- Fixes printing crash
v1.5.2
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Fixed Crashes on NPCs using Hollow Purple, Dismantle Net, Maximum: Meteor on certain targets
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Remodeled Inventory Curse by Zack (temporarily changed icon to the updated one by Young Lanuzo.
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Max Speed For Normal Sorcerers and HR Config
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Wheel now removes in progress adaptations if you take it off.
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Toad now retargets properly (at least it is in testing)
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Clipping should no longer be possible with Projection Sorcery, Limitless teleportation affected by Teleportation Modifier
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Malevolent Shrine optimized further
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Red hitting user bug fixed
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Griefing modifier now prevents Veil Rods from being destroyed by destruction, can only mine them to remove them.
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Optimized Veils further, bug fix pending for some of their issues in loading/unloading
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Cursed Speech scales with Chanting in range and radius
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Display Cases raised back to 8 Max Cap
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Ten Shadows Crashes hopefully fixed
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Veils Crashes hopefully fixed
v1.5.1
- Output affects drains
- NPCs check for above grade 1 exp before using big moves
- Chanter improved, was not giving enough output to compensate for the lowered base output.
- Rabbit Escape should no longer attack you while tamed
- Some input adjustments before rework
Major Patch
Auto-charge bug patched Veil formation made more like canon, less choppy and grows from the top. New Domain Visuals Unlimited Void (Big thanks to Radon for helping implement this for hours today) Time Cell Moon Palace
Idle Transfiguration They will be improved further in the future.
Unlimited Void is more FPS performant now
All domains optimized more
Sukuna can now incarnate into his Heian form again when you kill a Vessel NPC.
Limbo can now be escaped, upon being transported there you will be met by an identical clone of yourself. Defeat them and you will be freed.
New Configs Drain Perfect Body DMG Disaster Curse minimum spawn distance npc vs npc dmg
New Commands resetvows (clears vows and cds for them) resetstatuses (clears disable and other statuses)
Body Repel Speed toned down
Veils disappearing from distance bug fixed
Domain Clash breaking blocks bug fixed
Mahoraga adaptation NBT data leak patched
Fish swarm memory issue patched
Cursed Womb flicker bug patched
Quick Draw changed to avoid it blocking unblockable projectiles, less black flash chance.
Minimum points reduced
Perfect Body main hand is now checked for most passive tools
Can now feed Sukuna fingers
Pact logic improved, given non-violable or violable in text description to show if they are pacts that punish you or just prevent you from doing things. Cannot hurt shikigami with melee with friends pact.
Transfigured souls HP bug fixed
Itadori Yuji now has the Divergent CE nature and additional armor toughness
Cleave scaling adjusted to be more consistent on normal and domain
Reroll crash fix with Rika toggled
Chants rebalanced entirely, give much less output on chant, but the output it gives you matters more WCS and Purple explosion lowered to 125% requirement because of this
Sukuna now uses body stolen techniques and mimicry copied techniques
Fixed critical bug with Chanter and Technique vows that caused them to have no effect/downside until chanted
Small patch while I work on other fixes
HR tools not affecting curses
Fixes Simple Domain Enlargement not appearing
0.2 Domain no longer a usable option on the radial during Domain
PT Translation fix
New pact: friends. allows you to avoid hitting your friend with strike/barrage. have fun jumping!
MS nerfed in dmg (will change)
HR can punch curses away but not deal dmg
Shikigami dealing no dmg to curses fixed
Made Cursed Womb and Death Painting incompatible New Chanter Binding Vow - Weakens your moves normally, but makes them scale higher with chants. Fixes to some issues such as Mimicry copies not appearing and Simple domain not being withdrawn, as well as other unknown issues Absorbed player crash hopefully fixed Hiten with zone fixed to let you stay at 120% fix
- Fixed channeled ability check causing 100% charge bugs.
- Blindfold made into a curios-compatible item.
- Hollow Wicker Basket animation added to Perfect body.
- Absorbed players should no longer error the way they were reported to.
- Lives should now only tick once when killed by CSM absorption.
- Mahoraga adaptation 1m ->2m
- Cleave slightly nerfed
- World Slash 1M CD
- MBA reroll on death gamerule and Body Steal reroll on death gamerule changed to wipe players progress completely - lives config now wipes players progress completely upon running out of lives.
- Wipe progress command.
