Changelog
additions
- config for randomizing zanpakuto abilities or not water stays randomized in both cases
- spawn eggs for all entities
- enable/disable function for the zanpakuto overlay
- configuration of holding zanpakuto and tweaks to the visual option screen
- you get cosmetic rewards (for the time being only how you hold your zanpakuto) when beating certain challenges
There are a bunch of new abilities added for shinigami mostly due to the new system of not gaining every ability so there's more difference
- dark ball ability
- shadow clone ability
- fire prowess ability
- fire coat ability
- damage heal ability
- second chance ability
- moonlight ability
- lunar blindness ability
- antidote ability
- poison sting ability
- thunder boost ability
- thunder ball ability
- water pressure ability
- water surge ability
- wind dodge ability
- wind slash ability
changes
- every playthrough won't have the same abilities for shinigami when you unlock shikai depending on your stats -or not- you might get other abilities
- changed overall activation way (keys) for certain abilities, just check them out in game
- default darkstep cooldown 4 -> 6
- default cooldown umbral cloak 16 -> 20
- when having the 'proving yourself' quest as a spirit in the overworld your spirit chain does not diminish this is the quest to become a shinigami
- lunar blessing isn't infinite anymore it has a timer
- poison duration from poison attack from 100 ticks to 40 ticks
- you can't open your player overview screen once a challenge started now
fixed
- spawning very high when spawning to another dimension with certain abilities
- class points not working for quincy when switching races or something along those lines
- challenges now teleport you back to the exact same location
- quest list screen when having 2 diff quests looked weird that is now fixed
- shinigami would teleport you to soul society if you're a plus with the kill hollow quest
player overview screen bugs
- points not properly rendering for quincy
- button overlap for hollows
- points not properly rendering for shinigami
removed
- zanpakuto overlay when not holding in hand
- challenges now teleport you back to the exact same location
- quest list screen when having 2 diff quests looked weird that is now fixed
misc
- refactored the attack ability code
- refactored the dependency code for abilities aka easier to write, less hardcoded etc.
Changelog
additions
- shinigami's now get base attack damage increase if putting stats in hakuda
- quincy cape
- config for follow range of hollows
lots of small QoL changes to the player review screen
- everything you hover has a tooltip
- tooltips got changed for more clarifications
- races that did not have tooltips have it now
blocks with recipes
- hollow sandstone
- hollow sandstone slab
- hollow sandstone stairs
- hollow sandstone walls
changes
- 1 blut point = 0.02 extra base damage -> 1 blut point = 0.1 extra base damage
- default follow range hollows 75 -> 50
fixed
- quincy pants not rendering when put on
misc
- refactored a lot of code (mostly api)
- added documentation