domain options when on burnout and when they have no domains. NPCs should utilize domain amplification against Infinity users if they meet the experience requirements to do so.
NPCs may attempt to run when on burnout, follow ranges increased.
Heavenly Restriction now is more difficult to see when not holding a Cursed Tool. (they will render outside of a certain range of the camera)
About all curses have armor now.
Entity Slicing now hides Vanilla mobs better.
Sukuna now tames untamed Ten Shadows summons fully as intended.
New config for restricting grade-ups to player kills, config for player mimicry being able to copy NPCs.
Fixes to many unfinished localization messages.
Crash Fixes.
Adaptation resets on death.
Simple Domain no longer is given to Incarnated Sorcerers unless they lack a technique.
Hollow Wicker Basket usable in stun now.
Default config for Dismantle Slicing changed to off, just so it is more compatible.
Survival Progression Fixed, Points are now gained. Point gain is based on your EXP gain from that battle. More on the battle system will be elaborated in the Description soon. Weak mobs like Fish Curses may not give you any points.
Mahoraga Adaptation Rewritten, Revamped, and Buffed. Mahoraga now adapts offensively to toggled abilities. Wheel spins and new sound indicators added. Counter now properly blocks damage.
AI for Sukuna, Gojo, and the rest of the NPCs redone and improved. More is to come.
Armor added to many NPCs.
UV Now stuns.
Dismantle and Cleave updated to Shrine.
World Cutting Slash Added. It is obtainable and can be learned when Mahoraga adapts to Infinity. Once he does, you can observe him doing it to learn it. Without chants, it is small and only launches a 1 block wide radius small Dismantle.. but with chants it grows much larger extending 3 blocks wide and stretching further. For now, it will require a 150% chant before binding vows are expanded on, but it is still usable with no chants by Mahoraga and Sukuna. Config for this is available.
Projection Sorcery updated to new logic for visuals.
Closed Domains with decorations fixed, they were not generating as intended due to a bug.
Courtesy of Radon, Slashing entities into halves with Dismantle has been added back into the mod and added onto World Cutting Slash too. Have fun cutting people in half!
Additional CE Command and Lock Commands.
Config added for if you wanna require players to kill each other in order to unlock RCT, WCS Chant Requirement, Entity slicing.
Jet-Black Shadow Sword now lowers costs of Nue Lightning & Shadow Travel.
Idle Transfiguration now consistently gives Transfigured Humans, no longer gives them from curses.
Turbo Mode Config Added for Survival mode.
Wood Shield now bypassed by Split Soul Katana.
Sorcery Age makes its debut on Modrinth!!!.... despite it only being less than a day on CurseForge. Hope you enjoy the mod!