- Pt_br translation
Small patches Adaptation with domain amp fixes inventory curse fixes Horse legs during instant unlock all prefaced with jjk Finger bearers being compressed Mahoraga now isnt pulled by blue Chinese Translation courtesy of BabelMoth Black Flash crash on high rarity rules fixed Mahoraga also now counters damage at full adaptation properly and isn't given the red hurt effect
PATCH 1.4 WE FIXED TARGET MOVES VOIDING YAYYY THANK YOU RADON
ADDITIONS
- Cursed Womb added as a trait, they start off weaker and have a different size to normal players, but gain special grade and access to any domain they might possess after they evolve, which has the same requirements as gaining RCT.
- Death Painting added as a trait, neutral to both types of npcs, get a special message when a nearby death painting dies, automatically spawn with randomized exp up to special grade, middle ground of efficiency/speed for RCT between Sorcerers and Curses, unaffected by output RCT. Cannot domain while stunned. Leak blood when on low health, will apply their poison with melee hits. Can eat cursed objects, but do not have normal curse damage immunity. Will have special interactions with blood manipulation in the future.
- Prodigy added as a trait, easier time hitting their first black flash, increased EXP and point gain.
- Lots of configs added and fixed, including BF chances, experience/point multipliers, and curse/ sorcerer spawn rates.
BALANCE
General
- Domain Amplification damage reduction on CTs raised to 0.75, cost increased to 0.4
- Cursed Spirit NPCs and Sorcerer NPCs have been buffed slightly in general
- Defense has been readjusted to give more at early levels while remaining around the same at later levels
- CE Flow will grant unstackable passive armor that scales to netherite based on EXP, and Heavenly Restriction gets the same passively.
- Simple Domain CT damage reduction nerf to 0.85
- Curses can now domain while stunned
- Duration on all duration moves is now flat instead of scaling with exp
Shrine
- Cleave scaling adjusted, should be better and far more consistent across levels.
- Domain damage should now properly scale with its size.
Projection Sorcery
- Air Frame cost lowered
- Range buffs with speed stacks on Strike and Barrage raised significantly.
Disaster Flames
- Flamethrower max duration halved
- Volcano cost reduced 10 --> 8
- Volcano damage buffed significantly 8 --> 12
- Volcano cooldown raised 12 --> 15
- Ember insects now apply Stun for 10 ticks on direct hit
Limitless
- Blue moves have been swapped to the other CT menu.
- Self Purple explosion radius buffed tremendously
- Infinity now properly slows down certain projectiles that come towards it
Ratio
- Ratio Rule scaling adjusted, should be better.
- Collapse startup and cd slightly reduced
- Bisection cd raised to 12 from 10
Idle
- Self Transfiguration no longer usable in Instant Spirit Body
Disaster Plants
- Forest Wave reworked to look visually a lot nicer
- Forest Shield now goes up much faster (purely visual), cost lowered
- Spikes will now rise out of the ground and have a set duration before they can damage. Damage increased in compensation
- Disaster Plant cooldown increased
Heavenly Restriction
- Can now walk on water
Ten Shadows
- Wheel now costs 0.5
Boogie Woogie
- Now applies a temporary status effect to any target clapped which lasts about 1 second. This status effect increases all melee damage done to the target by 1.35x.
BUG FIXES
- Fixed Wheel Adaptation
- Domain Crash fix
- Fixed Mahoraga, Rika and some other NPCs bugging after hitting a black flash
- Mile Chain voiding items bug fixed hopefully
Veils
- Owner Bypass Modifier - (Rotten Flesh): Allows you to pass through your own veil and ignore its conditions.
- Teleport Modifier (Ender Pearl): Prevents all teleportation into and out of the veil.
- Sorcerer Spawn Modifier (Sorcerer Flesh): Allows Sorcerers to spawn within the veil. Useful for filtering spawns.
- Curse Spawn Modifier (Curse Flesh): Allows Curses to spawn within veils. Useful for filtering spawns.
Assorted Changes
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Grade Exp Config (allows you to set exps for each grade, scales npcs to those exps.)
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Black Flash Config (allows you to set black flasy chance power mult max dmg)
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Trait Rolling Revamped (Rewrote trait rerolling into a weight-based system. Can set min/max traits, put in additional rolls, factor in natures, put additional multipliers per trait rolled, can control what traits each type can roll, basically have nearly full control over trait rolling. This will help keep things consistent and stop some traits from being arbitrarily prioritized over others even in scenarios where they would have equal odds in the algorithm, as well as preventing some unnecessary loops.
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Unique Trait Config (can pick what traits are considered unuque)
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HP Scaling Mult Config (for npcs and players)
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Dmg Config (to adjust player dmg freely)
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New Permadeath Config and Commands (Lives)
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New Shadow Style config (so all of it is available to sorcerers)
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Incarnated Simple Domain Config (allows incarnated Sorcerers to learn simple, made default true)
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Set Additional technique command (can use this to get 2 techniques)
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all commands now prefaced with jjk
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shadow storage qol for putting items in and using the wheel. Can click to take items. No longer always equires shift to store and you should always have an idea of how the move works now.
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WCS now notifies you that you need to chant it over 150%
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ISOH and Maho should never have a random first hit where they cant bypass Gojo's Infinity.
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Sorcerer Spawning and Curse Spawning reworked to become much more common in villages and shrines. Advise to stay in them to find more npcs and prioritize bigger villages. -0.2 durations effect duration, nerfed slightly
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Domain drain visually consistent now
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fixed veil destruction modifier having reported issues
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black flash config fixed (was not implemented yet)
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crash fixes for domains, brain stealing npcs, jogoat -fixed hwb causing visual particle disappear bug
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fixed dupe bug on chain of a thousand miles and transfigured humans
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instant spirit body of distorted killing no longer permits self transfiguration ( will be made a vow)
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ce bomb and blast locked to awakened cursed womb
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zomba curse made stationary, now uses skystrike more often. Skystrike cd lowered. Zomba will only melee you up close now.
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Pehkui added as a dependency. Allows for scaling changes like Idle Transfiguration shrinking and Cursed Womb. Will be used to add additional effects to Cursed Speech later.
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Several dupes fixed
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Architecture of mods moves changed to use server verification for everything. Please report bugs you may find with moves, should be stable.
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Feline Curse Speed slightly nerfed
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Domains should no longer get as cluttered by seeds
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Geto/CSM npcs no longer use summon all, summon individual curses more often
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Veil behavior with chests improved
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HR being able to hurt curses barehanded fixed, it was checking if the curse had no ce 😭 needs to use cursed tools now.
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Numerous other changes to features suggested by players & fixes to bugs reported by players. Thank you for your support!
- Minimum chant length config added, default 2 letters.
- Invisible/Disappearing Wheel Bug fixed.
- Config for World Slash added to make it abide by destruction rules. By default, off.
- Personally went and rebalanced every Curse. Their armor values and damage values have been toned down, and I have managed to beat each of them without a Technique using no armor and less exp necessary. If you're losing now, turn down the difficulty. Jogo and Dagon received slight nerfs to armor scaling their durability more accurately.
- Sorcerer NPC armor values toned down.
- Chants 100% bug fixed. Now, when you chant another one of your moves, it will reset your ongoing chants to begin a chant for that one. Removing and adding chants will reset ongoing chants too.
- Display cases reworked. Now spawn curses more frequently (should be no more reports of them not spawning anymore) and spawn curses of the same grade or less. They stack up to 8 and will up spawns each time one is present.
- The curses are also spawned within 5 Y blocks of the display case, so no longer should they be spawning deep underground.
- Spawn radius config added (in chunks) from display case.
- Dismantle Net Optimized slightly (shouldnt be as laggy as before, has a built in delay)
- Blue Fire nerfed
- MBA Reroll and Body Steal Reroll config added (false by default). Will reroll you if you die with it/players you kill with it respectively.
- Simple Domain/HWB NPC Crash Fixed
- Body Steal trait stealing added (w optional config), can now steal all traits besides HR and RCT Output. You will keep RCT Output if you already have it yourself from your initial spawn.
- Throat damage set up, will be reworking cursed speech a little in the future to work more accurately
- Blink overlay appearing under chat fixed
- When Cursed Energy flow is toggled on, blocks and exp from blocks will not drop. This is to reduce lag when fighting and prevent drops from filling inventories. If wanting to mine, you can toggle off CE Flow.
- Server destruction config should now affect everything properly
- unlockall command, unlocks every ability for the target to facilitate showcases or test PvP.
- lockall command, locks every ability for the target to facilitate resetting progress,
- ability command (unlock/lock), allows you to lock/unlock a certain ability for the target,
- will probably just transfer lockall and unlockall to /ability for easier use next update
- Veil modification crash hopefully fixed
- All destruction, including domain formation, optimized to lag far less.
- Malevolent Dismantle Count Reduced
- Agito can Quick Dash now
- Saturation configs for curses and sorcerers added, as well as a CE regen scaling off hunger config.
- Experience Minimum config added and enabled by default
- Sorcerer NPC DMG/DEF Config added
- Projection frame visible to others
- Crash from having spawn rates set to 0 fixed, will now disable them properly. Outside of that spawn rates will never drop below the amount needed to spawn regardless of config
- Red Handle Katana temporarily removed from creative
- Config added for Totem Multiplier to RCT Chance
- Body Steal Crash on Yuji and Toji Fixed
- HR can now use output to lower their speed (nice for out of combat/building)
- Domains given an initial flat cost of 1000, maintaining them reduced to 2.5 from 3.5.
- Burnout now scales on the amount of time you keep your domain up, with a minimum of 15 seconds to a maximum of 45 seconds. Additionally, you are slightly slowed now when on burnout
- Burnout healing with RCT3 has been differentiated from normal healing, now you must hold shift to heal your burnout.
- Default point cost for a lot of stuff lowered significantly
- MS screenshake reduced significantly, now properly applies blindness and plays the sound when created. custom sound effects will be added to every single domain later
- Shrine sounds changed to be less jarring, reduced screenshake on MS
Chants now scale significantly less with amount and significantly more with length New Config for spawn rates, Base curse spawn rate increased, Fix for keybinds and skills rebound to mouse inputs Fix for text display for Techniqueless
Curse Damage decreased across the board 20%.
Malevolent Shrine Deactivation Crash Fix
New Configs: Player Defense Multiplier (Default: 1.0x) HR Player Defense Multiplier (Default: 1.0x, already higher outside of config) Curse Damage Multiplier (Default: 0.8x) Curse Defense Multiplier (Default: 1.0x) Body Steal and Mimicry ability to steal each other (Default: TRUE) Six Eyes cost reduction (Default: 0.5x) Limitless no Six Eyes cost increase (Default: 1.0x)
More updates coming soon
New Binding Vow: Risk - Can only utilize cursed technique below 25%, but its output is raised significantly.
New Pact: Technique - Both players cannot utilize their cursed technique.
World-Cutting Slash now properly learnable. Look in Mahoraga's direction as he unleashes the World Cutting slash while within 64 blocks after adapting twice to Infinity.
NPC AI improved further:
NPCs domain behavior is much more consistent. They will attempt Domain clashes consistently now, and they will apply Anti-Domain options when on burnout and when they have no domains. NPCs should utilize domain amplification against Infinity users if they meet the experience requirements to do so.
NPCs may attempt to run when on burnout, follow ranges increased.
Heavenly Restriction now is more difficult to see when not holding a Cursed Tool. (they will render outside of a certain range of the camera)
About all curses have armor now.
Entity Slicing now hides Vanilla mobs better.
Sukuna now tames untamed Ten Shadows summons fully as intended.
New config for restricting grade-ups to player kills, config for player mimicry being able to copy NPCs.
Fixes to many unfinished localization messages.
Crash Fixes.
Adaptation resets on death.
Simple Domain no longer is given to Incarnated Sorcerers unless they lack a technique.
Hollow Wicker Basket usable in stun now.
Default config for Dismantle Slicing changed to off, just so it is more compatible.
Survival Progression Fixed, Points are now gained. Point gain is based on your EXP gain from that battle. More on the battle system will be elaborated in the Description soon. Weak mobs like Fish Curses may not give you any points.
Mahoraga Adaptation Rewritten, Revamped, and Buffed. Mahoraga now adapts offensively to toggled abilities. Wheel spins and new sound indicators added. Counter now properly blocks damage.
AI for Sukuna, Gojo, and the rest of the NPCs redone and improved. More is to come.
Armor added to many NPCs.
UV Now stuns.
Dismantle and Cleave updated to Shrine.
World Cutting Slash Added. It is obtainable and can be learned when Mahoraga adapts to Infinity. Once he does, you can observe him doing it to learn it. Without chants, it is small and only launches a 1 block wide radius small Dismantle.. but with chants it grows much larger extending 3 blocks wide and stretching further. For now, it will require a 150% chant before binding vows are expanded on, but it is still usable with no chants by Mahoraga and Sukuna. Config for this is available.
Projection Sorcery updated to new logic for visuals.
Closed Domains with decorations fixed, they were not generating as intended due to a bug.
Courtesy of Radon, Slashing entities into halves with Dismantle has been added back into the mod and added onto World Cutting Slash too. Have fun cutting people in half!
Additional CE Command and Lock Commands.
Config added for if you wanna require players to kill each other in order to unlock RCT, WCS Chant Requirement, Entity slicing.
Jet-Black Shadow Sword now lowers costs of Nue Lightning & Shadow Travel.
Idle Transfiguration now consistently gives Transfigured Humans, no longer gives them from curses.
Turbo Mode Config Added for Survival mode.
Wood Shield now bypassed by Split Soul Katana.
Sorcery Age makes its debut on Modrinth!!!.... despite it only being less than a day on CurseForge. Hope you enjoy the mod!



